When used with Precision and TDM, player character is no longer able to bash after 1 bash while blocking( tested with shield only ), and camera becomes inverted until reset to non-combat state.
I did not tried yet, but probably it will work as any others have dependencies with Adress Library.. I assume if Adress library updated, probably works for new version..
This is some side effect that I still don't know how to fix, but it usually happens when we try to block while the swinging animation is still going on. If you time the block just when the swing ends, it will work normally. Thanks for reporting and sorry for the incovenience.
Victim no.3 here, also on 1.6.353 and keep crashing out since one whole day. Due to the installation and deinstallation of dozen things at the same time, I didn't realize that it is Bash Bug Fix give me crashes, until just now after disabling it I finally succeed my venture in a 3 guys' dungeon where I have taken 5+ save reloading, and imaging that I need 10 mins to relaunch my skyrim due to my heavy loading list... : )
If you guys don't provide more info it's going to be harder for me to fix it, since I don't have or use 353. Right now I'm considering that the game is crashing right away once a bash attack happens, so I recompiled the dll and just posted it again, please try it and let me know.
In a 3 bandits' dungeon, it could crash each time there's a bash, it could happen at any person, the character, follower, enemy, anyone. And I don't think it is randomly, it could crash me out within 3 second's fight when I think there's a bash happens or if I use arrow there's no bash it will last longer, but once somebody engage to fight and there's bash, my save data will tell immediately me "see you after 10 mins".
Thank you for the update and will see how it could help. According to some knowledge gotten recently from another modder, perhaps there's a conflict between your mod and DAR, I guess.
Well, I tried the new version ... hmmm ... I think the issue is, 1/3 fixed ?... since for 3 save loadings I all crash out, one happens when there's fight happening and I was rushing far to engage the fight (almost same case likes before), and another happens after I finish the fight at the same location and start to walk around, and I could not identify there's any bashings happened or not cause it was intensive, and the last time, I crash 5 seconds after engaging into the fight, just like before.
I try to study the crash log, and I found this code : BShkbAnimationGraph which emerges for 4 times. In the log of the second crash that I could finish the fight at least, it emerges as well for 4 times. Is this one representing the issue on bashing ? Sorry if I've mistaken because I don't know the codes of Skyrim as a framework, please correct me if I was wrong.
Also I am quite sure it is not other thing bring the crash, since I just finish a medium dungeon fluently without your mod activated and then start this test. So, thanks for your upcoming new updating. : P
It's crashing for me at random on 1.6.353 with the new version as well, always from human NPCs. It appears to be animation based as I've had it happen both on bashes from NPCs and from me firing consecutive arrows while zoomed in with the Eagle Eye perk. Here's a crash log: https://pastebin.com/cZmHGPrL
Hmm, based in the reports, it really seems like this mod and DAR don't play well together, which is a shame, since I know that mod is a must have for many users, but I really don't know how (or if it's even possible) to apply my fixes in a way that doesn't conflict with it, and DAR being closed source just makes it even more difficult. I'll see what I can do in the future, my apologies, and thanks for the information.
for me it would simply crash once i bashed. no matter the situation, regardless if i hit something or not. i even uninstalled DAR to see if there was an incompatibility with but no. it would still crash
Okay.. finally set up 353 and tested... the good news are: DAR is probably not the culprit, but the bad news is that I'm still not sure what might have happened for the .dll to not work, but I'll have it fixed as soon as possible, thanks everyone for the patience and sorry for the delay
Hmm, I can't say I had bows in mind when I developed the mod, since I don't think they're nowhere as harmful as bugged melee bashes, but I might consider trying to fix it too in the future, if the community desires so. Thanks for reporting!
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Thank you for the update and will see how it could help. According to some knowledge gotten recently from another modder, perhaps there's a conflict between your mod and DAR, I guess.
I try to study the crash log, and I found this code : BShkbAnimationGraph which emerges for 4 times. In the log of the second crash that I could finish the fight at least, it emerges as well for 4 times. Is this one representing the issue on bashing ? Sorry if I've mistaken because I don't know the codes of Skyrim as a framework, please correct me if I was wrong.
Also I am quite sure it is not other thing bring the crash, since I just finish a medium dungeon fluently without your mod activated and then start this test. So, thanks for your upcoming new updating. : P
for me it would simply crash once i bashed. no matter the situation, regardless if i hit something or not.
i even uninstalled DAR to see if there was an incompatibility with but no. it would still crash