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Siberpunk

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Siberpunk

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  1. Siberpunk
    Siberpunk
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    Update 2.0.3
    - Brighter lighting for the interior of the house, closer to vanilla brightness.
    - Forwarded a USSEP change - the location data for an exterior cell
    - New patches added!! - Farmhouse Chimneys, Holds the City Overhaul, and Lawless - A Bandit Overhaul. Tweaked ClefJ's Morthal and Mihail's crows patches.
    - Safe to update

    You can test this mod with the following console commands:
    "setstage ENVHroggarsHouseControlQuest 10" - beginning of rebuild
    "setstage ENVHroggarsHouseControlQuest 20" - partial rebuild state
    "setstage ENVHroggarsHouseControlQuest 30" - finished state

    Thanks for checking out my mod, enjoy!
  2. Siberpunk
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    Please note the COTN Patch is for the latest update to COTN - Morthal (v 1.2). If you're using the previous version of that mod you can use the old patch collection under 'old files.'
  3. mnemonicmonkeys
    mnemonicmonkeys
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    I love the Environs mod series, but between the patching for the mods Finding Helgi... and Laelette - A Laid to Rest Overhaul and The Great Cities of JK's North and the potential risk of Eisa dying earlier in the game, I feel like it'd be best for me to skip this one
  4. ProfessorM101
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    Can potential dark face bugs be solved via appropriate load order changes? I usually find that if I load mods like these before the NPC overhaul, there's no problem.
    1. mnemonicmonkeys
      mnemonicmonkeys
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      You should be able to use EasyNPC to avoid it as well
  5. mikiep1031
    mikiep1031
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    If I kill Eisa and then install this mod will she appear in Morthal at the house soon
  6. DarXhul
    DarXhul
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    Your textures look nice.
    Is there All-in-one anywhere?
    To lazy to download everything manually one after another.
  7. bakudankyo
    bakudankyo
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    do this eisa from this mod overwrite PANs NPC?

    if so.. is there any possibilities that...we keep the PANs?
    1. HorrorBiz77
      HorrorBiz77
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      +1
  8. Spartan1337de
    Spartan1337de
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    does fortified morthal work with this?
  9. mareroja84
    mareroja84
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    Hello, is this compatible with Capital of Hjaalmarch?
  10. DarthDonut117
    DarthDonut117
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    Fantastic mod. Totally not writing this edit to cover up the fact I didn't read the description.
  11. DracheKonigen
    DracheKonigen
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    Any chance this can be patched with Merchants Of Skyrim? Or is it an inmate incompatibility that cannae be overcome? Still pretty new to some of this, I'm not trying to be demanding or anything. Thank you for the great mods!
  12. SassiestAssassin
    SassiestAssassin
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    Just on the off-chance anyone has an issue like mine:
    If you're using the most up-to-date version of CotN: Morthal, be sure you aren't using 'Rob's Bug Fixes - COTN Morthal.'

    It is no longer needed and will cause a CTD with the CotN patch for this mod
    1. Rabefluch
      Rabefluch
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      Thank you for this!! I could not for the life of me figure out why I was getting CTDs and turns out I still had Rob's Bug Fixes lying around in my load order.