Such an awesome mod but it seems to override the animations I am using specifically for katana's (https://www.nexusmods.com/skyrimspecialedition/mods/74503). Are these two mods completely incompatible with each other?
If these animations overwrite any others, it is a matter of DAR conditions. In which case, it is the responsibility of the end user to determine what animations will be used when a condition(s) is specified. This mod is compatible with any other animation replacer. You will find information for customizing your animations on the DAR mod page.
man idk how to choose between this and elder creed blade. thinking i might give ECB to enemies. gj my man. btw, tell these jabronies that any time they upgrade/downgrade adxpmco or just add new animations to run nemesis. weapon art works fine, and i'm on an older than newest version of adxpmco. and make sure you're using adxpmco, not just mco. lol.
How'd you make the weapon art work though? I have adxp installed, cleared the cashe, ran nemesis and placed adxp at the bottom of the load order and the weapon art can't finish the rest of it's combo.
oh... i tried everything - disable all other animations mods, combat mods, hotkey mods, reinstall mco, both version mco and adxp. weapon arts still don't work properly( edit. i turn off all mods except zap and requirements and start new game. no change.
It seems to be version dependent of ADXP/MCO. I don’t know that for sure, but some friends were having the same issue with the weapon art, and I shot them my install of ADXP and it was fixed. I don’t know what version I have, it’s either the latest or at least as recent as the build of ADXP that allows attack chaining from weapon arts. I am not giving out the version of ADXP I have. It’s not different from what’s on the site, that’s where I got it. I’ve done what I can to try to fix the weapon art problem but it really is out of my hands.
i rlly love the mod but it gave a weird feature i guess ? sometimes when attacking it turned blue glow , sometimes no and killmove is sometimes executed in FPS its a bit annoying
I got something new. When I attack I do the first attack move twice before doing the rest of them. Every time, after equip, draw, loading, picking up, it stays like this.
Can I fix this on my own through the files? Maybe deleting something?
another adxp/mco version dependent bug supposedly having to do with the annotations for transition to the next attack. the experience is different across versions
To all those who meet the same problem: You need to edit the annotations for mco_attack1.hkx and mco_powerattack1.hkx.
I use a private version of MCO which is probably similar to MCOv1.5. I didn't notice the problem for a long time because I only use it as a SCAR moveset for NPCs.
So specifically, you need to delete the two attack1 inside the x.xxxxxx TDM_AttackStart x.xxxxxx TDM_AttackMid x.xxxxxx TDM_AttackEnd x.xxxxxx TDM_AttackStop And at the same time change the comment time of the MCO attack from 0.000000 to 0.100000 0.100000 PIE.@SGVI|MCO_nextattack|2 0.100000 PIE.@SGVI|MCO_nextpowerattack|2 Finally, if you have the knowledge, reorder the entire annotations. Because I'm not sure which specific factor affects the animation set and MCO.
And, I really, really want to say that the way the annotations are ordered in this animation set is the most confusing and difficult to read I've ever seen. I don't mean to be rude, but editing it is really killing me. Of course, I sincerely thank you for making such a great animation set, and I know annotations don't have to be neatly arranged, these are just my complaints :)
I'm using the older file bc I have a bunch of anim mods that are not playing nicely after updating to OAR, so I went back to DAR, I messed around w this mod a few times but no matter what I do the weapon art combo doesn't work. If I left click and block at the same time, the first attack will play but then left clicking again does nothing, the combo doesnt continue. Is there a reason why this isn't working?
Hello, I was wondering if I want to remove the first power attack and keep the other two would it just be as a simple as deleting mco_powerattack1.hkx and then renaming mco_powerattack2.hkx and mco_powerattack3.hkx to mco_powerattack1.hkx and mco_powerattack2.hkx respectively? I love the mod animations just the 3-hit combo was doing a lot more damage than I want. Thank you its an awesome animation.
101 comments
edit.
i turn off all mods except zap and requirements and start new game. no change.
sometimes when attacking it turned blue glow , sometimes no
and killmove is sometimes executed in FPS
its a bit annoying
When I attack I do the first attack move twice before doing the rest of them.
Every time, after equip, draw, loading, picking up, it stays like this.
Can I fix this on my own through the files? Maybe deleting something?
https://www.youtube.com/watch?v=ZhQ8Shq-NGY
You need to edit the annotations for mco_attack1.hkx and mco_powerattack1.hkx.
I use a private version of MCO which is probably similar to MCOv1.5. I didn't notice the problem for a long time because I only use it as a SCAR moveset for NPCs.
So specifically, you need to delete the two attack1 inside the
x.xxxxxx TDM_AttackStart
x.xxxxxx TDM_AttackMid
x.xxxxxx TDM_AttackEnd
x.xxxxxx TDM_AttackStop
And at the same time change the comment time of the MCO attack from 0.000000 to 0.100000
0.100000 PIE.@SGVI|MCO_nextattack|2
0.100000 PIE.@SGVI|MCO_nextpowerattack|2
Finally, if you have the knowledge, reorder the entire annotations. Because I'm not sure which specific factor affects the animation set and MCO.
And, I really, really want to say that the way the annotations are ordered in this animation set is the most confusing and difficult to read I've ever seen. I don't mean to be rude, but editing it is really killing me.
Of course, I sincerely thank you for making such a great animation set, and I know annotations don't have to be neatly arranged, these are just my complaints :)
I was wondering if I want to remove the first power attack and keep the other two would it just be as a simple as deleting mco_powerattack1.hkx and then renaming mco_powerattack2.hkx and mco_powerattack3.hkx to mco_powerattack1.hkx and mco_powerattack2.hkx respectively? I love the mod animations just the 3-hit combo was doing a lot more damage than I want. Thank you its an awesome animation.