Skyrim Special Edition

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MystiriousDawn

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MystiriousDawn

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22 comments

  1. greensmith
    greensmith
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    I noticed a bit of an issue with JK's skyrim and these textures, it makes the walls puts reachmoss01 on the walls in some places, and since this texture is also provided in your mod, it totally looks out of place, like there is a moss floor on the wall, the edges are super sharp and obvious as well.
  2. andrewhahalee
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    Does anyone know if any of MD's landscape mods (particularly the recent parallax ones), come with its own blended road meshes? If there is (like Skyland/Tamrielic's bundles), then I save my load order from installing RBR and its necessary patches.
    1. Garymmorris5976
      Garymmorris5976
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      No need for meshes complex parallax will use pretty much whatever it sits on including blended roads (I use that mod) darker is pushed down lighter is higher as to fill gaps and help with UV seams like a filler basically.

      Install this last should it should be good to go. 
    2. andrewhahalee
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      In that case, does any of his mods retexture roads then? (Just for consistency's sake)
    3. Garymmorris5976
      Garymmorris5976
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      If you mean the actual stone paths that's (road01reach01.dds road01reach01_n.dds) you can use pretty much any texture you like as they use different file paths landscape> roads you can pop it in there and a number of the textures are cloned around maps and mixed into each other.

      Complex parallax textures can be used with or with out parallax active in game.
  3. jimb111
    jimb111
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    Hello, may i ask what architecture mods you would recommend to go along with your parallax landscapes? Thanx!
    1. MystiriousDawn
      MystiriousDawn
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      anything you want, I don't really have a preference lol. I tend to find things from different mods and mash them together for a look I personally like. It's easy to do
  4. Ozul02
    Ozul02
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    would be nice to see an aio pack for these textures, for convenience sake, or maybe we're just lazy :)
    1. Garymmorris5976
      Garymmorris5976
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      At this early stage and that includes ENB complex parallax Binary (Beta many updates) it best to keep things separate and update and tweak them as thing move along as the whole AOI would need to be updated every time.

      At the end of the day whatever is best for the mod author is best for us all. : )
  5. FriedChicken99
    FriedChicken99
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    what is performance cost of using parallax meshes
    1. MystiriousDawn
      MystiriousDawn
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      There's no meshes in this mod
  6. Duvior
    Duvior
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    Beautiful textures 
  7. FLASHGORDON188
    FLASHGORDON188
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    looks great only a matter of time till you make a AIO
  8. Legio64
    Legio64
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    I just discovered your profile and downloaded all your texture replacers after trying just one, stellar work. Thanks for sharing your work with us!
  9. RumblestrutPig
    RumblestrutPig
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    As with the other comments, excited for an AIO. Do you plan on doing your caves and mines with parallax this time, and/or imperial forts and dungeons?
    1. MystiriousDawn
      MystiriousDawn
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      I can plan all day, will it happen? Eeeeehhhh xD

      I would like to, yes.
    2. RumblestrutPig
      RumblestrutPig
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      :D
  10. MystiriousDawn
    MystiriousDawn
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    Alright, I believe this is the last one. I'm going to take a break for a bit, and piece together the AiO. 
    1. Garymmorris5976
      Garymmorris5976
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      Thanks for all your hard work so far much appreciated. : )
    2. rurounin
      rurounin
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      Excellent work as usual.