Skyrim Special Edition
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Thingamajig

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Thingamajig

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19 comments

  1. titanbass1
    titanbass1
    • member
    • 11 kudos
    I patched the helmets to use Cathedral Armory's cubemaps and environmental mapping. I'd be happy to share the files with you on your page if you would like.
    1. GodsMistake
      GodsMistake
      • member
      • 3 kudos
      Please share this gift with the world kind sire..
    2. titanbass1
      titanbass1
      • member
      • 11 kudos
      The mod just got updated with my patch. Cheers!
  2. rodr1ss
    rodr1ss
    • member
    • 4 kudos
    I have deleted my comment, if it was a post that I created feel free to delete it from nexus. thanks
  3. LynBreonna666
    LynBreonna666
    • member
    • 16 kudos
    Omfg this has been such a long time coming! Thank you so so much. For 12 years of playing this game I've been avoiding putting this helm on followers because of that stupid starchy tail thing, and now I no longer have to. lolz. I appreciate uuuuu!
  4. Jayombie
    Jayombie
    • member
    • 26 kudos
    Strangely this doesn't work for me in VR.

    I am using :

    FSMP - Faster HDT-SMP
    I have SMP hair in game and that's working as intended ...

    No overwrites on your mod either, ... 
  5. Edhelvain
    Edhelvain
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    • 0 kudos
    maybe a FHDT SMP version?
    As i know the regular SMP version is now abandoned. Or there is no difference?
    1. Euphan
      Euphan
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      • 25 kudos
      this mod works with fhdat smp out of box
  6. marishnikov
    marishnikov
    • member
    • 13 kudos
    This works and looks incredible, thank you!!
  7. Cyllua
    Cyllua
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    • 2 kudos
    You are a genius, a king, a legend, a god.
    1. DagoC92
      DagoC92
      • supporter
      • 10 kudos
      Bump
    2. Thingamajig
      Thingamajig
      • member
      • 24 kudos
      compliments are always appreciated. Many thanks :)
  8. U1849KA
    U1849KA
    • member
    • 19 kudos
    How'd you get the fluffy Khajiit shell texture in SE?  I found an oldrim mod that did it, but they didn't seem to have any interest / ability to port it...
    1. turtlegodking
      turtlegodking
      • premium
      • 440 kudos
      If you mean Fluffy Khajiit Project - UNPB-CBBE-Bodyslide then you can just run that through CAO and resave the plugin in the CK then you have it on SE/AE.
      Just remember you can not upload it without the original author's permssion
    2. Thingamajig
      Thingamajig
      • member
      • 24 kudos
      This mesh i built myself using the same methods achieved via the Fluffy Khajiit project. The original creator has some very useful infomation about how they built it so alot of it was just a copy/paste routine.

      having it on armors though requires me adding the fur individually to each armor mesh, which is obviously a slow painstaking task. I also have to use "Unique Bodies By Race" mod so that khajiits are capable of having their own unique body which is required in order for only their race to have the fur to begin with.
  9. hellfire28
    hellfire28
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    • 31 kudos
    I literally just crafted this helmet and was like, man it'd be a lot cooler if there was HDT in the back plumage. Thanks! 
  10. KingstonPrince7
    KingstonPrince7
    • member
    • 32 kudos
    thank you for this, I appreciate it for my orc warmaiden.

    EDIT: please, make a version for the Immersive Armors' Orcish Masked Helmet.

    EDIT: I'm not getting any HDT-SMP physics, and I'm using HDT-SMP physics, the mod it's enabled on MO2 and nothing it's overwriting it.
    1. Thingamajig
      Thingamajig
      • member
      • 24 kudos
      My mistake, packaged and uploaded an older build with the incorrect xml directory.

      I'll update it shortly.

      Updated, *should* work fine now.