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WigOnTheRun

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WigOnTheRun

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13 comments

  1. carmenlou
    carmenlou
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    Thank you for your excellent mod! The functionality of your mod is exactly what I need. However, I’m not very skilled, and I’m having some trouble understanding how to use it properly.
    If you could spare some time to walk me through the process step by step with an example, I would greatly appreciate it.
    By the way, English is not my native language, so I sincerely apologize if there are any mistakes in my expression.
    Regardless, thank you for your hard work and dedication!
    1. WigOnTheRun
      WigOnTheRun
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      You just use the console or a bat file to run the program with the arguments exampled in the description. Just change the arguments to be what you want. It will run and output a new plugin with the book and the changed crafting recipes.

      There is nothing else to do.
  2. Acechalunas
    Acechalunas
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    Oh hell yeah! This is *exactly* what I was looking for!

    Outstanding job!

    For some reason I think it's super cool I can have a little chest next to the forge with all the different recipee books, I'd go as far as to say it adds to my... immersion! 

    Question: Is there a way in xEdit to rename said books during or after the process by editing the resulting esp? 
    1. WigOnTheRun
      WigOnTheRun
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      That is indeed what it is for.
    2. Acechalunas
      Acechalunas
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      Swell! Imma go onna naming spree.
  3. MajorFreak
    MajorFreak
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    uhm...i got all the [craft] ESLs loaded and activated. I can see a clean forge now, thanks. Except one small problemo:  I can't for the life of me obtain the books via additemmenuSE ingame tools

    edit: alright, i figured it out.  so
    1) console open
    2) type:  help book
    3) use pgup/pgdwn to find the books
    4) write down in a notepad.exe the itemIDs for each
    5) player.additem [book ID code] [number]
    6) don't try to read them or CTD
    1. WigOnTheRun
      WigOnTheRun
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      I am unsure about the AddItemMenu issue. But I fixed the CTD when reading the book, at least it should be fixed.
    2. MajorFreak
      MajorFreak
      • supporter
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      oh, hey, awesome!  well, sorry for not clarifying. I could see all the esps listed but none of your [crafted] ones, sadly. I even tried a new game with properly sorted LOOT, Bashed & Smashed patches.

      The actual armor mods had no books in the additemmenus, either.
    3. WigOnTheRun
      WigOnTheRun
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      Were you using the search spell or the list?
    4. MajorFreak
      MajorFreak
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      both actually. but i have been using the spell version. BTW, your 1.1 version has somehow corrected the missing [craft].esps in the additemmenu, so all good now!

    5. WigOnTheRun
      WigOnTheRun
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    6. MajorFreak
      MajorFreak
      • supporter
      • 5 kudos
      All's well that ends well. hopefully you get more downloads and visibility, since this is a great mod for immersion purposes (spammy forge is never fun)
  4. MajorFreak
    MajorFreak
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    • 5 kudos
    oh wow, okay, this is exactly what i was looking for.

    alright, so taking the first of a dozen armor mods, i get the idea i'm supposed to do this:

    CreateAndFilterCraftingRecipies.exe "C:\Modding\MO2\mods\[COCO] Caress of Venus - CBBE-TBD-UUNP SE\[COCO] CaressofVenus.esp" "C:\Modding\MO2\mods\Xena - Forge Filters" (after making an empty mod by that name in MO2)

    ----
    alright, i now have that mod filtered which means i need the book this mod of yours creates for me to additem. phew. this will be worth the effort.

    currently i'm using MO2's 'modify executables' to swap out each command line, copy and pasting the path via explorer. seems easy enough.