Skyrim Special Edition

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Leodoidao

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Leodoidao

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12 comments

  1. mrnexu
    mrnexu
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    Very creative, good use of custom assets, good story line, excellent

    Thank you
  2. anusher3223
    anusher3223
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    Reminds me of a mixture of mods, vigilant and underground skyrim)))
  3. Frestodigitation
    Frestodigitation
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    are you going to port your other dungeon mods too?
  4. CafeSua
    CafeSua
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    hi, I try to port this mod Legendary Souls Reborn- Summon the Heroes and Villains of Nirn's Past at Skyrim Nexus - Mods and Community (nexusmods.com) but my CK always crash when save file (try to change file from form 43 to 44, CAO and other part work fine). Can u tell me why is it ? sr for my bad english.
    1. Leodoidao
      Leodoidao
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      Sorry, I don't know what may be causing this.
  5. Ragek
    Ragek
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    Fun and hard mod!
  6. RestitutorOrbix
    RestitutorOrbix
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    I ran this mod through SSEEdit, as I routinely do with new mods, and the "update and patch" 1.3 esp throws the following error message:

    [Removing "Identical to Master" records done]  Processed Records: 6413, Removed Records: 45, Elapsed Time: 00:00
    ...
    Skipping: [NAVM:000EA29B] (in GRUP Cell Temporary Children of AACavemrjimmyos "Pestilencia Cave" [CELL:000EA28B])
    [Undeleting and Disabling References done]  Processed Records: 6368, Undeleted Records: 0, Elapsed Time: 00:00
    <Warning: Plugin contains 1 deleted NavMeshes which can not be undeleted>


    Edit: I fixed this in my personal copy, but you should consider reuploading a fixed esp.  Please PM me to let me know if you want my fixed plugin.
  7. Ezeerfnif
    Ezeerfnif
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    This seems to change some planters into pumpkin plants. I was confused when I saw some plants mysteriously floating in midair near Solitude.
    1. Leodoidao
      Leodoidao
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      Yep, I just fixed this bug in version 1.3. Thanks for the feedback.
  8. Avrovski
    Avrovski
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    Okay, i guess i finished the mod?

    Spoiler:  
    Show


    It is a pretty good dungeon mod, having more misc item like notes or books explaining about whats happening is probably great. I thought its a DLC-Sized mod since i saw a pretty big castle from distance and thinking that the blue barrier will disappear later.

    Next, in a part of a room there is a stone that have a magic symbols there, i thought that i need to use spells that have the same pattern with the stone but seems like the stone is just a decoration?

    So, after passed that cool dragon-like statue, I reached the end of the dungeon and fought plaguelord, and i guess thats the only boss and finish my playthrough? probably yes.

    Well, for the size of a dungeon mod kinda thing, it is a pretty good one. I thought there is more than this, like that stone with magic symbols will deactivate the blue barrier and i can explore more. But i realized that after i opened my map, its not showing a new land but just more like simple dungeon.

    But, its cool :)

    1. Leodoidao
      Leodoidao
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      Yep, this is a dungeon mod. That valley with the castle is just for aesthetics. There is a journal at the lab which explains what is going on, I suppose you did not find it. Thanks for the feedback.
  9. Avrovski
    Avrovski
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    Ill give it a shot.