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blackshark64

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blackshark64

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25 comments

  1. LunaEversor
    LunaEversor
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    There seems to be a compatibility issue between this and Helmet Toggle 2. From the looks of it, having both installed at the same time will result in one taking priority over the other. There is a post under the comment section of Helmet Toggle 2 which suggests the possibility of your character or companion being bald. What I experienced was an inability to toggle helmets off. It seems to be ignoring the invisible helmets feature from Helmet Toggle 2 and DAV. Thought I would mention it as the selling point for this mod is compatibility.
  2. fibrewire47
    fibrewire47
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    This mod does not hide hair, this mod needs an update.
    1. blackshark64
      blackshark64
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      It hides it perfectly well unless you are using mods that use wigs as hair such most SMP Hair mods. That is because a wig does not use the same slot as hair so its not compatible with DAV.
  3. ChildofDragons
    ChildofDragons
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    Do we still need the patches provided here for ICF, specifically the USSEP and Immersive Armors patches, if we're using the DAV version?
  4. mattski123
    mattski123
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    Would this work with: Improved Closefaced Helmets - Fixes? And would that mod become a bit nullified by using your mod?
    1. blackshark64
      blackshark64
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      Since that mod also replaces the original esp file it is not compatible with this mod. The beard fix would be super easy for me to create an optional download for. The fixed errors he mentions should already no longer be present since this is an even more stripped down and cleaned version because it only contains armor addon records. If the bonemold female helmet is actually a problem I could just swap the record and have them use the male version instead. I'll look into the female helmet and beards with men to decide if I want to implement those fixes.
    2. mattski123
      mattski123
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      Good to know, thanks!
    3. titanbass1
      titanbass1
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      I also was going to express my interest in those fixes.
    4. deleted63183036
      deleted63183036
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      It would be pretty cool if you did tho)
    5. deleted120514763
      deleted120514763
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      • 16 kudos
       
  5. Vyger1
    Vyger1
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    With this mod i seem to loose the ability to hide my headgear. Is there a way to put that back in?
  6. PadhomeVanDarke
    PadhomeVanDarke
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    Does this still work with patches forthe original mod that add open helmets to non-vanilla armours? Or will they need new patches for this version specifically?
  7. trashmasterzero
    trashmasterzero
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    Would it be possible to add the goggles back to the chitin armor but make it see through like the netch leather armor for the cc version of open helmets? I figure that would be beyond the scope of this mod since it only makes the original work with dynamic armor variants. I wonder how hard it would be for me to personally implement.
  8. Indominus113
    Indominus113
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    so patches like these or patches for WACCF and AMB are no longer needed?
    1. blackshark64
      blackshark64
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      It seems to work with "Amidianborn Book of Silence" but it may not work if your using the complete or multiple variants option since they have there own helmet mesh. I will testing "Guards Armor Replacer" later since I use that as well. If it doesn't work I'll do a built in few lines of code in an update. As far as WACCF it should work as long as WACCF is loaded first but I've also stopped using that mod recently so someone else may have to report on it. I'll attach my response here to the main page since these are pretty descent questions lots of people will probably have.
    2. Indominus113
      Indominus113
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      sure thing!
    3. Geotan
      Geotan
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      I can confirm it does not work with AMB Content Addon (i.e. multiple variants). I am going to take a look to see if I can write a config to make that work. I don't believe that the patch provided by kryptopyr actually uses different meshes (but I'm not 100% certain yet).
    4. Geotan
      Geotan
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      As an update for you Indominus113, I made a version for AMB for the non-CCOR version. I also made one for the CCOR version but I don't personally use it, but it looks like it should work fine to me. This should mean the WACCF-AMB-ICH patch is no longer needed. blackshark64 you can include it here if you want and I can take down my page. https://www.nexusmods.com/skyrimspecialedition/mods/87304/
  9. Geotan
    Geotan
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    Hi guys, I made a version for aMidianBorn_ContentAddonLight.esp (the one without CCOR). I published the mod here. I only use the light version personally but as far as I can tell the non-light version should also work. blackshark64 please feel free to include this on your mod page and I can take my page down if you'd prefer.
  10. miraider
    miraider
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    Hi. Thank's for your version of this classic mod. I love it.
    I'm trying to ESLfy it, and as I'm adapting the json file it looks like you've forgotten to write a line for armor addon 09002035 StormcloakOpenHelmSolitudeAA.

    EDIT: line for 94cca is missing too. This line is also having weird records in additional races. The addon is named DragonPriestHelmBronzeOpen, yet the races in there are Khajiit, Argonian and vampire Khajiit. I don't know if it's right, but it doesn't looks like it. Now that I've noticed it, I'm probably going to check all other records, change it to the logic that I have in mind and see what happens.

    But if all the logic for distribution of these addons is handled by DAV then none of these race records makes a difference, I guess.

    EDIT2: After further examination I've deduced these two items are not missing in the json file, but rather redundant in the esp file. Sorry to bother you with my nonsence.