This page was last updated on 02 October 2023, 3:54PM
Changelogs
Version 1.3.1
Packaged faceGen stuff again, since one of the files inside the BSA was corrupted. Now I'm only using loose files
New game not required if updating from >= 1.2
Version 1.3
New game not required if updating from 1.2!
Add "Give default clothes" option, as a workaround for the "mercs using clothes instead of armor" issue
Don't use deleteWhenAble to delete merc dead bodies. This makes the mod not hold stacks if everyone is dying, but bodies should be handled by some other mod
Possible fix for Emissi losing equipment given to him (yeah, he's trying to be less clumsy and apologizes for it)
Version 1.2
"Order spell" for mercs: give basic combat orders, like "hold target position", to melee, ranged or special ranged mercs
Define Emissi's combat behavior by talking to him ("If you get into combat...")
"Dismiss all mercs" option
New game required!
Version 1.1
Armor/weapons are now picked randomly among the ones in Emissi's inventory: heavy armor for melee, light armor for ranged... but ranged mercs can use heavy armor too if that's the only type available
Other items can also be set to not have a 100% chance to be provided (this might help with armor and weapons from mods)
Mercs regenerate health over time (there's an option to disable that)
It's possible to give items to mercs you've already hired... but you still can't take them back