Skyrim Special Edition

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BuddhaSante and Black

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BuddhaSante

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80 comments

  1. ISALVAI
    ISALVAI
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    "Oh, this is just what I want for my upcoming Shehai playthrough, goes nicely with that "Way Of The Spirit Sword" mod I've been playing around" I thought. And then it turned out you're the author of both!

    Thank you and keep up the good work!
    1. BuddhaSante
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      Thank you! I'm glad you said this because moving forward the Shehai mod will have this as a requirement.
  2. aytheron
    aytheron
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    I can't for the life of me get these animations to play.
    I'm using several other MCO mods, all of which seem to work fine
    I've checked in sseedit and verified ingame with the console that the items get their keywords distributed

    I really have no idea what i'm doing wrong here
    this looks gorgeous and i wish i could use it

    for anybodys interest, here's an image of the OAR conditions and my right hand sword
    What's confusing is that two different conditions from this same mod is disagreeing on whether my right hand sword has the keyword WeapTypeCurvedSword
    https://imgur.com/a/5gtUZaQ
  3. Slaghands123
    Slaghands123
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    Does this work with OAR?
  4. DeafToFalseMetal
    DeafToFalseMetal
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    How would I go about patching this mod: Nameless Saber (xtudo's version) to use the same weapon keywords as the scimitars this version? I'm a little new to xedit and I'm not entirely sure how to accomplish this.
  5. R13p3r
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    could you do a patch for the scorpion scimitar's one handed version too please?
    1. BuddhaSante
      BuddhaSante
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      already included
    2. R13p3r
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      when I used it I got normal sword animations but the other scimitars worked
  6. Zolgia108
    Zolgia108
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    Hey there! Thanks for the mod! I ve got a couple of questions just to be certain:
    1) are these animations different from the ones on shehai optional file? If not, can I install them both?
    2) i am using desert locomotion animations package, are they compatibile? I mean, are yours just combat animations or locomotion as well?
    3) do i need distar version or the base one?


    Thanks a lot again
    1. BuddhaSante
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      Apologies for the late reply, I've stepped back from modding for the time being. 

      Yes, you can use both, and is highly recommended.
      They have the same options but are only assigned to their respective weapons.
      - This covers all scimitar and scimitar greatswords.
      Shehai only covers Shehai and Shehai Greatswords.
  7. Nightmare576
    Nightmare576
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    Is there a vanilla skyrim version? thanks!
  8. Charly52
    Charly52
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    Hi, Love the mod and wantet to do a request: Would you be interested in making a patch for ArteFakes - Unique Artifacts Repllacer? The mod has unique models for the scimitars in Vanilla Skyrim and erease the scimitar keword for the "unique" weapons.
  9. Primaris82
    Primaris82
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    thank you
    1. BuddhaSante
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      Welcome!
  10. Chocolaa
    Chocolaa
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    Here I was searching for a way to patch scimitars so I could put a unique moveset on them and I found your mod that literraly does that :) TY very much! Would you consider doing a patch for Beyond Skyrim : Bruma Scimitars and maybe the weapon from Infantry armor "Grossmesser" ? 

    I've attempted to do it myself by adding keywords to the weapon esps but i'm not too sure about what im doing ^^
    1. BuddhaSante
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      Sorry for the late reply, glad you enjoy

      Yes, I'll create the patches when I can. Patches added in 1.7
    2. Chocolaa
      Chocolaa
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      Thank you bro you're awesome :D 🐐🐐
  11. jz3515
    jz3515
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    if i want just the curved sword/gs animations, do i also need the main file in the download section or the optional file is all i needed??
    1. BuddhaSante
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      Yup, the animations are added through the keywords added by the main file.