Are the author still doing anything with this mod. Been using ordinator for test but imho it's to much. This is a good one and just wonder if you still working on it or if you moved on to other game. I know I use to move on after a playthrough but always coming back. :) If you still working on it, will it support big mods like The book of UNPB, DV series, RCAC etc. for Match bonus? Great mod, used it for a long time and will go back after this playthrough unless you come up with a magic Ordinator patch. Dont kbow if it's possible to point your requierments for smithperks to aliases with ordinators in some way. Never looked into the scripting part in this game. Just to be able to craft copys and level items is soo good. Have a good one. M
Hey, is this compatible with Ars Metalllica? From the descriptions they don't do exactly the same things across the board is the reason I ask. This one's probably the one I'd pick instead they can't co-exist.
Unable to Temper Dawnbreaker to a higher quality, it says I don't have the arcane smithing perk, but I do have it. Anyone run into this issue,is this a bug?, or is one of my mods causing an issue. Thank you
I'm having the same issue with many of the unique equipment (same message), none I have tried have allowed me to temper. I can temper weapons and armors that I have enchanted myself, and can also temper generic enchanted equipment (Ring of recharging, ebony helm of major destruction, etc.). To note it is not limited to daedric artifacts cause I also cannot temper aetherial crown, not that that makes a difference since it isn't armor but it appears in the menu of the workbench. If you could work out a fix that would be great. Thank you for the wonderful mod.
@draygonne61 I was unable to replicate the issue with Dawnbreaker. If you have both Arcane Smithing and Daedric Smithing perks and it still gives you the error, then my best guess is another mod interfering.
@frozenwolfy I looked back through Creation Kit and I didn't touch the Aetherial Crown temper recipe. For some reason, Bethesda requires player level -1 (yes, negative one) to temper it, and I copied that condition into the temper recipe for the Aetherial Crown replica, so I'm guessing tempering the replica is buggered too. I've made a note to fix those in version 2. For daedric artifacts, make sure you have both Arcane Smithing and Daedric Smithing perks. If you have issues tempering any other vanilla/DLC items, please message me which ones so I can investigate. Hope this helps you guys.
I also just ran into this issue with Dawnbreaker. *I do have Arcane Smithing, and do not have Daedric smithing. *I have not tried improving other unique weapons yet - will report back further successes/failures.
Just hoping to provide helpful information. I solved the issue by temporarily disabling the mod, improving the sword, and then re-enabling the mod. Awesome mod, I have endorsed! Will be recommending to friends as well, this mod deserves more notoriety!
If you have mods through Steam, check that SCIO is actually loaded. (Steam will screw with things sometimes when you change your load order--check install instructions.) Most of this mod's changes are subtle or behind the scenes sort of things (items weighing different, or having different keywords or recipes), but an easy way to tell it's working is if the Smithing, Alchemy, and Enchanting trees are different.
I'm sorry for my hiatus--work has been crazy (50 hour weeks sometimes), and not surprisingly it's put me behind in my modding. I've read over comments and feedback and am working on resolving issues and adding features. I've also been working on other, smaller mods, some of which should be released soon.
Several people have requested or asked about compatibility with other mods altering crafting perk trees. I'll check out some of the more popular ones mentioned (Ordinator, CACO) and see if it's feasible to create a separate compatibility version of SCIO, but I can't make any promises. My changes to Light Armor and Heavy Armor can be overwritten without much ill effect (losing Matching Set bonus for a few sets of armor isn't the end of the world), but the Smithing changes are vital. Enchanting will also play a bigger role in version 2.
@draygonne61 Make sure you have Daedric Smithing perk to temper Daedric artifacts. Since @frozenwolfy reports similar issues with other items, I'm checking over the recipes and doing additional playtesting in case there are any broken recipes or issues with the perks. I also may remove the Daedric Smithing requirement to temper daedric artifacts, in order to simplify things.
Your mod seem damn interesting. It seem to encompass Ars Metallica and other smithing mods.
It would be awesome if you could do some patch for ordinator which i am currently using. I m am also using hunterbron, WIC and cloak of skyrim and i wonder if yourmod would be compatible with those.
If you make a patch for ordinator and some add smelting in smelting(i haven t see anything mention of it) then it would be the perfect crafting mod.
Kryptopyr has her overhauls in the works for SSE without any unnecessary USSEP requirements. I feel that your mod would've been a nice all in one crafting overhaul with some really nice features in a well managed package. The changes you made to the perk trees make sense and the use of common in game items to help unclutter the crafting menu is a fantastic idea. If the only requirement was an updated Skyrim SE , then this might have had a permanent place in my load order. I'm downloading and endorsing and would recommend this to others. Keep up the great work you're doing.
Thanks for the feedback and the endorsement, I appreciate both. With regards to the unofficial patch, I required it because it fixed quite a few errors with items, and I saw no point in redoing a bunch of things they'd already fixed, especially since some of the redos would amount to dirty edits for myself and many others using USSEP/USLEEP. I appreciate you taking the time to check my mod out, though.
I like the idea of this.And you'll want to ensure that your mod plays nicely with CACO, which is by far the only legitimate choice for cooking and alchemy. It's also going to be used widely in conjunction with Last Seed.
I'd love to see a few more perk options for the trees you are covering here, without going overboard. Also, perks should be organic, without the player needing to track stats in the backs of their head. Treebalance offers an Armor perk which reduces fall damage while in heavy armor and increases speed while wearing clothing.These make investing in the armor skill trees worthwhile. Tree balance also has a a salvage/tanner perk in the smithing tree which increases the chances of finding ingots/leather when looting (which works best when invested in early). In my opinion these are brilliant features and I'd like to see you incorporate some of these concepts in your own way.
18 comments
Great mod, used it for a long time and will go back after this playthrough unless you come up with a magic Ordinator patch. Dont kbow if it's possible to point your requierments for smithperks to aliases with ordinators in some way. Never looked into the scripting part in this game. Just to be able to craft copys and level items is soo good.
Have a good one.
M
@frozenwolfy I looked back through Creation Kit and I didn't touch the Aetherial Crown temper recipe. For some reason, Bethesda requires player level -1 (yes, negative one) to temper it, and I copied that condition into the temper recipe for the Aetherial Crown replica, so I'm guessing tempering the replica is buggered too. I've made a note to fix those in version 2. For daedric artifacts, make sure you have both Arcane Smithing and Daedric Smithing perks. If you have issues tempering any other vanilla/DLC items, please message me which ones so I can investigate. Hope this helps you guys.
*I do have Arcane Smithing, and do not have Daedric smithing.
*I have not tried improving other unique weapons yet - will report back further successes/failures.
Just hoping to provide helpful information. I solved the issue by temporarily disabling the mod, improving the sword, and then re-enabling the mod.
Awesome mod, I have endorsed! Will be recommending to friends as well, this mod deserves more notoriety!
I wonder though, will this work with Immersive Armors flawlessly?
Several people have requested or asked about compatibility with other mods altering crafting perk trees. I'll check out some of the more popular ones mentioned (Ordinator, CACO) and see if it's feasible to create a separate compatibility version of SCIO, but I can't make any promises. My changes to Light Armor and Heavy Armor can be overwritten without much ill effect (losing Matching Set bonus for a few sets of armor isn't the end of the world), but the Smithing changes are vital. Enchanting will also play a bigger role in version 2.
@draygonne61 Make sure you have Daedric Smithing perk to temper Daedric artifacts. Since @frozenwolfy reports similar issues with other items, I'm checking over the recipes and doing additional playtesting in case there are any broken recipes or issues with the perks. I also may remove the Daedric Smithing requirement to temper daedric artifacts, in order to simplify things.
It seem to encompass Ars Metallica and other smithing mods.
It would be awesome if you could do some patch for ordinator which i am currently using.
I m am also using hunterbron, WIC and cloak of skyrim and i wonder if yourmod would be compatible with those.
If you make a patch for ordinator and some add smelting in smelting(i haven t see anything mention of it) then it would be the perfect crafting mod.
I'd love to see a few more perk options for the trees you are covering here, without going overboard. Also, perks should be organic, without the player needing to track stats in the backs of their head. Treebalance offers an Armor perk which reduces fall damage while in heavy armor and increases speed while wearing clothing.These make investing in the armor skill trees worthwhile.
Tree balance also has a a salvage/tanner perk in the smithing tree which increases the chances of finding ingots/leather when looting (which works best when invested in early). In my opinion these are brilliant features and I'd like to see you incorporate some of these concepts in your own way.