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- Markarth Fixed AF
Markarth Fixed AF
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Version1.4
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- Manual
File information
Last updated
Original upload
Created by
GGUNITUploaded by
GGUNITVirus scan
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Activity logs
This page was last updated on 30 January 2024, 6:45PM
- Changelogs
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Version 1.4.1
- Reworked both missing doors so everything is more consistent
- Now includes all Majestic Mountains meshes.
- Added some vertex colour back to a few rock meshes when it was making sense or looking better (long story short when rock isn't fully painted black) and not connected to bigger cliffs
- Improved a few more meshes. Not much left actually.
- Also cranked both temple and Guards tower roofs env maps up a bit.
- (Quick update) fixed a broken entry in the mod's FOMOD, parallax variant of Cidhna Mine mesh wasn't installed correctly. Do not bother updating if you're not using that one.
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Version 1.4
- Added a FOMOD to make install process a bit easier
- Added multiple variants with comparison screenshots, main entrance, keep entrance, Mine entrance, market bridge and inn.
- Improved environmental mapping on many metal parts not relying on actual dwemer metal textures but architecture textures instead
- Fixed a few broken meshes models to fix some vanilla gaps or floating stuff
- Fixed Nepos house moss, wall moss has now no alpha but ground one does.
- Reworked Mill base (the forge) mesh with improved and fixed UVs as well as different texture allocations
- Reworked the player house balcony with better UVs
- Reworked some bridges UVs so stoneworks look less weird
- Improved both Apoth and Mill stairs stone texture consistency
- Improved slightly the market bridge post model and added a few more polys.
- Fixed wrong textures and UVs in both Understone Keep and Ruins entrances
- Updated normals and tangents in Hall of the dead entrance mesh to fix most dark spots
- Fixed Arnleif stairs UV previously broken
- Improved some columns bottom part and switch vanilla textures with more consistent ones and misplaced patterns with more consistent ones
- Improved some trims with better textures and details
- dded environmental mapping one missing Temple metal trim
- (ninja update) Fixed one environmental map
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Version 1.3
- Removed alpha moss to hide a gap in Markarth inner city
- Fixed Markarth Cliff 03 clipping in the MM version
- Fixed alpha on rock meshes that was making them a bit transparent in vanilla game
- Reworked both vanilla and MM mine/warrens meshes to help with texture packs compatibility. I only tweaked UVs so transitions look smoother but didn't mess with normals.
- Replaced Warrens Markarth alpha rock with moss, it just looks better.
- Improved the left part of the Mine entrance mesh UV to make it stretch less like vanilla is.
- (ninja update) Adjusted Markarth inn facade and added an optional variant
- (ninja update) Reupload the MM meshes cause the wizard tower was bugged
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Version 1.2.2
- I reworked most remaining Markarth Tower wrong UVs and improved them as much as possible
- I reworked the Wizard Tower more, align stoneworks better and scale a wall better too. Vanilla UVs were still looking weird
- I improved some rocky meshes in the Majestic Mountain version, mainly apothecary, mill and cliffs.
- I reverted a few stairs back to vanilla cause new tangents weren't looking better
- A few minor tweaks around
- Added more comparison shots in the screenshot gallery
- (Ninja update) Reuploaded the MM meshes cause two meshes I uploaded were the wrong ones
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Version 1.2.1
- Added the casting shadow flag to the MM optional mrklogrolfswall01 mesh
- Includes the updated Markarth Outskirts optional fixed meshes without the unnecessary ones. They shouldn't conflict with AgentW's optional versions now.
- Reworked the Cidhna Mine entrance mesh so fixes are as complete as possible. I also reworked the rock in the MM option.
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Version 1.2
- Full Majestic Mountains support. I reworked most Markarth rock and mountains, removed most vertex colours and tweaked most textures and UVs. I also fixed wrong shaders.
- Exterior Markarth meshes are now fully fixed and reworked as well, including Civil war meshes and most clutters as well.
- I fixed some mismatched textures in the Warrens
- More fixes and tweaks, some improvements to already reworked meshes too.
- I included a patch for Markarth Outskirts, some meshes were already improved but I reworked them all so they are as fixed as the new ones.
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- Author's activity
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January 2024
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30 Jan 2024, 6:45PM | Action by: GGUNIT
Changelog added
'Change log added for version 1.4.1'
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30 Jan 2024, 6:44PM | Action by: GGUNIT
File added
'Markarth Fixed AF [version 1.4.1]'
January 2023
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30 Jan 2023, 2:28PM | Action by: GGUNIT
Changelog added
'Change log added for version 1.4.1'
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30 Jan 2023, 2:27PM | Action by: GGUNIT
File added
'Markarth Fixed AF [version 1.4.1]'
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30 Jan 2023, 2:25PM | Action by: GGUNIT
Changelog added
'Change log added for version 1.4.1'
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29 Jan 2023, 3:24PM | Action by: GGUNIT
Changelog added
'Change log added for version 1.4'
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29 Jan 2023, 3:23PM | Action by: GGUNIT
File added
'Markarth Fixed AF [version 1.4]'
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29 Jan 2023, 2:00PM | Action by: GGUNIT
Mod image added
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29 Jan 2023, 2:00PM | Action by: GGUNIT
Mod image added
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29 Jan 2023, 2:00PM | Action by: GGUNIT
Mod image added
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29 Jan 2023, 2:00PM | Action by: GGUNIT
Mod image added
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29 Jan 2023, 2:00PM | Action by: GGUNIT
Mod image added
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29 Jan 2023, 2:00PM | Action by: GGUNIT
Mod image added
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29 Jan 2023, 1:55PM | Action by: GGUNIT
File added
'Markarth Fixed AF [version 1.4]'
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29 Jan 2023, 1:54PM | Action by: GGUNIT
Changelog added
'Change log added for version 1.4'
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27 Jan 2023, 12:12PM | Action by: GGUNIT
Mod image added
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27 Jan 2023, 12:12PM | Action by: GGUNIT
Mod image added
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27 Jan 2023, 12:12PM | Action by: GGUNIT
Mod image added
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21 Jan 2023, 4:47PM | Action by: GGUNIT
Changelog added
'Change log added for version 1.3'
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21 Jan 2023, 4:46PM | Action by: GGUNIT
File added
'Markarth Fixed AF - Majestic Mountains (Parallax) [version 1.3]'
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- Mod page activity
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May 2025
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19 May 2025, 7:12PM | Action by: nextgenveki
Tracked
'Markarth Fixed AF'
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19 May 2025, 7:12PM | Action by: nextgenveki
Endorsed
'Markarth Fixed AF'
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19 May 2025, 12:26AM | Action by: wolfmoon7
Tracked
'Markarth Fixed AF'
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18 May 2025, 4:22PM | Action by: zubr3
Endorsed
'Markarth Fixed AF'
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18 May 2025, 10:48AM | Action by: Aarthagu
Endorsed
'Markarth Fixed AF'
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18 May 2025, 4:12AM | Action by: Elantrill
Endorsed
'Markarth Fixed AF'
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18 May 2025, 3:24AM | Action by: 5ivexxxxx
Endorsed
'Markarth Fixed AF'
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17 May 2025, 9:32PM | Action by: StellarSky7
Endorsed
'Markarth Fixed AF'
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17 May 2025, 6:01PM | Action by: GroveJr
Untracked
'Markarth Fixed AF'
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17 May 2025, 3:49PM | Action by: Jungandier
Endorsed
'Markarth Fixed AF'
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17 May 2025, 1:39PM | Action by: F4T3Binder
Endorsed
'Markarth Fixed AF'
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17 May 2025, 11:23AM | Action by: 7OleksandrUA2
Endorsed
'Markarth Fixed AF'
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17 May 2025, 9:00AM | Action by: Long27527
Tracked
'Markarth Fixed AF'
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16 May 2025, 5:23PM | Action by: darkmatter1933
Untracked
'Markarth Fixed AF'
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16 May 2025, 11:33AM | Action by: YshtoIa
Endorsed
'Markarth Fixed AF'
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15 May 2025, 12:46PM | Action by: 3402171677
Endorsed
'Markarth Fixed AF'
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15 May 2025, 7:29AM | Action by: Spooder12
Endorsed
'Markarth Fixed AF'
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14 May 2025, 6:24AM | Action by: Lapdaddy
Untracked
'Markarth Fixed AF'
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14 May 2025, 4:10AM | Action by: L3ADxSLING3R
Untracked
'Markarth Fixed AF'
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12 May 2025, 10:10AM | Action by: VuHungg
Endorsed
'Markarth Fixed AF'
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