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LilyValley807

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LilyValley807

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About this mod

Adds sneak behavior and a handful of other animations with the help of OAR and now CBG

Requirements
Permissions and credits
This mod has a very small .esp file for the sneak behavior and contains some animations for werewolves, including idles. You must pick one, either FNIS Creature Pack patch, no FNIS version, or MFA no FNIS. If using FNIS, you must install this, overriding the creature pack, and then rerun FNIS for Users. If you happen to have CBG based files that do require the Creature Behavior Generator tool, run it last, before starting up the game.

Now only supports OAR 1.2.0 or anything later on at the moment! For technical reasons this makes the idles activate much more likely and smoothly.

Notes:
In sneak mode, you will need to enable walking (caps lock on PC default) to experience the most appropriate movement speed. Otherwise you will see sprinting take place!
Not all relevant animations are covered for sneak mode.
I have taken cues and placeholders from kourtana's Werewolf Animation Overhaul. Many thanks to them as well as Suludi.
Werewolf all fours howl occurs at random when you activate it, but most of the time using a howl will involve the default animation tied to it.
Idles are set to play at random primarily, so no combat/no weapon drawn is your best chance to see them activate.
These animations are subject to adapting and improvement.
Sneaking has a special alternate idle, dialogue does too. Regular idles add 2 alternate animations.
The new killmove has custom sound effects and you absolutely need the CBG related files of this mod as well as Creature Behavior Generator to see in action.
Creature Behavior Generator is a tool like FNIS or Nemesis, although it must be run afterwards. Run before starting the game if on its own.
New killmove has no special camera so you'll probably only see this from the back. I haven't figured out how to get the cinematic camera to activate.
Do not use Paired animation improvements! It will lead to crashing ATM

Support:
CBG: Patch available, if you use the CBG file in this mod you need the patch.
Nemesis: Not supported. Any mods that touch the werewolf behavior are going to cause issues.
MFA Eye Tracking: Supported with the MFA Patch
FNIS Creature Pack: Supported with the FNIS Patch
DAR/OAR Werewolf mods: Most or all are compatible!
Paired Animation Improvements: NOT compatible. Currently causes a crash with this mod, specifically the CBG based files.