What's the difference between the available files? One claims to be for a newer version of Thaumaturgy yet it is older than the other file. The other one is claimed to be for Thaumaturgy 2.3.4 one can assume it is a typo and you meant 1.3.4 because 2 doesn't exist afaik. However, it is still newer than the other file? Quite perplexing isn't it?
Hello, It could need an update, but I won't have access to my laptop before mid January. I am taking a note and will come back to you by the week of the 15th Jan :)
Thank you! But for some reason visual animated enchants has been renamed from visualanimatedechants2023.esp to visualanimatedenchants.esp just a heads up.
Hi. I m a xbox player and my english sucks lol Can you port a patch vae2 for simonrim bundles . Maybe without the thaumaturgy esp needed ? Thank you very much
Hi, unfortunately I don't have access to the simonrim bundle esp. I'll upload the most up to date version of thaumaturgy, and update the vae2 - thaumaturgy patch thsi weekend.
Hi, the esp name won't be enough, cause the patch has to use the same records IDs. If you can ask the author to share the esp, I can upload another patch to be used for that merged esp file :)
Hi, updated patch based on thaumaturgy 1.3.3 and vae2 v 1b. I've removed a few redundant records, removed the poison effect shader (as vae2 doesn't have it anymore) and fixed a couple of oversights. All changes of thaumaturgy 1.3.3 (including conditions) were forwarded.
Please mind that the esp name was changed so that it is easier for me to keep the pc and the xbox versions updated, as the vae2 esp is named differently on xbox.
actually its ez to DIY this, just go to SSEEdit and make some changes to those magic effect records to be the same as the updated Thaumaturgy. I ran no problems so far and its working. Plus its only a couple records that needs changing so it wont be a hassle, goodluck!
Hi, I agree, it needs to be updated. If you have an updated file, please send it over to me as a PM and I'll replace the older patch. I won't be able to do until mid may
Changing the existing/adding FX to them seem easy enough once I read up on it, though the Steel Battleaxe of Fiery Souls is entirely replaced with a new (but similar concepted) enchantment, which this mod overrides....that I wouldn't even know where to begin with.
Hello I’m an Xbox user I’ve been trying to find your username because I want to know what version you of Thaumaturgy you used because this patch will not work because it says not all files are present and I am using the Thaumaturgy 1.1.6 that you ported since it’s the only version you have that’s in English since I can only read English
Hi, I am aware of the issue. I need to swap the masters (in this case simply have the patch use "vae2.esp" rather than "VisualAnimatedEnchants2023.esp") required for the patches, as the plugin that VAE2 author uploaded on xbox is differently named. Please bear with me and I ll post updated patches by the end of today. Thanks!
Wow that would be fantastic! And thank you again for this patch. I really wanted to use VAE2 but got a bit overwhelmed trying to sort through the records :P
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It could need an update, but I won't have access to my laptop before mid January. I am taking a note and will come back to you by the week of the 15th Jan :)
so yes there are some updates to be done. I hope to work on it tomorrow, I need to update a few records.
Leaving this here so my confusion/ignorance can remind others to check the link in the requirements!
:)
I m a xbox player and my english sucks lol
Can you port a patch vae2 for simonrim bundles .
Maybe without the thaumaturgy esp needed ?
Thank you very much
unfortunately I don't have access to the simonrim bundle esp.
I'll upload the most up to date version of thaumaturgy, and update the vae2 - thaumaturgy patch thsi weekend.
The esp name is simonrim.esp ( simonrim aio plus by ShippouGenesis ).
If you can do something it s great.
Thanks for all your patches
I've removed a few redundant records, removed the poison effect shader (as vae2 doesn't have it anymore) and fixed a couple of oversights. All changes of thaumaturgy 1.3.3 (including conditions) were forwarded.
Please mind that the esp name was changed so that it is easier for me to keep the pc and the xbox versions updated, as the vae2 esp is named differently on xbox.
I am aware of the issue. I need to swap the masters (in this case simply have the patch use "vae2.esp" rather than "VisualAnimatedEnchants2023.esp") required for the patches, as the plugin that VAE2 author uploaded on xbox is differently named. Please bear with me and I ll post updated patches by the end of today.
Thanks!
I can have a look into the compatibility patch you're looking for. I'll reply to this comment as soon as I can estimate the work needed