"Oh, this is just what I want for my upcoming Shehai playthrough, goes nicely with that "Way Of The Spirit Sword" mod I've been playing around" I thought. And then it turned out you're the author of both!
I can't for the life of me get these animations to play. I'm using several other MCO mods, all of which seem to work fine I've checked in sseedit and verified ingame with the console that the items get their keywords distributed
I really have no idea what i'm doing wrong here this looks gorgeous and i wish i could use it
for anybodys interest, here's an image of the OAR conditions and my right hand sword What's confusing is that two different conditions from this same mod is disagreeing on whether my right hand sword has the keyword WeapTypeCurvedSword https://imgur.com/a/5gtUZaQ
How would I go about patching this mod: Nameless Saber (xtudo's version) to use the same weapon keywords as the scimitars this version? I'm a little new to xedit and I'm not entirely sure how to accomplish this.
Hey there! Thanks for the mod! I ve got a couple of questions just to be certain: 1) are these animations different from the ones on shehai optional file? If not, can I install them both? 2) i am using desert locomotion animations package, are they compatibile? I mean, are yours just combat animations or locomotion as well? 3) do i need distar version or the base one?
Apologies for the late reply, I've stepped back from modding for the time being.
Yes, you can use both, and is highly recommended. They have the same options but are only assigned to their respective weapons. - This covers all scimitar and scimitar greatswords. - Shehai only covers Shehai and Shehai Greatswords.
Hi, Love the mod and wantet to do a request: Would you be interested in making a patch for ArteFakes - Unique Artifacts Repllacer? The mod has unique models for the scimitars in Vanilla Skyrim and erease the scimitar keword for the "unique" weapons.
Here I was searching for a way to patch scimitars so I could put a unique moveset on them and I found your mod that literraly does that :) TY very much! Would you consider doing a patch for Beyond Skyrim : Bruma Scimitars and maybe the weapon from Infantry armor "Grossmesser" ?
I've attempted to do it myself by adding keywords to the weapon esps but i'm not too sure about what im doing ^^
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Thank you and keep up the good work!
I'm using several other MCO mods, all of which seem to work fine
I've checked in sseedit and verified ingame with the console that the items get their keywords distributed
I really have no idea what i'm doing wrong here
this looks gorgeous and i wish i could use it
for anybodys interest, here's an image of the OAR conditions and my right hand sword
What's confusing is that two different conditions from this same mod is disagreeing on whether my right hand sword has the keyword WeapTypeCurvedSword
https://imgur.com/a/5gtUZaQ
1) are these animations different from the ones on shehai optional file? If not, can I install them both?
2) i am using desert locomotion animations package, are they compatibile? I mean, are yours just combat animations or locomotion as well?
3) do i need distar version or the base one?
Thanks a lot again
Yes, you can use both, and is highly recommended.
They have the same options but are only assigned to their respective weapons.
- This covers all scimitar and scimitar greatswords.
- Shehai only covers Shehai and Shehai Greatswords.
I've attempted to do it myself by adding keywords to the weapon esps but i'm not too sure about what im doing ^^
Yes, I'll create the patches when I can.Patches added in 1.7