Not sure if it was this mod (although this is the only Miraak mod I have installed), but Miraak was constantly regenerating health every time he took damage. Not like the absorbing the dragon soul regen ability he has, but literally regening health after every hit. By the time he dashed across the arena, all the damage I had done to him would be nullified.
it's not that i don't like mods like this, it's that i hate that damn boss fight, i still have to fight him with baby hands even with this mod and i still run into that dumbass bugthesda bug that keeps Miraak stuck in his ethereal prison, and i have tried using console commands to fix this damn ending, i'm still surprised after all these years nobody has turned this fight into something else less buggy as hell.
i remember thinking years ago, that this fight needs to be overhauled completely, like instead of him doing his invincible status via the ethereal deal, he uses some kind of shout to mirror himself into 3 versions of himself so you defeat his mirrors and once you kill the last one, suddenly he's killable again.
that would be nice wouldn't it? he wouldn't have to get stuck in retardation mode and you can actually beat him.
Some people here have been asking for a quest that marks and tracks the priests alongside this (like how Defeat the Dragon Cult goes alongside Cult of the World Eater) - to that end, I am pleased to present:
I like the idea of this mod. If I kill Vahlok, Then maybe I won't have to resort to only fighting Miraak with only a wooden sword. (I found out the hard way, if you kill him too quickly, the quest bugs out and you're left stranded on that platform that you fight him on.)
Can you make it a quest? No markers, I still want to find them organically, just flavor text that pops up when we kill a Dragon Priest letting us know he's been weakened or strengthened.
I think this mod is breaking something. I killed Dukaan and Zahkriisos, and Miraak keeps healing past his maximum health whenever I land a hit against him. Photo
a really cool feature to add into this mod would be for every soul he steals from you it adds 100 to his hp mp sp, i know its unrelated but theres another mod out there that adds that for every soul you get so itd be really cool if miraak conversely did that as well.
How do the mods interact more specifically. As I understand it, the process to make him a follower basically skips having a proper fight against him. (which would defeat the purpose of this mod)
due to the way the spid file works (as the MA stated it does affect follower Miraak i think because it's technically the same Miraak) it would apply the buffs and debuffs to Miraak (regardless if you fight him or not) basically making his final stats (should you kill all 4 acolyte priests like most players will) +25% magic resistance, +1000 health, +75% fortify destruction, +25% fortify one handed (i didn't add his vanilla stats whoops so at his strongest level (150 he levels 1.1 to the player) he already has Health: 1754, Magicka: 809, Stamina: 622 (so by pure stats alone for a level 150 boss he's pretty weak (and it only gets worse the further down you go his lowest level 35 is honestly pretty pathetic with a mere 747 health, 378 magicka, and 335 stamina now for a normal enemy this would be ridiculous but for a boss its just pathetic (and as a follower that doesn't level 1 to 1 with the dragonborn is even more pathetic)) perks: Augmented Shock (Rank 1), Respite, Bladesman (Rank 1), Critical Charge, Magic Resistance (Rank 1) (which only confers a 10% magic resistance hardly even makes a difference even if you are underleveled), Fighting Stance, Savage Strike, Recovery (Rank 1) (25% magicka regen), Extra Damage 2, Reduce Damage (these last 2 are unique perks only available to NPCs extra damage 2 doubles his damage (as far as i can tell he doesn't use the version that only applies to the player uesp didn't list him in the column for either the player only or the one that can affect other NPCs despite listing it on his actual entry page) while reduce damage cuts his damage by 1.5x (but only against dragons))skills: Speech, One-handed, Heavy Armor, Alteration, Destruction, Restoration (and yes his shouts are much shorter than the players to begin with i think he shout 50% faster than the player)) as killing the other 3 remove the buffs already added by default not a bad deal for a follower ok i'm understating this makes him more powerful than literally any other follower in the game (though you could forgo the other 3 dragon priest masks if you don't mind your collection being incomplete in most mod added homes and make Miraak even more powerful i'll let you do the math if you only kill Vahlok) and in fact this mod actually really helps with roleplaying that mod as well punishing you for killing your partner's allies
oh and this is on top of what you can select in the mcm for miraak follower (so potentially water walking better sneak (as his armor makes less noise) force within, fire within, dragonborn force, frost, and/or flame, and 2000 extra carry weight)
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i remember thinking years ago, that this fight needs to be overhauled completely, like instead of him doing his invincible status via the ethereal deal, he uses some kind of shout to mirror himself into 3 versions of himself so you defeat his mirrors and once you kill the last one, suddenly he's killable again.
that would be nice wouldn't it? he wouldn't have to get stuck in retardation mode and you can actually beat him.
Destroy the Acolyte Priests!
(I found out the hard way, if you kill him too quickly, the quest bugs out and you're left stranded on that platform that you fight him on.)
Photo
EDIT: I'm wrong, my SPID does effect that Miraak too. Enjoy!
oh and this is on top of what you can select in the mcm for miraak follower (so potentially water walking better sneak (as his armor makes less noise) force within, fire within, dragonborn force, frost, and/or flame, and 2000 extra carry weight)