Apologies for this mod having so many issues. It was incredibly difficult to complete, on several levels. Most issues should now be corrected. Please continue to report anything that seems wrong. I am actively monitoring and continue to fix errors as I find them too. Thank you!!
I am slowly going thru this mod and remaking all the armors. Since this was one of my earlier attempts at Outfit Studio I want to bring it up to my current knowledge and fix a lot of my earlier errors. Also I will be including the sliders for the armors I have already remade.
Hi, I was just wondering if it would be possible for you to port these refits over to oldrim. If that's not possible or it would take too much work i 100% understand.
I had not thought about it but now that you mention it I suppose it makes sense since that is what SAM was originally written for. I will investigate the ability and put it in the LE section of the Nexus if I can achieve the conversion.
Forgive this question if it has been answered already but...if i have SAM light will the armors scale to my chars bodysize for example if i have the samson slider at 50 when i first start the game when i put on an armor will it fit my body size or will i go from buff to skinny?
Thanks for sharing! I really appreciate your efforts to support one of the finest body mods for Skyrim.
Just to be sure I understand correctly, though; none of these SAM "refits" are real refits? By that I mean, none of these armors are actually refit to SAM's meshes and none of them work with SAM's fundamental body sliders--they are just armor meshes reshaped in places to look similar to the default body as it is without customizing any of SAM's racemenu sliders?
None of them will work with SAM's fundamental body sliders out of the box. I include nor offer any sliders or tri files here. These meshes are simply my interpretation of what they would look like if they had been tailored to fit one of the finest body mods for Skyrim, while also keeping the original armor artist's concept in place; for example, if the original armor had rolled up sleeves then I would endeavor to keep the look of bunched up material around the sleeves, even though I might reduce some of the bunching look of the material.
Sorry for the delay. I see there was a discrepancy between the two Ringmail weights, which causes this issue. Fixed in the most recent version. Thank you for the report!!
Are you sure it is Nord Hero? Because of your comment though, I have found a couple errors I missed in the meshes and I will go through the mod and update soon. Updated to 1.1 Thank you for the report.
I am not sure what you mean by Nord Hero Armor. There is no such named armor in this mod. There is a Nord Hero in Warmonger Armory, although I have tested that and cannot recreate a CTD. Also I have tested Stormcloak Hero from here, along with every armor with the word "nord" in it from Immersive Armors and cannot reproduce a CTD. Please make sure you are using the most recent update of this mod (v1.4) and please feel free to comment which armor is crashing your game.
I was hoping your mod would fix the issue seen in the pic below, but alas, it does not. Any ideas? I'm using SAM Light and High Poly Head, if that's relevant (something tells me the latter mod has something to do with it.)
Thanks for looking into this. We can probably rule out a weight slider issue if that's what you meant, as I've also encountered the seam on vanilla NPCs.
I'll add that in addition to SAM Light, I'm also using that mod's high-poly conversion and texture add-on - in case those may be a factor.
32 comments
Shows up as:
Problem disappears when using setnpcweight 0, meaning gauntlets_0.nif (from asdasfa tweaks and fixes) has no issue.
Edit1: There's an issue with Witchplate Cuirass as well.
Edit2: Dragonhide Unarmored Robes as well.
Just to be sure I understand correctly, though; none of these SAM "refits" are real refits? By that I mean, none of these armors are actually refit to SAM's meshes and none of them work with SAM's fundamental body sliders--they are just armor meshes reshaped in places to look similar to the default body as it is without customizing any of SAM's racemenu sliders?
Equipped : https://prnt.sc/hczV_9aU4C88
Not Equipped: https://prnt.sc/XIvYxaGui40C
*update
CTD when equipping nord hero armor
Because of your comment though, I have found a couple errors I missed in the meshes and I will go through the mod and update soon.
Updated to 1.1
Thank you for the report.
https://staticdelivery.nexusmods.com/images/1704/994833-1663859578.png
I'll add that in addition to SAM Light, I'm also using that mod's high-poly conversion and texture add-on - in case those may be a factor.