Skyrim Special Edition

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Scrabbulor

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Scrabbulor

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  1. Scrabbulor
    Scrabbulor
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    Unfortunately this mod will no longer load on Skyrim versions before 1.6.1130 without an index incrementing mod.

    Hey everyone. This beta release of Shattered is focused on destroying locations in the Tamriel Worldspace and navmeshing.
    The mod will exit beta when no broken or immersion breaking quests can be started and bug reports become somewhat negligible. 

    ===Addons===
    Shattered Skyrim Addons

    ===Compatibility===
    Compatibility Guide

    ===Discord===
    Modlist sharing and Mod authoring Discord

    ===Known Issues===
    Alternate start mods will not work.
    A few interesting locations are still inaccessible.
    Some unique items and powers are still inaccessible.
    There may still be sane, living NPCs that I missed. Less likely every update.
    Some lootable locations have little enemy resistance.
    Containers and beds still have ownership.

    Please report NPCs, Locations and Unique items that need addressing.
    User reports made an update of BETA 7 and 8's scale much easier for me to prepare and execute on.
  2. Randolf03
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    Hello, excellent mod, a masterful alternative to leave the monotony, one question remains if this mod is compatible   https://www.nexusmods.com/skyrimspecialedition/mods/60778ition/mods/60778
    The truth is that with the theme that you have, this mod would combine great
  3. Gooblerification
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    I installed the Human Enemies addon and all the bandits are naked. Any solutions?
    1. Scrabbulor
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      That is unusual but you can wait 11 days in an interior to reset all other cells besides the one you're in. If they are still nude there is an issue in your load order. This mod does not edit the humanoid enemies only attach them to a toggle marker.
  4. TheDragon2001
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    Loving the mod so far, playing with World Eater addon.

    A couple of things I found:
    1. Doors of Solitude outbuildings (the farm and lumbermill specifically) are just black holes, no door. I did not look at any other doors in the region (too busy running :P
    2. I found some Foresworn at Sundered towers (outside portion) and Broken Tower Redoubt (briarheart at the top and the three by the rock trap on the stairs.) I did not poke around these locations any further.

    Not sure if the doors are my load order or the mod or if the foresworn are supposed to be there or not. Either way, I hope this helps.
    1. Scrabbulor
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      The Forsworn in Broken Tower Redoubt were there, the others were not. I disabled them! Thanks for the report!
      The Solitude and Markarth Doors are an issue yes. There is a fix in the Shattered Addons page made by another modder.

      It's called Shattered - Solitude and Markarth Entrance FYXED
  5. farsinger
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    Having an absolute BLAST with Shattered/World Eater! You do good work!

    I did notice a couple oddities, though. I seem to be haunted by a... woodcutter's axe? Every so often when I fast travel long distances or load outside near a city, theres one just sitting next to me. Happened at the Volkihar docks too. Made me think it might be something to do with courier spawns, but I'm not even sure if it's Shattered or World Eater, or if it's an oddity caused by my modlist. Doesn't seem to happen in the vanilla worldspace though.

    Also noticed that Bloated Man's Grotto is *loaded* with NPCs that probably shouldn't be there. A dozen or so Werewolf/Hunters from Sindring's quest, as well as Werewolf Sindring... and Ghost Sindring too for some reason. 

    Last but not least, there's a naked woodelf outside Glenmoril Coven named Hircine, which while hilarious probably isn't supposed to be there. 

    That's all I've found so far. Thank you so much for putting these together, I think this is my favorite way to play Skyrim and I'm already planning a few more runs. I can't wait to see what else folks add to it!
    1. Scrabbulor
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      Hmm I think another mod is bringing them back. I just took a walk through Bloated and looked in and out of Glenmoril and they're empty. Sometimes even though they're disabled in the Creation Kit a trigger can spawn them but that isn't the case.

      Glad you enjoy the mod!
  6. Trojan78
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    Hola amigo Scrabbulor

    Is it compatible with Northern Roads?
    1. Scrabbulor
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      Should be okay.
    2. Trojan78
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      Gracias 😊👍
    3. Trojan78
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      Hello once again. 😊

      I wanted to ask you if there is a possibility of making a patch for the Monster Mash mod to work with Shattered. 

      I'd love to be able to put SHATTERED as something terrifying with more monsters.
      But I know I don't have the knowledge to do it.

      I wish you could get interested in doing something like that.
      That would be great. 😊👍

      Thank you  

  7. PrimevalYautja
    PrimevalYautja
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    I thought this mod would be great for NPC battles, Don't you think?
  8. DigitalNighthawk074
    DigitalNighthawk074
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    Amazing mod! My Skyrim has become a dark fantasy world! I'm enjoying it with the World Eater Addon and Enemies Addon installed, along with several additional dungeon mods!Using SPID to turn human enemies into ghosts has added even more atmosphere.
    1. Scrabbulor
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      Thanks for the kind words! Enjoy!
    2. Batniel
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      Hi friend, may I ask you how you did it? I'm not using SPID but SSEEdit, however I can't get anti-undead spells to work on them, even after adding the relevant actor type (undead/ghost) keywords. Maybe there's an easier workaround with SPID or did you settle for them not being classified as undead?

      If I can't make it work I swear I'll just add some crazy effects aura and "time-wounded" to their name, with maybe an in-game lore book excuse.
  9. CmdPingu96
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    Anyone know a fix for the infinite loading screen on new game bug?
    1. stonedsudowudo
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      https://www.nexusmods.com/skyrimspecialedition/mods/108069
    2. Captainbob1
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      Didn't work for me but changing achievements to false in engine fixes worked.
  10. deadpool0600
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    Does anyone know any good follower mods that fit this world? I found something called "Frozen In Time" which adds an ancient dwemer to awaken and have follow you around. And it reminded me a little of something like Link in BOFW where he just wakes up in a cave after thousands of years. I am looking now, but there aren't many follower mods based around this, so far the one I mentioned is the only one. But it fits so perfectly in to the world. Heck even Serena has this concept, she's been in that tomb for at least a thousand years.
  11. deadpool0600
    deadpool0600
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    EDIT: Never mind, I am an idiot, I was in Japhet's Folly, which is a vanilla game location, which I had no idea about an apparently need to play more around the East empire company in my vanilla playthroughs. It is a very cool location, though.