Skyrim Special Edition

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GGUNIT

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GGUNIT

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36 comments

  1. jjxtreme
    jjxtreme
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    Hi I know this is a shader problem, but is there anyway to fix this?

    I would really like to use your mod..
    I have shaders of solsteim Wskeever.

    https://imgur.com/a/Z8QcCfy
  2. sukeban
    sukeban
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    Loving this mod! Though is there any chance for a parallax version of your new meshes?
    1. GGUNIT
      GGUNIT
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      I'm not planning to, you can still run Spongeman's script to add parallax to all of them. Parallax may not work well with alpha moss, just like with snow it may end with moss floating slightly above stone.
  3. dfdghnm
    dfdghnm
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    Would you consider a patch for jk skyrim and notwl combo?
    1. FireDrag0nX
      FireDrag0nX
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      +1
    2. GGUNIT
      GGUNIT
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      Did you try the patch I made already for my first version of the mod ? Main plugin name hasn't changed and it's mostly about tree placements so maybe it just works, I didn't update for NotwL latest versions though.
  4. LordWushin
    LordWushin
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    I really enjoy this addition to Markarth you have made. The city needs the love. Great mod!

    I did find a conflict with Natural Waterfalls next to the blacksmith. Natural Waterfalls changes all the waterfalls there; however,  your mod seems to change one waterfall back to the default (vanilla) waterfall. Not a big deal but looks out of place.
    1. GGUNIT
      GGUNIT
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      I think you can just load natural waterfalls plugin after mine so all water edits are working fine.
    2. LordWushin
      LordWushin
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      Unfortunately, Natural Waterfalls is a .ESM and none of the patches in that mod touch the one reference waterfall. I have made a patch in xEdit for myself; but, if others use both, an official one may need to be made. If you approve, I can upload the patch myself.

      Thanks
    3. Astachura11
      Astachura11
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      Could you dm me your patch please?
    4. GGUNIT
      GGUNIT
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      Sure I don't mind it. : )
  5. fustru
    fustru
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    For some reason the moss effect is still very prominent even when using this lite version, my mod list is minimal .. any INI setting I need to look into?
    1. GGUNIT
      GGUNIT
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      Moss is applied through shaders just like Solstheim moss/ash or snow. Only vertex alpha matters hence why I'm uploading new meshes, as long as my meshes aren't overwritten moss should only spawn where it should.
    2. fustru
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      Understood, thanks for the reply!
  6. goat9988
    goat9988
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    Hello,
    I recognise the plug in name changed?
    From Markarth Mossy AF to Markarth Mossy AF - Lite patch?

    Its fine but it makes the JK's skyrim patch missing the msater (Markarth Mossy AF)

    Is that correct?

    Thansk.
    1. GGUNIT
      GGUNIT
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      Something went wrong when I uploaded it, I uploaded the whole archive again. That version should be the right one. ^ ^'
    2. goat9988
      goat9988
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      Thanks!
  7. FutureN
    FutureN
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    This mod is having file conflicts with the 'Rudy HQ - more light' series. Which should overwrite which?
    1. GGUNIT
      GGUNIT
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      No conflict at all, I'm just using the same black glow texture. they're similar.
  8. CALEB2
    CALEB2
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    I'm getting MO2 error because I use JK's Markarth and therefore need the patch, but the patch is for JK's Skyrim. I use JK's Markarth and few other JK's mods separately, because I don't need the all-in-one JK's Skyrim - I use many different mods for different places and not all of them are JK's.

    The best course of action ?
    1. GGUNIT
      GGUNIT
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      Except from a few minor tweaks, mostly plants removal, I'm mostly swapping statics with mossy counterparts. I created mossy versions of all Markarth meshes and most dwemer clutter, you just need to open JK's plugin cells and look for Mrk(...) statics or Dwe(...) for dwemer clutters and just replace it with mine. It's really no rocket science and can be done easily on xEdit only. You'll need the CK if you don't want some to get some moss though. It's even faster in the CK, just load all cells at once in Markarth worldspace, select all similar refs in the object tab and ctrl+F to replace.



      If you need to create a new mossy version I didn't create (I had to create some in JK's patch cause it's adding new refs vanilla Markarth wasn't using), just duplicate the original ref and add the mossy shader. If you're in the CK you can test the other shaders, I created different ones with different angles but the SoS one should be fine overall.

      
  9. SavrenX
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    The stairs in Markarth alone are dangerous, there are no handrails. Add more moss...the danger is complete. XD.
    But I love green, so...downloading.
  10. Siamangos
    Siamangos
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    I already had "JK's Skyrim all in one." I'm in the midst of a delightful and looong game (across many real-time months).

    A month ago, I installed:

    Markarth Mossy AF 1.1.1
    Markarth Mossy AF 1.0
    Markarth Mossy AF - JK's Skyrim patch

    Although I installed those 3 Mossy-related files about a month ago, I have not actually visited Markarth since then. (I've been looking forward to it, however!)

    Should I install this new Mossy Lite mod? It sounds like it's probably even better than what I installed previously?

    *How* do I install Mossy Lite now? Do I uninstall the two non-Lite versions first, and the old patch? Some basic instructions would be greatly appreciated, because my understanding of modding is limited.

    (Also, I don't remember how I ended up with both Mossy AF 1.0 and 1.1.1 installed. Maybe I'm supposed to uninstall one of those in any case.)

    Thank you for any advice/help!
    1. GGUNIT
      GGUNIT
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      Remove everything and install that version only, it's a standalone. It's an improved version of the previous lite option, it also included the custom moss shader.
      No worries, installing multiple versions at once can easily happen if I change any file name or add an update in the optional files. ^ ^
    2. Siamangos
      Siamangos
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      Thank you!  =)