136 comments

  1. erokra2021
    erokra2021
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    Landscape porblems on the road to bleak falls barrow
    1. si1ent123
      si1ent123
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      Mod conflict. Probably something popular from oher side of the river. Try to load Ebonvele the last.
      I wish this  nice mod  will be updated some day...
    2. vvk78
      vvk78
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      I see terrain problems near to Dragonwood Manor inside of Ebonvale -- there are gaping holes/gaps in the ground instead of the pond/lake that's supposed to be there (as per the videos). I removed all Riverwood mods and loaded an older save, but still see same problem.
      So I cannot unfortunately use this nice mod, it needs a lot of fixes and patches.
  2. whatthehellisthat
    whatthehellisthat
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    Hello hello, I'm having some conflict with Ulvenwald and Nature of the Wildlands and trees floating in Ebonvale. Wondering if there is maybe a patch for these or if I need to manually remove them?
    1. whatthehellisthat
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      I second this, it's a mess!
    2. almatarskr
      almatarskr
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      i use a positioner and if you don't have it you can disable via console the floating trees, just click on it and set "disable" no more "mess"
    3. whatthehellisthat
      whatthehellisthat
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      a year later i actually disabled this mod - i remember reading it isn't compatible with majestic mountains or something?
  3. Masks don't work?
    Some chests are backwards?
    The chairs are not facing the right way so the NPCs look silly when they sit on them? Where the hell are the updates?
    1. Graek64thave
      Graek64thave
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      People wonder why modders are "rude" and usually end up bouncing from this place.
    2. Debayle61
      Debayle61
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      Wouldn't be a problem if the author hadn't pumped and dumped.
    3. ElliotKeaton
      ElliotKeaton
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      If the version 2.9a on the file didn't clue you in this mod already went through update after update.

      It's initial release was in 2013 on Oldrim and it received updates for four years.

      How long do you own modders for after they upload a mod?
  4. abelyo
    abelyo
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    looks cool, too bad that its been abandoned for 7 years so better not even touch it.
    1. ropya
      ropya
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      I get a chuckle out of this kind of altitude.

      What does it matter how old it is?
      If it works, then what possible difference would an update make?

      For the record. This works just fine as it is.
    2. abelyo
      abelyo
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      Are you seriously asking what difference an update would make? This mod was posted back in Feb of 2017, and only had a single update a day after. It's a location mod full of buildings, and apparently 30 NPCs with AI, plus companions. All of that sht uses scripts that haven't been looked on since 2017. There's also sht like dirty plugins, navmeshes, refs, etc etc. Not to mention that nobody make patches for it. Also you can literally see in the description that the author himself said it was a work in progress that required polishing.
      If it works fine for you then great, have fun. But I been modding this game too long to know that I can't just install any mod in my load order and expect everything to work well. Old mods are always a big risk, especially when anything wrong can make Skyrim crash or stop working properly.
    3. MazePerception
      MazePerception
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      Correct. Sometimes mods are just created and complete never needing attention. But over the past 7 years there have been a lot of mods that are very widely used that would likely cause issues for this kind of mod.

      How does it play with Northern Roads? The new AI overhaul? Lux? Ulvenweld or any of the other 10 popular widely used floral and tree overhauls? Those would be the major concerns. The mod itself though was very cool and I used this on one playthrough years ago.
  5. DJDirtyElbows
    DJDirtyElbows
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    Heads up for anyone downloading in 2024+. This mod is great, but it causes issues with the courier for me. The courier is stuck standing at ebonvale at all times and will never run up to me out in the world. So I recommend skipping this mod unless you are ok with that.
  6. Endro15
    Endro15
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    This mod causes npcs to never attack me or guards to never try to arrest me when stealing
  7. kindergodfrey
    kindergodfrey
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    Where is Eva? I haven't run across her yet.
    1. kindergodfrey
      kindergodfrey
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      Nevermind did coc to her location and found it.
  8. Swordman1er
    Swordman1er
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    This mod needs an update :  hope the OM or someone pick it back up cause it looks very interesting, but all the comments are putting me on hold (and I'm no modder myself ).
  9. scottwww
    scottwww
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    I would like to turn down the overly bright light that Ebonvale mod shines on the ground, night and day, around FormID 3A02EED9 CandleLanternwithCandle01 [STAT:0002D847] at RiverwoodBridge [CELL:000096F3].  How can I locate the source of the light, so I can turn it off?  It should only have as much light output as the other street lamps leeding up to Ebonvale.  Not a big deal, but every time I walk by, it screams cheesy at me.
    \ [3A] ebonvale.esp \ [19] GRUP Top "WRLD" \ [1] GRUP World Children of Tamriel "Skyrim" [WRLD:0000003C] \ [2] GRUP Exterior Cell Block 0, -1 \ [0] GRUP Exterior Cell Sub-Block 0, -2 \ [13] GRUP Cell Children of RiverwoodBridge [CELL:000096F3] (in Tamriel "Skyrim" [WRLD:0000003C] at 5,-10) \ [0] GRUP Cell Temporary Children of RiverwoodBridge [CELL:000096F3] (in Tamriel "Skyrim" [WRLD:0000003C] at 5,-10) \ [13] [REFR:3A02EED9] (places CandleLanternwithCandle01 [STAT:0002D847] in GRUP Cell Temporary Children of RiverwoodBridge [CELL:000096F3] (in Tamriel "Skyrim" [WRLD:0000003C] at 5,-10)) \ [3] DATA - Position/Rotation \ [0] Position
  10. ggattino
    ggattino
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    Most people having issues with floating terrain probably also use majestic mountains, witch conflict with the mod.