Very nice. Appreciate the openness, especially compared to the tendency of mod authors to go overboard on the placements. Let the layout and the architecture speak for itself, and users can craft their own beds, furniture, etc. using settlement mods. People that implement HDR might experience brightness issues with the white tile, but it is up to the user to tweak their own lighting settings to adjust.
I teleported to the map marker, but all I see are various rocks at the base of the mountain. I don't see any entrances or caves, but I get a text popup "To Al Nassumah Oasis"... not sure what I'm supposed to do? Thanks!
I think this would be even better if you made a patch for Gray Cowl of Nocturnal that adds a teleport area like a cave or something in the Alik'r desert, Beatiful design anyways great work.
Seems way too clean with too many perfectly straight lines. Perhaps you could add in some clutter, a few dirt patches, shrubs, large rocks and stones etc to break up some of the angles? It's especially noticeable on the outside view as the straight walls meet the straight ground at perfect 90 degree angles.
Fantastic! I can't wait to try this in game (a hint on how to get there would be handy please!) I love the way this comes together. Very nice work. Looking at the pictures, some paintings on walls and things to break up the long, clear indoor areas would be good. I remember from Tunisia hanging fabrics and ornate lanterns were the thing. Thank you for this!
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Thank you for your contribution.
Perhaps you could add in some clutter, a few dirt patches, shrubs, large rocks and stones etc to break up some of the angles?
It's especially noticeable on the outside view as the straight walls meet the straight ground at perfect 90 degree angles.
I love the way this comes together. Very nice work.
Looking at the pictures, some paintings on walls and things to break up the long, clear indoor areas would be good. I remember from Tunisia hanging fabrics and ornate lanterns were the thing.
Thank you for this!