Skyrim Special Edition

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vurt

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vurt

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199 comments

  1. Kyndra72
    Kyndra72
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    I've made a patch for Radun Castle if anyone needs it, here you go. :)
  2. DannyDaensen
    DannyDaensen
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    For anyone having an issue with purple leaves on the bent pines:

    For me it was the mod 4k parallax treebark overwriting the textures of bent pines and therefore lead to purple leaves. Make sure that bent pines wins any conflicts with 4k parallax treebark (or even similar mods).

    Enjoy!
    1. LordDirtnap
      LordDirtnap
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      Thanks for this!
  3. NeonKatze16
    NeonKatze16
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    Can someone make billboards for this? Or some kind of premade LOD?
    My modlist is very big and DYNDOLOD doesn't work anymore, it just gives up and gives me an error message that when I google it, nothing comes out (this of course has nothing to do with this mod and is something entirely else!!!)

    Please someone do this :(
    1. MonkutPaik
      MonkutPaik
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      +1
  4. elbongwater
    elbongwater
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    Hey Kyndra72 o/.
    I've made a patch for mossy bark on your beautiful pines, and I was wondering if I could have permissions to upload it as a patch. Thanks :') 
    1. MonkutPaik
      MonkutPaik
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      😍
  5. AlysonTG2019
    AlysonTG2019
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    Is this compatible with Camp Argentum?  Cause I'm getting 2 trees from this mod blocking soldiers from entering a tent in the middle of the camp who's entrance is literally a hair away from one of the trees.
    1. vurt
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      just go into the console, click tree(s) enter disable. Save game, never have to do it again. 
  6. ACWarrior97
    ACWarrior97
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    Thank you! 

    I have a problem with Dyndolod. Is there any specific config for this mod to be use for Dyndolod? Cause I can see the distant LODs, but as soon as I approach to the trees, they dissapear.
    1. vurt
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      if they disappear maybe you didn't activate the .esp in the load order. 
  7. Garymmorris5976
    Garymmorris5976
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    Just wondering ok to change the record flag to ESL? as its only has 20 records headers & this has zero conflicts & SSEEdit is showing good to go.

    Edit: ESL can be used for light mods like textures that that need an esp(packed) or small mods that aren't script heavy, plugin ID limit 255 its a way to bypass the limit of 32bit ID limit .I only chance record flags for mods like this but most mods that use patches now have them in this form but you should keep the main mod as an ESP (ESP have no flags) as it mite be updated SSEdit can filter mods to be flagged ESL but some mods go over the file limit & shouldn't be compressed mods that edit interior cells or masters is a no no.

    In a nutshell ESL save space but can only handle just over 2040 records this mods has 20, I don't like to merge mods(can be problematic) to save plugin space I think with Engine Fixes installed this bypass you can have 1,700+ESL plus 250 esp.

    Vurt Thx for your wonderful mods... : )



    1. vurt
      vurt
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      i have no idea what that does or what ESL is, sorry.
    2. zeknapain
      zeknapain
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      .esl is plugin type like .esp but it doesn't count towards the 255 limit.. otherwise refered to as "featherweight" plugin...
    3. TacoDoppler
      TacoDoppler
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      The xedit script says it's safe to make into an esl using creation kit. So I did that and will be re-generating lods. Will report back.
    4. LordNecross
      LordNecross
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      I noticed it won't let me save it as an ESL. Says it can't be saved due to a reference. Hopefully someone figures a solution, would be great for minimizing load order impact.
    5. shiholude
      shiholude
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      I think that the LOD regens have me concerned here. However, if on a new game, it should work fine, yes?

      I'm going to try this. I need to free up slots for other mods that cannot be converted.
    6. steveley
      steveley
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      How did it go with the compact/flag? Any issues?
    7. HamsterSensei12
      HamsterSensei12
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      I've used this after compacting and flagging ESL (i.e. turning into an ESPFE) with no issues.
  8. mcsohicks
    mcsohicks
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    DyndoLOD has never worked for me sadly.
  9. MattyT85
    MattyT85
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    nvm, fixed.
  10. ElHefeSuprem0
    ElHefeSuprem0
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    Immersion has many aspects, but personally, this mod takes immersion to an entirely new level ...
    It is the only one that can fill my lungs with that delicious twang of frosty air while sitting in an insulated study.
    Well done.

    Endorsed.  Kudos.  Gratitude.
  11. LogicZero420
    LogicZero420
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    Does the main file include the navmesh fixes as well?
    1. vurt
      vurt
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      Doesn't look like it no..
  12. knightradiant2
    knightradiant2
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    Ignore. It was another mod referencing this one.