So many designs that were supposed to remain on a private server and not be uploaded to any other site. Sad how many people can't keep simple promises anymore.
It looks great, but I have some serious concerns about the complete set size... Does it even run on the SE without big impacts? As I know: Too much vertices can ruin everything. And may you should write down, if it works, which GPU and CPU you need after all for your Mods. (I know that my GPU would crash in the SE/AE section with some of this big sets installed - LE refuses at all that amount of vertices, and I have like seen in the first line, also a concerns that this applies too to the SE/AE Skyrim.) --
E: The vertices are not really my concerns, I think, I got a way how to circumvent it. LE as ref. is able to load on max. vertices on body, feet and hands over 85k vertices without really impact on (now I really think it's not so crappy as I thought) my GT610. I tested it not really actually, but it should have less impact on SE then, since it has a better modern OS support and uses the res of your PC better than the LE. So I think in conclusion, that the SE could handle even 150.000 vertices at once for a single set, but I'm maybe too optimisitc. I can open and backport it for the vertices counting, since my NifSkope doesn't love SE, albeit it reads the SE nif files.
E2: 230.000 vertices? Serious? I think even the half amount of these vertices would be enough for a accurate shapeshift. To my thoughts about LE's max. vertices load at one time: Probably exact the half of 250.000, but I'm doubt this really.
False. Both settings works on LE. Yes, the CK allows me to prewiev the Armor, seems, that even LE can handle a quarter Million vertices for a single Armor set! Never expected this! It does work, and I never thought of it. If Ashtoreth reading this: Yes, I was suspecting here ha huge impact, but no, it works. Have you may a Idea how big the max. Vertices count is? 230.000 Vertices are roughly 7MB/10MB in the LE CK, so I can only guess it. Textures doesn't have a impact in the CK. I had concerns through my GPU, but now they are gone.
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E: The vertices are not really my concerns, I think, I got a way how to circumvent it. LE as ref. is able to load on max. vertices on body, feet and hands over 85k vertices without really impact on (now I really think it's not so crappy as I thought) my GT610. I tested it not really actually, but it should have less impact on SE then, since it has a better modern OS support and uses the res of your PC better than the LE. So I think in conclusion, that the SE could handle even 150.000 vertices at once for a single set, but I'm maybe too optimisitc. I can open and backport it for the vertices counting, since my NifSkope doesn't love SE, albeit it reads the SE nif files.
E2: 230.000 vertices? Serious? I think even the half amount of these vertices would be enough for a accurate shapeshift. To my thoughts about LE's max. vertices load at one time: Probably exact the half of 250.000, but I'm doubt this really.
If Ashtoreth reading this: Yes, I was suspecting here ha huge impact, but no, it works. Have you may a Idea how big the max. Vertices count is? 230.000 Vertices are roughly 7MB/10MB
in the LE CK, so I can only guess it. Textures doesn't have a impact in the CK. I had concerns through my GPU, but now they are gone.