Skyrim Special Edition

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inago777

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inago777

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  1. inago777
    inago777
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    warning
    My mod has no esp in principle. So if the same NPC is modified in another esp, it will not load well.
    This is because the head part is modified with esp.
    My mod head parts are based on vanilla or unofficial bug patches.

    Resolution
    A  If you don't know how to make a patch, overwrite my mod with another mod.
        Be careful not to overwrite other mods with my mods.

    B   Return corresponding NPC items to vanilla or unofficial bug patch in "TESV editor" etc.
         Create an esp item to create your own esp overriding vanilla standard items.

    C  Delete only that NPC's item in the corresponding esp. For example, "Bijin Lydia".
  2. inago777
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    D  Added 1 esp to options.
        Added some perks to Housecarls. Argis is now good with two-handed weapons.
        I hope this esp is useful if you want my mods to be prioritized over other mods.
  3. inago777
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    Added an option for those who really don't want to use custom skeletons.
    ”Lydia No Breast Bone 2.0”
    This stops Lydia's hair from running out of control.

    People using custom skeletons don't need to download.

    2.1
    Fixed the black stuff on the eyes.
    Changes to SE only.
    We plan to modify all SE files in the future.
  4. AlgolFear
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    So, I don't know if it comes from this mod or another (it's the only one I have who modifies Housecarls though), but When I take Lydia with me, something strange happens : As long as I am in a walled city, everything works fine, but the instant we're  in outside cells (or dungeons), She instantly becomes totally invisible. She can still attacks enemies, do damages and speak, but I can't see her at all.

    Am I the only one who have that glitch ?
    1. inago777
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      Hello
      I think it's a symptom of inadequate processing.
      Is Your PC Powerful Enough?
      or
      Are you using a custom skeleton?
      Otherwise, use an options file.
    2. AlgolFear
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      I'm using a Gaming computer, so i'm pretty sure it can"t come from lack of power. At first, I thought It cames from Glamoril, magic from time and space (especially a perk that appears in it), since Lydia turned visible when I was far away from her, but turned invisible again the instant she came to arm lenght. But even after deactivating it, the glitch was still here, so I guess I was wrong.

      I'm using XPMSE, so...Perhaps I will go to see the options then...
  5. scean25
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    Just a question, does the hair require physics  or something? Because on Lydia for example I get the hair stretching off into the distance.
    1. inago777
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      Use a custom skeleton that has a chest skeleton. The problem should be resolved.
      ”XP32 Maximum Skeleton Special Extended - XPMSSE” is recommended.
    2. silversnie
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      The problem is that the skeleton requires FNIS.

      With this playthrough I want to get the trophies for once. And FNIS has an esp.
    3. inago777
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      Added option file to avoid using XP32 Maximum Skeleton Special Extended.
      please try it.
    4. silversnie
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      The optional file gives me a nasty CTD when I enter the room/world space Lydia is in. Which isn't an improvement.
    5. inago777
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      Resolved CTD issue.
      At least in my environment the chest skeleton was removed without any problems.
    6. silversnie
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      Yes, that did the trick.
  6. fishman
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    Not a fan of this technique. I didn’t think this through before I loaded it. It overwrote my files without an ESP. I run about 15-20 NPC replacers and they overwrite each other. Now I’m getting missing textures. Lydia looks like a glowing Smurf. I’m going to have to reinstall those mods and write over this to fix this mess. I should be able to fix this, I don’t understand why you couldn’t just set this up as an esp light. I run about 300 of the along with about 200 regular esps.
    1. fishman
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      It was easier to remove than I thought. I really like the pics. If you ever add an ESL, I'll be back.
    2. TheManaVault
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      Are you modding directly into Skyrim SE folder? If you use either Vortex or MO2, going back to your previous setup is as simple as removing the mod from your list through the mod manager. Also, I thought this mod - as usual with inago's replacers - used vanilla skin paths as well instead of custom ones AFAIK, so how did you get shiny pink textures? Did you use the .ESP version, is that it? I actually really like the non-esp approach, especially for LE it's great, since there are no ESPFE so there's a hard limit. But also in SE, it helps simplify a load order - and stability -, having several mods that don't require a plugin. Anyway it's just my two-cent.
  7. Jayombie
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    If its possible NPC's like our Margret :



    Needs serious attention.... :)
    1. inago777
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      Hello
      Margret is already finished. Uploaded to LE website.
  8. EmperorLapamato
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    How do I actually get this to work? I don't understand the steps in the description
    1. inago777
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      hello
      Writing 1/2/3 was not good.
      Can I use the TESV editor?
      If not, try solution A.
    2. inago777
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      I have uploaded the options file. please make sure.
    3. EmperorLapamato
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      Alright, downloading the extra file made it work. This is a good option for users like me who aren't very good with editors :)

      Thanks for the help, these are some of the best replacers I've seen here
  9. SonderBain
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    I actually didnt know it was possible to make a replacer without esp >.>
    Makes things way easier for the author and user
    1. Akira1364
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      It's clever what he does, he just edits the NIF part name strings back from like High Poly Head or KS Hair or whatever to vanilla, so the game thinks it's loading the correct thing.
  10. Jayombie
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    You Overhaul sets are very good, with no ESP's which is highly a big bonus..

    Great work ... Will be trying them all as I go.