The SPID-list will distribute the NFF Ignore Token coin to followers that run with a custom AI (hey, they have their own brain...)
When requesting that a follower should be added it would be nice if you could post the link for them on Nexus.
If you want to help, and are sure that you are using/have a follower with a TOTALLY CUSTOM AI (as in not using the vanilla follower framework): - Open the ESP/ESM/ESL for the follower in xEdit - Supply with the NPC "Name" and "EditorID" (found under 'Non-Player Character (Actor)' in the left side panel)
Please note that this is work in progress, and I'll add followers to the SPID-ini as soon as I'm made aware of them. Eg. if you find/know of a follower with custom AI and think it should be included, post a comment or file a request in the bugtracker (bugtracker is preferred).
It might take a few days before I get around to adding them, as real life work and activities comes first.
For Onean Reborn and Altair Reborn. I had some chat with the author because they have some dialogues which implies features for them, and he agreed to include them to this list. ; Follower Onean Reborn ; https://www.nexusmods.com/skyrimspecialedition/mods/145253 Item = nwsIgnoreToken|Onean|FOAAOnean Item = nwsIgnoreToken|Altair|FAAAltair
hey so i have a problem and it's driving me crazy, if i recruit a follower with the token they work perfectly but if i recruit a second follower with a token the first one get's imported to NFF automatically even tough they still have the token, anyone know why TF is this happening ??
Nether's Follower Framework Changelogs Version 2.8.6b
Installer/System:
- Misty Skye support removed by mod author request per it's ability to affect/create outfits. The MA feels that some features of NFF may interfere with Misty's mechanics in such a way that it causes (actual or potential) issues with the character. Further, as some users have cited NFF as to what they have decided to be a probable cause in difficulties with Misty's new quest content, I concur that the best course of action is to completely eliminate direct support with NFF. Misty and Summer (for consistency) can no longer be imported into NFF or use it's features. This may be revisited at a future date, but it's best to exclude the mod at this time, which also gives the MA the ability to handle current issues without NFF being cited as a contributing factor.
Sure - you might have to tell them to stop teleporting on top of you. (Seriously: That issue is not related to this mod - sounds more like you have a mod that makes them do it).
NFF has a whole plethora of settings that can be adjusted either for all followers or specific settings per follower. This includes, but is not limited to: - where they can sandbox (locations) - how long they should wait before sandboxing - generic avoidance-distance - furniture interactions (workbenches, grindstones, smithies, cookingstations etc) - riding support - defined combat classes - ... and a lot more ...
In short: You can adjust more or less anything related to the follower behaviours, as long as they DO NOT RUN A CUSTOM AI. In which case you would need THIS mod that puts a NFF Ignore Token into their inventory.
If you've messed up the settings, reset the settings and redo the parts that you feel is needed.
TL;DR: Read the actual NFF documentation, AND stick your nose into the NFF settings. Most (if not all) options are more or less all explained in detail in the MCM configuration.
355 comments
When requesting that a follower should be added it would be nice if you could post the link for them on Nexus.
If you want to help, and are sure that you are using/have a follower with a TOTALLY CUSTOM AI (as in not using the vanilla follower framework):
- Open the ESP/ESM/ESL for the follower in xEdit
- Supply with the NPC "Name" and "EditorID" (found under 'Non-Player Character (Actor)' in the left side panel)
Please note that this is work in progress, and I'll add followers to the SPID-ini as soon as I'm made aware of them.
Eg. if you find/know of a follower with custom AI and think it should be included, post a comment or file a request in the bugtracker (bugtracker is preferred).
It might take a few days before I get around to adding them, as real life work and activities comes first.
Thank you!
NFF ruins her script to use unarmed only pls and ty
if it's not listed, it's not implemented (yet). Feel free to create a tested Item-definition so that it can be included.
; Follower Onean Reborn
; https://www.nexusmods.com/skyrimspecialedition/mods/145253
Item = nwsIgnoreToken|Onean|FOAAOnean
Item = nwsIgnoreToken|Altair|FAAAltair
Probably, you'll need to uncomment lines for The Erotic Adventures of Misty Skye,
any idea how to keep my companions from continually teleporting on top of my character
(Seriously: That issue is not related to this mod - sounds more like you have a mod that makes them do it).
This includes, but is not limited to:
- where they can sandbox (locations)
- how long they should wait before sandboxing
- generic avoidance-distance
- furniture interactions (workbenches, grindstones, smithies, cookingstations etc)
- riding support
- defined combat classes
- ... and a lot more ...
In short: You can adjust more or less anything related to the follower behaviours, as long as they DO NOT RUN A CUSTOM AI.
In which case you would need THIS mod that puts a NFF Ignore Token into their inventory.
If you've messed up the settings, reset the settings and redo the parts that you feel is needed.
TL;DR: Read the actual NFF documentation, AND stick your nose into the NFF settings.
Most (if not all) options are more or less all explained in detail in the MCM configuration.