This page was last updated on 20 February 2023, 5:47PM
Changelogs
Version 1.8
Rebalanced Lustmord Vampire Armor -Lustmord armor is now weaker than Light Stahlrim, but, if you equip the accessories, they give you a bonus that puts you right up there with it. -The spell to summon the forge that lets you craft the armor has been given a cost consistent with expert summon spells in Mysticism. To obtain the armor now, you must either be a skilled Conjurer, have enough magicka to brute-force the cast, or have the enchanting or alchemy ability to lower the cost. No easy ebony-tier armor at level 1. -Incorporated Tortle2Tortle2Turtle's Lustmord Immersive Start, now, the quest to obtain the armor will not start on new game. Instead, you must get the quest by speaking with Keerava and the Bee and Barb in Riften.
Version 1.7
Added optional versions of Twilight Princess and Wayfarer's Coat designed to be consistent with the smithing tree of Adamant-A Perk Overhaul by SimonMagus. These versions require the Journeyman's Armor perk to craft. Alternatively, these mods can be used without Adamant in order to require the Steel Smithing perk to craft, if you feel they need a further restriction.
Version 1.6
Rebalanced Rugged Rogue -Armor stats balanced around Leather Armor -Gold values set to around Leather -Replaced Gold Ingot with steel for crafting recipe -Added Survival Mode keywords -Added Adept level lock to chest
Rebalanced Practical Pirate -Gloves and Boots stats balanced around Elven Armor -Gold values set to a bit less than Elven -Chest piece set between Elven and Gilded Elven -Added Survival Mode Keywords -Replaced Gold Ingot with Corundum for crafting recipe -Added Expert level lock to chest
Rebalanced Toughened Traveler -Armor stats balanced around Scaled Armor -Gold values set around scaled -Added Silver Ingot to crafting recipe -Added Survival Mode keywords -Added Expert level lock to chest
Version 1.5
Rebalanced Shadowscale Armor -Armor stats lowered to be on par with Ancient Shrouded Armor -Weapon stats lowered to Nordic Carved -Gold value set to be a bit higher than Ancient Shrouded -Survival Mode keywords added -Merchant, Light Armor, and Weapon Material keywords added -Crafting Recipe Removed -Master Lock added to armor chest
Version 1.4
Rebalanced Moon Monk Armor -Armor stats lowered to be on par with Elven Armor -Crafting perk adjusted to fit the new armor rating -Gold value set to be a bit higher than Elven
Version 1.3
Rebalanced Lunar Guard Armor -Armor stats lowered to be on par with Nordic Carved Armor -Gold value set to be a bit higher than Nordic Carved -Added Survival Mode keywords -Crafting recipe and associated perk changed to fit the new armor rating
Version 1.2
Rebalanced Lunar Guard Armor -Armor stats lowered to be on par with Nordic Carved Armor -Gold value set to be a bit higher than Nordic Carved -Added Survival Mode keywords -Crafting recipe and associated perk changed to fit the new armor rating
Version 1.1
Rebalanced Wayfarer's Coat -Armor stats increased to be on par with vanilla Leather Armor -Survival Mode Keywords added -Gold value adjusted
Version 1.0
Initial Release Rebalanced Twilight Princess Armor and Weapons -Armor stats are now equal with vanilla Leather Armor -Enchantment capability removed from Tassets -Armor gold values balanced around vanilla Leather Armor -Weapon stats for crafted weapons are equal with Skyforge Steel equivalents -Weapon gold values balanced around vanilla Skyforge steel -Spells and unique enchanted weapons are untouched -Added Survival Mode keywords