is XP32 Maximum Skeleton Special Extended - XPMSSE a hard requirement? I'm running skyrim based off of a modlist (Elmorim) and I'm not that well-versed in modding. Looking at the XP32 page, I'm not really sure what it does, but it seems equipment placement-based. I'm afraid of installing XP32 and messing up the custom weapon sheath placements in the modlist.
So when using this mod, should you disable the original mods esl, keeping only the meshes/textures active? I ask because it appears that both plugins are adding different versions of the armor to the game and with SPID NPCs seem to be getting both copies distributed.
Using this mod makes the gloves disappear when scrolling in and out away from my character. I'm not sure if this is a bug or due to an incompatibility with another mod, has anyone else encountered this? Is there a way I can fix this.
Edit: i actually think this is an issue with the himbo one so nvm
SkyrimLE uses a completely different physical framework. I need to rewrite the XML file to adapt to the HDT-PE physical framework. This is a lot of work, so I have no intention at present.
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Edit: i actually think this is an issue with the himbo one so nvm
I need to rewrite the XML file to adapt to the HDT-PE physical framework.
This is a lot of work, so I have no intention at present.