Thank you for your excellent mod! The functionality of your mod is exactly what I need. However, I’m not very skilled, and I’m having some trouble understanding how to use it properly. If you could spare some time to walk me through the process step by step with an example, I would greatly appreciate it. By the way, English is not my native language, so I sincerely apologize if there are any mistakes in my expression. Regardless, thank you for your hard work and dedication!
You just use the console or a bat file to run the program with the arguments exampled in the description. Just change the arguments to be what you want. It will run and output a new plugin with the book and the changed crafting recipes.
Oh hell yeah! This is *exactly* what I was looking for!
Outstanding job!
For some reason I think it's super cool I can have a little chest next to the forge with all the different recipee books, I'd go as far as to say it adds to my... immersion!
Question: Is there a way in xEdit to rename said books during or after the process by editing the resulting esp?
uhm...i got all the [craft] ESLs loaded and activated. I can see a clean forge now, thanks. Except one small problemo: I can't for the life of me obtain the books via additemmenuSE ingame tools
edit: alright, i figured it out. so 1) console open 2) type: help book 3) use pgup/pgdwn to find the books 4) write down in a notepad.exe the itemIDs for each 5) player.additem [book ID code] [number] 6) don't try to read them or CTD
oh, hey, awesome! well, sorry for not clarifying. I could see all the esps listed but none of your [crafted] ones, sadly. I even tried a new game with properly sorted LOOT, Bashed & Smashed patches.
The actual armor mods had no books in the additemmenus, either.
both actually. but i have been using the spell version. BTW, your 1.1 version has somehow corrected the missing [craft].esps in the additemmenu, so all good now!
All's well that ends well. hopefully you get more downloads and visibility, since this is a great mod for immersion purposes (spammy forge is never fun)
oh wow, okay, this is exactly what i was looking for.
alright, so taking the first of a dozen armor mods, i get the idea i'm supposed to do this:
CreateAndFilterCraftingRecipies.exe "C:\Modding\MO2\mods\[COCO] Caress of Venus - CBBE-TBD-UUNP SE\[COCO] CaressofVenus.esp" "C:\Modding\MO2\mods\Xena - Forge Filters" (after making an empty mod by that name in MO2)
---- alright, i now have that mod filtered which means i need the book this mod of yours creates for me to additem. phew. this will be worth the effort.
currently i'm using MO2's 'modify executables' to swap out each command line, copy and pasting the path via explorer. seems easy enough.
13 comments
If you could spare some time to walk me through the process step by step with an example, I would greatly appreciate it.
By the way, English is not my native language, so I sincerely apologize if there are any mistakes in my expression.
Regardless, thank you for your hard work and dedication!
There is nothing else to do.
Outstanding job!
For some reason I think it's super cool I can have a little chest next to the forge with all the different recipee books, I'd go as far as to say it adds to my... immersion!
Question: Is there a way in xEdit to rename said books during or after the process by editing the resulting esp?
edit: alright, i figured it out. so
1) console open
2) type: help book
3) use pgup/pgdwn to find the books
4) write down in a notepad.exe the itemIDs for each
5) player.additem [book ID code] [number]
6) don't try to read them or CTD
The actual armor mods had no books in the additemmenus, either.
alright, so taking the first of a dozen armor mods, i get the idea i'm supposed to do this:
CreateAndFilterCraftingRecipies.exe "C:\Modding\MO2\mods\[COCO] Caress of Venus - CBBE-TBD-UUNP SE\[COCO] CaressofVenus.esp" "C:\Modding\MO2\mods\Xena - Forge Filters" (after making an empty mod by that name in MO2)
----
alright, i now have that mod filtered which means i need the book this mod of yours creates for me to additem. phew. this will be worth the effort.
currently i'm using MO2's 'modify executables' to swap out each command line, copy and pasting the path via explorer. seems easy enough.