Skyrim Special Edition

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Sluia

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Sluia

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81 comments

  1. Sluia
    Sluia
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    A new version of WCI has been released (1.3).

    Changelog:
    - Implement inn locations exclusion in MCM

    You no longer need to use xEdit or another mod to fill your list of excluded inn locations.

    If updating the mod during your playthrough, please wait outside for the innkeeper dialogue and carriage NPC to reset.
    Do not remove a mod when you added one of its locations in the exclusion list. First clear the list in the MCM, then uninstall the other mod.

    I am not a native English speaker, so if you know how to improve the lines of WCI to make them sound more "natural and immersive", please hit me up.
  2. ryusaga999
    ryusaga999
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    Very Immersive, indeed.
    I hope for next update you could add cc home support for destination. Anyway, Thank you for the mod!
  3. flamingsora
    flamingsora
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    • 10 kudos
    any chance you will add nightgate inn to the list of inns this covers? its a base game inn but somehow not included.
  4. ItsRainmoon
    ItsRainmoon
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    • 3 kudos
    MCM doesnt showed up
  5. jtkb22222
    jtkb22222
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    most earned endorsement ever. absolutely god tier mod.
  6. archerbald
    archerbald
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    so.... skyrim uber?
  7. AeresTargarien
    AeresTargarien
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    This is a great mod to give back a bit of fun to a survival oriented modding list.
    I use CFTO and my Carriage costs are way higher. How can i increase the costs in this mod?
    1. Sluia
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      What do you mean by "way higher"? CFTO doesn't use vanilla prices?
    2. AeresTargarien
      AeresTargarien
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      Mmh. A Trip from Whiterun to Solitude costs around 300 gold. I thought this was caused by cfto.
    3. Sluia
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      Prices
      All prices can be customised using SSEEdit, but cannot be changed once you have made a save with the mod installed. Scroll down to "customisation" for instructions.

      Carriage
      Nearby location (within the same hold) - 40 gold
      Distant major city - 60 gold
      Distant minor settlement - 80 gold

      Ferry
      North coast/Solstheim - 50 gold
      Lake Ilinata/Lake Honrich - 30 gold (except Ilinata’s Deep)
      Icewater Jetty - 100 gold
      Ilinata’s Deep - 50 gold

      This is from CTFO description. There is for sure another mod increasing your prices. But anyway CTFO probably uses some custom variables to set the carriage prices. Your only option is to open SSEDIT and modify the game default values manually, or use a mod (there might probably be one).
    4. AeresTargarien
      AeresTargarien
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      Thank you Sluia for clarification. I guess its one of the economy mods. I will use ssedit to change the costs.
  8. airfirers123
    airfirers123
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    Hello. Do really love your mods, I downloaded it all , in my mods loader. Its too immersives.
    Keep it up !!!
  9. Vaillp
    Vaillp
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    Hello, I love this mod. It fit perfectly in a survival mod list, but I have a question : Why force us to sit on a chair to trigger the NPC driver appear ?
    Why not just SpawnCarriageDriver just after the dialog with the innkeeper ?

    Thanks for your mod. It's wonderfull !
    1. Sluia
      Sluia
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      I tried to make it kinda "immersive" by forcing the player to wait for a driver. In a "realistic world" a driver would not always be present or appear when you enter an inn.

      I guess both options are correct, just a matter of preferences.
  10. Axtray
    Axtray
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    Hello, if I want to increaste the value of the carriage, what do I need to change in xEdit?
    1. Sluia
      Sluia
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      The values are : carriageCost, carriageCostSmall and carriageCostHouse if I remember correctly.
      You can also use an economy mod to increase these costs.
  11. Sappy18
    Sappy18
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    Hi, I am on Skyrim 1.5.97. I installed your mod, but the dialogue option to wait doesn't seem to appear. I tried this out in Riverwood's Sleeping Giant Inn, any idea whats up?
     
    1. Sluia
      Sluia
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      Hi.

      - Are you using SKSE and SkyUI? If so, check that the mod menu appears in your MCM panel.
      - If the MCM is loading, then can you try on a new game?
      - If you know how to activate papyrus debug mode, can you check that the line "WCI: script has been initialized (OnInit)" is in your logs?