Every asset in this mod belongs to Warner Bros. Entertainment Inc, Warners Bros. Games, WB Games Montréal and NetherRealm Studios. This mod is not to be reused or re-uploaded anywhere under any circumstance without WB's consent. Patches that do not contain assets are not required to seek permission. Patches that contain assets must ask for explicit permission. Donation points cannot be enabled for any patches made.
File credits
Warner Bros. Entertainment Inc Warners Bros. Games WB Games Montréal NetherRealm Studios
Donation Points system
This mod is not opted-in to receive Donation Points
The skirt's HDT physics were completely remade by tatururutia. Its movement is now perfectly smooth, and flows like a skirt actually should.
Version 1.2
Added a hood and mask. Black versions are included as well. These items belong to Skarlet from Mortal Kombat 11, which were (again) ported with permission from WB Games. Talia doesn't have a hood or a mask for her armor in Gotham Knights, so Skarlet was the only other character that aesthetically made sense to me. Considering MK11 is a WB game, this still falls within my permissions (which I had double-checked with WB Support before updating this).
Increased armor stats by at least 30%.
The scabbard will no longer move as if it's attached to your right arm, and will instead remain still on your back.
This adds Talia al Ghul's armor from Gotham Knights. Torso, mask, hood, gloves, boots, skirt, armor plating and throwing knives are all modular. A black version of the outfit is included as well.
All items can be crafted at the blacksmith forge, and all items can be tempered. Plugin is ESL flagged. Faster HDT-SMP is required for the skirt to work. Compatible with all bodies, including vanilla.
CREDITS
Warner Bros. Entertainment Inc Warners Bros. Games WB Games Montréal NetherRealm Studios tatururutia for adding HDT-SMP physics to the skirt and writing the xml file