After checking YOUR PATCH HERE it seems like it will work with the Ultimate College Version. However, it looks like some adjustments need to be made. Packages / outfits need to be updated. I have no problem with basic xedit stuff, but I was wondering if it would be as simple as just moving the packages, outfits, etc. to this patch.
Hi do you still work on patches for this ? I would love a to have a Immersive Winterhold Patch, since I am using it together with Pandorables NPC replacer. There is a patch but I still need 2 PAN mods active for it to work.
having an issue with the pan small immersive weapons patch. some of the npcs are bald due to that patch. the console says theyre last changed by that patch esp?
While using The PAN-AIO - Cloaks of Skyrim Patch, I noticed in xEdit this QNAM conflict.
If this is not intentional, would you kindly tell me if it safe for me to change it so that it matches both PAN and USSEP's record? (and if it's not safe to do that, can you shed some light on why it isn't? I can't find too many topics on which records are safe to forward/change/ignore while resolving xEdit conflicts and which are not.
Maybe I'm missing something? The patch record does match USSEP and Pandorables?
Generally for these appearance patches, you just want to carry over the head/body/character lighting stuff from the NPC appearance mod, and everything else from the other mod, in this case, Cloaks of Skyrim. That's what you see in this record, the inventory changes from CoS are carried over, while everything related to the appearance of the NPC is carried over from Pandorables.
Thanks for your reply! Your explanation of what you carried from each mod helped me understand things a bit more.
You are correct, the value in the patch does match USSEP and PAN, I realize I wasn't clear (apologies, I am new to resolving conflicts and became obsessed with clearing all the reds) what I meant to ask is, is it safe for me to drag the Value "176" in the Green texture Lighting over the "175" value present in the cloak.esp mod? (which would resolve the conflict present in cloaks.esp, if that makes sense).
Maybe I'm just stressing over it for no reason and it's just safe to ignore that red conflict whenever I run xEdit with all my mods + veryquickshowconflicts argument, so I just needed a confirmation that it is or not.
Just ignore it. Red is normal, there should be a conflict there because the final result doesn't match one of the other mods. If you try to make everything green, things will break.
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A few examples:
While using The PAN-AIO - Cloaks of Skyrim Patch, I noticed in xEdit this QNAM conflict.
If this is not intentional, would you kindly tell me if it safe for me to change it so that it matches both PAN and USSEP's record? (and if it's not safe to do that, can you shed some light on why it isn't? I can't find too many topics on which records are safe to forward/change/ignore while resolving xEdit conflicts and which are not.
Thanks again!
Generally for these appearance patches, you just want to carry over the head/body/character lighting stuff from the NPC appearance mod, and everything else from the other mod, in this case, Cloaks of Skyrim. That's what you see in this record, the inventory changes from CoS are carried over, while everything related to the appearance of the NPC is carried over from Pandorables.
You are correct, the value in the patch does match USSEP and PAN, I realize I wasn't clear (apologies, I am new to resolving conflicts and became obsessed with clearing all the reds) what I meant to ask is, is it safe for me to drag the Value "176" in the Green texture Lighting over the "175" value present in the cloak.esp mod? (which would resolve the conflict present in cloaks.esp, if that makes sense).
Maybe I'm just stressing over it for no reason and it's just safe to ignore that red conflict whenever I run xEdit with all my mods + veryquickshowconflicts argument, so I just needed a confirmation that it is or not.