Skyrim Special Edition
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TheNamesiz

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TheNamesiz

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23 comments

  1. Chrisfanner
    Chrisfanner
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    Pretty good, sucks that you can't add furniture. I'd imagine it has something to do with them being flagged as static objects that would cause the cam to clip through walls as well.
  2. Fox123qwe
    Fox123qwe
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    • 0 kudos
    needed video
  3. criszeusodeus
    criszeusodeus
    • supporter
    • 1 kudos
    extremely grateful
  4. FearThalass
    FearThalass
    • supporter
    • 16 kudos
    Wow you're a freakin life saver
    Completely underrated
    The implemented fading has been breaking my immersion with alternate conversation camera for far too long
    1. criszeusodeus
      criszeusodeus
      • supporter
      • 1 kudos
      Same thing here haha, this mod should be a requirement for the alternate camera mod lol





  5. Keltarion
    Keltarion
    • supporter
    • 11 kudos
    Аuthor, you must delete more nasty collisions! For example fences, railingstrees, trees, chairs.
  6. kingslegendary
    kingslegendary
    • member
    • 1 kudos
    still getting tree colisions with it
  7. marlofury
    marlofury
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    • 0 kudos
    DO U HAVE VID FOR THE MOD?
  8. ServalKhajiit217
    ServalKhajiit217
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    • 27 kudos
    1. Dregenerate
      Dregenerate
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      • 4 kudos
      Fixed body collision has nothing to do with camera collision and is an entirely different thing
  9. Jack2527
    Jack2527
    • member
    • 2 kudos
    This mod is great! I miss having collision on walls and doors and this fixes just that, thank you so much!

    I also have a request if you are in the mood. would it be possible to include chairs? My smoothcam preset is not friendly with them and I get caught up!

    And thank you again for your amazing mod <3
    1. TheNamesiz
      TheNamesiz
      • supporter
      • 6 kudos
      I tried, but couldn't manage to disable chairs sorry :(
    2. Jack2527
      Jack2527
      • member
      • 2 kudos
      Awh, thank you for trying though!
  10. jnstudi
    jnstudi
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    • 2 kudos
    You should keep the collission on doors, if you have the camera far enough, when you enter a cell that has a door, the camera will clip thru it and you will see the outside instead of of the inside of the cell.