0 of 0

File information

Last updated

Original upload

Created by

XsyousX123

Uploaded by

XsyousX123

Virus scan

Safe to use

Tags for this mod

35 comments

  1. XsyousX123
    XsyousX123
    • member
    • 31 kudos
    Locked
    Sticky
    How to make your own modification
    If you want to change the coordinates of dodge according to your taste, check the \Nemesis_Engine\mod\tkuc\animationdatasinglefile 
    folder, in which there are three sub-folders contains .txt files controlling female/male/1stperson dodge coordinates seperately. You can modify these numbers to make your own modification. 

    Remember to change all numbers in one file PROPORTIONALLY:
    For instance,
    1---3---4---8---20 (old coordinates)
    to
    1.5---4.5---6---12---30(modified coordinates)

    otherwise, your dodge animation may display weird somehow.

    Remember to REFRESH THE NEMESIS

    And if you want to modify the standalone version of TK dodge, change/substitute the animation files in the TKDS folder instead of the tkuc folder.
  2. livipup
    livipup
    • premium
    • 60 kudos
    Nice, just what I was looking for. Hopefully no more falling off ledges trying to dodge in combat. And maybe no more launching myself off cliffs with certain animations, lol.
    1. rozebeanz
      rozebeanz
      • member
      • 4 kudos
      There's this mod, Animation Ledge Block NG, that does exactly what you're looking for!
      An absolute must-have for dodge mods.
  3. Lyj4n
    Lyj4n
    • member
    • 2 kudos
    Can someone actually explain how much do I have to change all the numbers if I want to increase or decrease the distance?
    20%? 30%?
  4. Maxmus123
    Maxmus123
    • member
    • 0 kudos
    If you waht to change to 200.   
    Just change the numbers like this
    0.1 0 38.0 0
    0.16667 0 78.5 0
    0.26667 0 129.6 0
    0.46667 0 aaa.0 0 
    0.53333 0 bbb.0 0
    0.56667 0 ccc.0 0
    0.6 0 ddd.0 0
    0.7 0 eee.0 0
    0.8 0 200.0 0

    Just remenber:    129.6<aaa<bbb<ccc<ddd<eee<200
    You also can change aaa bbb ccc ddd eee= 200. That would make you 2 step to move.

    It worked

    Don't make it smaller than 200! It looked weird
    1. livipup
      livipup
      • premium
      • 60 kudos
      Since the sticky post says to keep the numbers proportional I assume that means we would need to change the values represented by letters in your comments as such:
      223.2 -> 149.544
      250.8 -> 168.036
      265.2 -> 177.684
      278.6 -> 186.662
      296.5 -> 198.655
      If my assumption about what these numbers represent is correct then I would guess that the first three frames the dodge animation have their movement distance unchanged while the next 6 frames have their movement distance reduced with the game calculating that distance based on the difference in the values between each frame. Please correct me if I am wrong.
  5. Atttomsk
    Atttomsk
    • member
    • 5 kudos
    Any possibility of anyone uploading a even shorter version of 250 or 200 units?
    I have read the explanations to do it myself, but I just don't understand it...
  6. AgentStarr
    AgentStarr
    • supporter
    • 0 kudos
    Is it safe to install this mid-game?
  7. Kulegs
    Kulegs
    • supporter
    • 1 kudos
    is there a way for a shorter distance dodge
  8. teadude
    teadude
    • supporter
    • 3 kudos
    how to shorten first person distance?
  9. JudgeAK74
    JudgeAK74
    • member
    • 0 kudos
    I need to know how to modify animation speed, know how to fix it?

    Thank for answer.
  10. PurpleYellowRosa
    PurpleYellowRosa
    • premium
    • 17 kudos
    Sorry, I couldn't understand your instructions for making modifications. I have zero experience with Nemesis or animation modding. I'm trying to make it so that the distance is 250 in all directions, and I've found the files, but I have no idea which numbers to change and how.
    1. XsyousX123
      XsyousX123
      • member
      • 31 kudos
      For example, in the \Nemesis_Engine\mod\tkds\animationdatasinglefile folder, you will find three subfolders referring to 1st person, male and female data.

      Open the FirstPerson~1 folder, which contains 1st person dodge distance files, you will see eight .txt files. Apparently the 346.txt is about dodgeforward coordinates.

      Open 346.txt, you will see 

      0.1 0 -38 0
      0.16667 0 -78.5 0
      0.26667 0 -129.6 0
      0.46667 0 -223.2 0
      0.53333 0 -250.8 0
      0.56667 0 -265.2 0
      0.6 0 -278.6 0
      0.7 0 -296.5 0

      the first column is the time line data, meanwhile the other three columns give you the coordinates of three directions. Since we are working on the forward-dodge data, so only the #3 column indicates the forward dodge coordinates. 
    2. PurpleYellowRosa
      PurpleYellowRosa
      • premium
      • 17 kudos
      So... to change the distance, I'd simply have to change those values in the same proportion as 300 -> 250?

      What about the time line data? Could I tweak it in the same way to make the animation faster/slower?
    3. XsyousX123
      XsyousX123
      • member
      • 31 kudos
      Change the numbers proportionally is just my personal suggestion, since no one knows betters than the animation author about making dodge animation as smooth as possible. so change the numbers overall is a conservative but safe method. But there is no harm to make your own try.

      As for the time line numbers, things are kind of tricky. Dodge display speed is not just about coordinates, but also the animations, simply change the time line numbers may not have the effect you want, you'd have to change the animation files which is beyond the spectrum of this mod.
    4. Tannie
      Tannie
      • member
      • 0 kudos
      I'm trying to do the same thing as this guy commented, to shorten the distance. But I really can't make heads or tails of this. I get that the value that needs to be changed is the third column. But how exactly would I go about scaling it from 0 to 250 instead of 300 in a proportional manner?
  11. airoucat
    airoucat
    • member
    • 0 kudos
    The controller will trigger a vibration when I dodge to the left after locking on to the target
    forgive me,it's my problem