If you want to change the coordinates of dodge according to your taste, check the \Nemesis_Engine\mod\tkuc\animationdatasinglefile folder, in which there are three sub-folders contains .txt files controlling female/male/1stperson dodge coordinates seperately. You can modify these numbers to make your own modification.
Remember to change all numbers in one file PROPORTIONALLY: For instance, 1---3---4---8---20 (old coordinates) to 1.5---4.5---6---12---30(modified coordinates) otherwise, your dodge animation may display weird somehow.
Remember to REFRESH THE NEMESIS
And if you want to modify the standalone version of TK dodge, change/substitute the animation files in the TKDS folder instead of the tkuc folder.
Nice, just what I was looking for. Hopefully no more falling off ledges trying to dodge in combat. And maybe no more launching myself off cliffs with certain animations, lol.
Since the sticky post says to keep the numbers proportional I assume that means we would need to change the values represented by letters in your comments as such: 223.2 -> 149.544 250.8 -> 168.036 265.2 -> 177.684 278.6 -> 186.662 296.5 -> 198.655 If my assumption about what these numbers represent is correct then I would guess that the first three frames the dodge animation have their movement distance unchanged while the next 6 frames have their movement distance reduced with the game calculating that distance based on the difference in the values between each frame. Please correct me if I am wrong.
Any possibility of anyone uploading a even shorter version of 250 or 200 units? I have read the explanations to do it myself, but I just don't understand it...
Sorry, I couldn't understand your instructions for making modifications. I have zero experience with Nemesis or animation modding. I'm trying to make it so that the distance is 250 in all directions, and I've found the files, but I have no idea which numbers to change and how.
For example, in the \Nemesis_Engine\mod\tkds\animationdatasinglefile folder, you will find three subfolders referring to 1st person, male and female data.
Open the FirstPerson~1 folder, which contains 1st person dodge distance files, you will see eight .txt files. Apparently the 346.txt is about dodgeforward coordinates.
the first column is the time line data, meanwhile the other three columns give you the coordinates of three directions. Since we are working on the forward-dodge data, so only the #3 column indicates the forward dodge coordinates.
Change the numbers proportionally is just my personal suggestion, since no one knows betters than the animation author about making dodge animation as smooth as possible. so change the numbers overall is a conservative but safe method. But there is no harm to make your own try.
As for the time line numbers, things are kind of tricky. Dodge display speed is not just about coordinates, but also the animations, simply change the time line numbers may not have the effect you want, you'd have to change the animation files which is beyond the spectrum of this mod.
I'm trying to do the same thing as this guy commented, to shorten the distance. But I really can't make heads or tails of this. I get that the value that needs to be changed is the third column. But how exactly would I go about scaling it from 0 to 250 instead of 300 in a proportional manner?
35 comments
folder, in which there are three sub-folders contains .txt files controlling female/male/1stperson dodge coordinates seperately. You can modify these numbers to make your own modification.
Remember to change all numbers in one file PROPORTIONALLY:
For instance,
1---3---4---8---20 (old coordinates)
to
1.5---4.5---6---12---30(modified coordinates)
otherwise, your dodge animation may display weird somehow.
Remember to REFRESH THE NEMESIS
And if you want to modify the standalone version of TK dodge, change/substitute the animation files in the TKDS folder instead of the tkuc folder.
An absolute must-have for dodge mods.
20%? 30%?
Just change the numbers like this
0.1 0 38.0 0
0.16667 0 78.5 0
0.26667 0 129.6 0
0.46667 0 aaa.0 0
0.53333 0 bbb.0 0
0.56667 0 ccc.0 0
0.6 0 ddd.0 0
0.7 0 eee.0 0
0.8 0 200.0 0
Just remenber: 129.6<aaa<bbb<ccc<ddd<eee<200
You also can change aaa bbb ccc ddd eee= 200. That would make you 2 step to move.
It worked
Don't make it smaller than 200! It looked weird
223.2 -> 149.544
250.8 -> 168.036
265.2 -> 177.684
278.6 -> 186.662
296.5 -> 198.655
If my assumption about what these numbers represent is correct then I would guess that the first three frames the dodge animation have their movement distance unchanged while the next 6 frames have their movement distance reduced with the game calculating that distance based on the difference in the values between each frame. Please correct me if I am wrong.
I have read the explanations to do it myself, but I just don't understand it...
Thank for answer.
Open the FirstPerson~1 folder, which contains 1st person dodge distance files, you will see eight .txt files. Apparently the 346.txt is about dodgeforward coordinates.
Open 346.txt, you will see
0.1 0 -38 0
0.16667 0 -78.5 0
0.26667 0 -129.6 0
0.46667 0 -223.2 0
0.53333 0 -250.8 0
0.56667 0 -265.2 0
0.6 0 -278.6 0
0.7 0 -296.5 0
the first column is the time line data, meanwhile the other three columns give you the coordinates of three directions. Since we are working on the forward-dodge data, so only the #3 column indicates the forward dodge coordinates.
What about the time line data? Could I tweak it in the same way to make the animation faster/slower?
As for the time line numbers, things are kind of tricky. Dodge display speed is not just about coordinates, but also the animations, simply change the time line numbers may not have the effect you want, you'd have to change the animation files which is beyond the spectrum of this mod.
The controller will trigger a vibration when I dodge to the left after locking on to the targetforgive me,it's my problem