I noticed a bit of an issue with JK's skyrim and these textures, it makes the walls puts reachmoss01 on the walls in some places, and since this texture is also provided in your mod, it totally looks out of place, like there is a moss floor on the wall, the edges are super sharp and obvious as well.
Does anyone know if any of MD's landscape mods (particularly the recent parallax ones), come with its own blended road meshes? If there is (like Skyland/Tamrielic's bundles), then I save my load order from installing RBR and its necessary patches.
No need for meshes complex parallax will use pretty much whatever it sits on including blended roads (I use that mod) darker is pushed down lighter is higher as to fill gaps and help with UV seams like a filler basically.
If you mean the actual stone paths that's (road01reach01.dds road01reach01_n.dds) you can use pretty much any texture you like as they use different file paths landscape> roads you can pop it in there and a number of the textures are cloned around maps and mixed into each other.
Complex parallax textures can be used with or with out parallax active in game.
anything you want, I don't really have a preference lol. I tend to find things from different mods and mash them together for a look I personally like. It's easy to do
At this early stage and that includes ENB complex parallax Binary (Beta many updates) it best to keep things separate and update and tweak them as thing move along as the whole AOI would need to be updated every time.
At the end of the day whatever is best for the mod author is best for us all. : )
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Install this last should it should be good to go.
Complex parallax textures can be used with or with out parallax active in game.
At the end of the day whatever is best for the mod author is best for us all. : )
I would like to, yes.