I patched the helmets to use Cathedral Armory's cubemaps and environmental mapping. I'd be happy to share the files with you on your page if you would like.
Omfg this has been such a long time coming! Thank you so so much. For 12 years of playing this game I've been avoiding putting this helm on followers because of that stupid starchy tail thing, and now I no longer have to. lolz. I appreciate uuuuu!
How'd you get the fluffy Khajiit shell texture in SE? I found an oldrim mod that did it, but they didn't seem to have any interest / ability to port it...
If you mean Fluffy Khajiit Project - UNPB-CBBE-Bodyslide then you can just run that through CAO and resave the plugin in the CK then you have it on SE/AE. Just remember you can not upload it without the original author's permssion
This mesh i built myself using the same methods achieved via the Fluffy Khajiit project. The original creator has some very useful infomation about how they built it so alot of it was just a copy/paste routine.
having it on armors though requires me adding the fur individually to each armor mesh, which is obviously a slow painstaking task. I also have to use "Unique Bodies By Race" mod so that khajiits are capable of having their own unique body which is required in order for only their race to have the fur to begin with.
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I am using :
FSMP - Faster HDT-SMP
I have SMP hair in game and that's working as intended ...
No overwrites on your mod either, ...
As i know the regular SMP version is now abandoned. Or there is no difference?
Just remember you can not upload it without the original author's permssion
having it on armors though requires me adding the fur individually to each armor mesh, which is obviously a slow painstaking task. I also have to use "Unique Bodies By Race" mod so that khajiits are capable of having their own unique body which is required in order for only their race to have the fur to begin with.
EDIT: please, make a version for the Immersive Armors' Orcish Masked Helmet.
EDIT: I'm not getting any HDT-SMP physics, and I'm using HDT-SMP physics, the mod it's enabled on MO2 and nothing it's overwriting it.
I'll update it shortly.
Updated, *should* work fine now.