After searching for soultion for this problem, I found out, that you must check ULTRA in Dyndolod (next to tree lods). This will take a bit longer for Dyndolod to finish, but problem with trees is gone. Of course is bit framerate hungry, but it works - at least for me.
Im not using Dyndolod and i just removed with MARKFORDELETE exatly those types of trees on the opposite side of the river cause they causing the most fps eating problem.After i removed 4 of them the place doesnt feel there is something missing either and i can move just as i want without any fps drop.
@blubbo I have built a small patch that removes the problematic trees. Do you want me to share it so that you can include it as an optional download. Or shall I release this as a separate mod?
Hey, I just noticed that the record headers for many (if not all) of your mods are well within the range to eslify them, even without the doubling that was recently released with AE 1.6.1130. But when I try to eslify them R88_Eslify doesn't recognize them as eslifiable. Am I missing something or not looking at the right records? Will it work if I manually eslify them? I prefer to keep them out of a merge since I use patches for many of them. EDIT: Nevermind. Apparently this is something I need to compact to make it espfe. I've been avoiding that until now. Thank you.
Ok,here it is how i solved the problem with the huge fps drop in Riverwood.On the opposite side of the river you have those big 4 trees what are in the question.I removed them with MARKFORDELETE the place doesnt feels they are missing from there and the FPS just got back to my normal with JK-s Riverwood together is awesome.Maybe its a lucky coincidence but found no tree clipping trough any objects from JK-s mod.All fits together.
Brilliant mod! However, those few Willow trees really hurt my fps (from 70+ to under 40!), is it safe to just disable them using the console or should I remove them some other way like xEdit?
Fabulous! Thanks so much. Please make apple trees for this mod https://www.nexusmods.com/skyrimspecialedition/mods/38852 There are apples, but no apple trees. In that mod, the apple tree models are just terrible compared to your beautiful trees.
Good afternoon I converted this wonderful mod to the LE version of Skyrim for personal use.Can I share this with other LE users? Of course - all credits belong to you.
I threw away my other town overhauls, I don't need them anymore. I downloaded ALL of yours. It's amazing what some well-placed trees can do. Absolutely gorgeous! That being said... I hope you'll consider making some performance variants as well, because every time I pass by those willow trees in Riverwood, I can barely move. Just by turning my camera towards them my FPS hits rock bottom. I know it's my problem, but still, I'd appreciate it if you could consider performance too. But thank you so much for a wonderful mod. 🤍
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https://imgur.com/a/TJiSLAd
After searching for soultion for this problem, I found out, that you must check ULTRA in Dyndolod (next to tree lods). This will take a bit longer for Dyndolod to finish, but problem with trees is gone. Of course is bit framerate hungry, but it works - at least for me.
Finally found a solution to this by adding a special mesh rule in Dyndolod Advanced mode:
https://imgur.com/a/zKGUsBN
I prefer to keep them out of a merge since I use patches for many of them.
EDIT: Nevermind. Apparently this is something I need to compact to make it espfe. I've been avoiding that until now. Thank you.
There are apples, but no apple trees. In that mod, the apple tree models are just terrible compared to your beautiful trees.
The trees are gorgeous!