Changelog: - Implement inn locations exclusion in MCM
You no longer need to use xEdit or another mod to fill your list of excluded inn locations.
If updating the mod during your playthrough, please wait outside for the innkeeper dialogue and carriage NPC to reset. Do not remove a mod when you added one of its locations in the exclusion list. First clear the list in the MCM, then uninstall the other mod.
I am not a native English speaker, so if you know how to improve the lines of WCI to make them sound more "natural and immersive", please hit me up.
From these 25 scripts, there is only 1 which involves some logic: WCIQuestScript.psc. If you check the source code of this file, you will notice it only performs some logic on specific events, and the performance cost is close to 0.
This mod is awesome! High compatibility compared to a lot of other mods that improve carriages.
EDIT:
Seems like using command "addfac 0005091B 1" can allow other NPCs to also offer the carriage waiting service! This is great for mods that add settlements where you can recruit people to become stewards/innkeepers (like Hjertesten Hall).
Hi! I love using this mod, and I'll never remove it from my modlist, nevertheless, I only have a few destinations showing. For instance, I can't fast travel to Whiterun or Ivarstead from none of the inn to another. Can you help me? Thanks in advance!
- Has this always been the case or was the mod perfectly working before? - Did you check that you don't have any excluded locations in your MCM? - Can you talk to a carriage driver from the base game and check if you have access to all the locations?
I'd start by disabling any other "Fast Travel / Carriage / Ferry" mod, then re-installing this one (fresh) and then starting a new "test" game. Using Alternate Start to give yourself the Lakeview Manor home w/ carriage/driver helps a lot for starting a fresh game to test things quickly.
For "Travel/Ferry Boat/Carriage", I'm currently using this mod + these 2 other mods, with no issues at all (except the prices are too high and I want cheaper - ha).
More Carriages - Fast Travel Improvement https://www.nexusmods.com/skyrimspecialedition/mods/71135
More Ferries - Fast Travel Improvement https://www.nexusmods.com/skyrimspecialedition/mods/73363
Very high odds it has nothing to do with this mod and an issue with another mod and things loading in whatever you travel too. A very fast way to test would be: 1. Disable all mods except base ones (SKSE64, The Script Extender, something like "Live Another Life", etc). 2. Start a brand new game (if using Live Another Life - chose 'patron at an inn') 3. Make a save game inside the Inn. 4. Try to fast travel to the same location that gave you a CTD 5. If that works without issue then exit the game, start re-enabling mods in a groups of 10 (or whatever you can track). 6. Launch Skyrim, go back to step 4. Keep repeating until you hit the CTD again. Fine tune and narrow down to the exact mod that's really causing the problem.
I've used this mod in multiple game runs, and with completely different mod loads, without ever having an issue myself. Good luck.
1.3 worked when I first installed, but then after some hours of play the dialogue option stopped showing up on inn keepers.
I opened up xedit and deleted one of the dialogue conditions checking "showInnkeeperDialogue", and the mod started working again.
The deleted condition check was gating "Of course. Let me know if you want anything [...]". This then allowed the regular dialogue option to appear on inn keepers "May I wait for a carriage in your inn?" It would seem something, over time, might go wrong with calculating showInnkeeperDialogue?
So the locations listed in the MCM, they're inns where you can toggle the carriage driver event? but not all those places have inns, like Shor's Stone or Darkwater Crossing.. or are they destinations that you can disable?
Is it just me, or does this mod not work at all? I talk to the innkeeper and nothing happens. I even tried waiting, no carriage driver showed up.
EDIT: I did not understand how the mod works. After speaking to the innkeeper about waiting for a driver, you have to sit down somewhere in the inn. It works just fine.
111 comments
Changelog:
- Implement inn locations exclusion in MCM
You no longer need to use xEdit or another mod to fill your list of excluded inn locations.
If updating the mod during your playthrough, please wait outside for the innkeeper dialogue and carriage NPC to reset.
Do not remove a mod when you added one of its locations in the exclusion list. First clear the list in the MCM, then uninstall the other mod.
I am not a native English speaker, so if you know how to improve the lines of WCI to make them sound more "natural and immersive", please hit me up.
Endorsed!
But 25 scripts. Maybe you have solution to make it less?
EDIT:
Seems like using command "addfac 0005091B 1" can allow other NPCs to also offer the carriage waiting service! This is great for mods that add settlements where you can recruit people to become stewards/innkeepers (like Hjertesten Hall).
- Has this always been the case or was the mod perfectly working before?
- Did you check that you don't have any excluded locations in your MCM?
- Can you talk to a carriage driver from the base game and check if you have access to all the locations?
For "Travel/Ferry Boat/Carriage", I'm currently using this mod + these 2 other mods, with no issues at all (except the prices are too high and I want cheaper - ha).
More Carriages - Fast Travel Improvement
https://www.nexusmods.com/skyrimspecialedition/mods/71135
More Ferries - Fast Travel Improvement
https://www.nexusmods.com/skyrimspecialedition/mods/73363
A very fast way to test would be:
1. Disable all mods except base ones (SKSE64, The Script Extender, something like "Live Another Life", etc).
2. Start a brand new game (if using Live Another Life - chose 'patron at an inn')
3. Make a save game inside the Inn.
4. Try to fast travel to the same location that gave you a CTD
5. If that works without issue then exit the game, start re-enabling mods in a groups of 10 (or whatever you can track).
6. Launch Skyrim, go back to step 4. Keep repeating until you hit the CTD again. Fine tune and narrow down to the exact mod that's really causing the problem.
I've used this mod in multiple game runs, and with completely different mod loads, without ever having an issue myself. Good luck.
I opened up xedit and deleted one of the dialogue conditions checking "showInnkeeperDialogue", and the mod started working again.
The deleted condition check was gating "Of course. Let me know if you want anything [...]". This then allowed the regular dialogue option to appear on inn keepers "May I wait for a carriage in your inn?" It would seem something, over time, might go wrong with calculating showInnkeeperDialogue?
Otherwise, I love the mod! Endorsed.
EDIT: I did not understand how the mod works. After speaking to the innkeeper about waiting for a driver, you have to sit down somewhere in the inn. It works just fine.