I'm not planning to, you can still run Spongeman's script to add parallax to all of them. Parallax may not work well with alpha moss, just like with snow it may end with moss floating slightly above stone.
Did you try the patch I made already for my first version of the mod ? Main plugin name hasn't changed and it's mostly about tree placements so maybe it just works, I didn't update for NotwL latest versions though.
I really enjoy this addition to Markarth you have made. The city needs the love. Great mod!
I did find a conflict with Natural Waterfalls next to the blacksmith. Natural Waterfalls changes all the waterfalls there; however, your mod seems to change one waterfall back to the default (vanilla) waterfall. Not a big deal but looks out of place.
Unfortunately, Natural Waterfalls is a .ESM and none of the patches in that mod touch the one reference waterfall. I have made a patch in xEdit for myself; but, if others use both, an official one may need to be made. If you approve, I can upload the patch myself.
For some reason the moss effect is still very prominent even when using this lite version, my mod list is minimal .. any INI setting I need to look into?
Moss is applied through shaders just like Solstheim moss/ash or snow. Only vertex alpha matters hence why I'm uploading new meshes, as long as my meshes aren't overwritten moss should only spawn where it should.
I'm getting MO2 error because I use JK's Markarth and therefore need the patch, but the patch is for JK's Skyrim. I use JK's Markarth and few other JK's mods separately, because I don't need the all-in-one JK's Skyrim - I use many different mods for different places and not all of them are JK's.
Except from a few minor tweaks, mostly plants removal, I'm mostly swapping statics with mossy counterparts. I created mossy versions of all Markarth meshes and most dwemer clutter, you just need to open JK's plugin cells and look for Mrk(...) statics or Dwe(...) for dwemer clutters and just replace it with mine. It's really no rocket science and can be done easily on xEdit only. You'll need the CK if you don't want some to get some moss though. It's even faster in the CK, just load all cells at once in Markarth worldspace, select all similar refs in the object tab and ctrl+F to replace.
If you need to create a new mossy version I didn't create (I had to create some in JK's patch cause it's adding new refs vanilla Markarth wasn't using), just duplicate the original ref and add the mossy shader. If you're in the CK you can test the other shaders, I created different ones with different angles but the SoS one should be fine overall.
I already had "JK's Skyrim all in one." I'm in the midst of a delightful and looong game (across many real-time months).
A month ago, I installed:
Markarth Mossy AF 1.1.1 Markarth Mossy AF 1.0 Markarth Mossy AF - JK's Skyrim patch
Although I installed those 3 Mossy-related files about a month ago, I have not actually visited Markarth since then. (I've been looking forward to it, however!)
Should I install this new Mossy Lite mod? It sounds like it's probably even better than what I installed previously?
*How* do I install Mossy Lite now? Do I uninstall the two non-Lite versions first, and the old patch? Some basic instructions would be greatly appreciated, because my understanding of modding is limited.
(Also, I don't remember how I ended up with both Mossy AF 1.0 and 1.1.1 installed. Maybe I'm supposed to uninstall one of those in any case.)
Remove everything and install that version only, it's a standalone. It's an improved version of the previous lite option, it also included the custom moss shader. No worries, installing multiple versions at once can easily happen if I change any file name or add an update in the optional files. ^ ^
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I would really like to use your mod..
I have shaders of solsteim Wskeever.
https://imgur.com/a/Z8QcCfy
I did find a conflict with Natural Waterfalls next to the blacksmith. Natural Waterfalls changes all the waterfalls there; however, your mod seems to change one waterfall back to the default (vanilla) waterfall. Not a big deal but looks out of place.
Thanks
I recognise the plug in name changed?
From Markarth Mossy AF to Markarth Mossy AF - Lite patch?
Its fine but it makes the JK's skyrim patch missing the msater (Markarth Mossy AF)
Is that correct?
Thansk.
The best course of action ?
If you need to create a new mossy version I didn't create (I had to create some in JK's patch cause it's adding new refs vanilla Markarth wasn't using), just duplicate the original ref and add the mossy shader. If you're in the CK you can test the other shaders, I created different ones with different angles but the SoS one should be fine overall.
But I love green, so...downloading.
A month ago, I installed:
Markarth Mossy AF 1.1.1
Markarth Mossy AF 1.0
Markarth Mossy AF - JK's Skyrim patch
Although I installed those 3 Mossy-related files about a month ago, I have not actually visited Markarth since then. (I've been looking forward to it, however!)
Should I install this new Mossy Lite mod? It sounds like it's probably even better than what I installed previously?
*How* do I install Mossy Lite now? Do I uninstall the two non-Lite versions first, and the old patch? Some basic instructions would be greatly appreciated, because my understanding of modding is limited.
(Also, I don't remember how I ended up with both Mossy AF 1.0 and 1.1.1 installed. Maybe I'm supposed to uninstall one of those in any case.)
Thank you for any advice/help!
No worries, installing multiple versions at once can easily happen if I change any file name or add an update in the optional files. ^ ^