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Janosz

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SamLowry42

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24 comments

  1. SamLowry42
    SamLowry42
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    There seems to be something fishy with the espfe version...my game refuses to start with it...I'm new to espfe (I play both VR and SSE with the same list so I merge esp files instead of using espfe) I've hidden the espfe version until I know what's going on (the esp works flawlessly and I don't want to bug people's games)
  2. Beau1983
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    Is there a solution for fixing the terrain behind the shop using Vortex? 
    1. gokucarrot
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      did you ever figure this out? Mine's pretty bad though, I can't enter the store
  3. studmuffin1017
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    im having a landscape issue between your highness and the blacksmith. i even loaded this mod last and made a rule for it to load after Jk's outskirt mod and the shop one also mentioned in the description. it leaves a seam you can see through the map then crashes. even tried a new game, im not sure what else to try? 

    i saw where someone found it might have been the Update file? i also moved the patch to load after that as well. still a seam showing the inside of the map next to the the Blacksmiths farm at the bottom of the hill. 
    1. SamLowry42
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      Hi,
      I don't get any seam nor crash. I tested it with JK's+Cannabis+my patch and also JK's+Kokak's+Kojak'sJKpatch+Cannabis + my patch. (if Kojak's Whiterun market is the "shop patch" you mention, maybe you forgot a patch). Something else alters landscape there in your LO but I can't reproduce it...sorry.
    2. SKYKLF
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      there is indeed a raised section of ground behind the smoke shop. the mod author should fix. i didnt notice until about a week ago as i dont normally go to that area.
    3. SamLowry42
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      I did triple check (with JK's latest version) and the problem comes from your load order. There are two possible causes. First possibility : you installed the patch on an existing save, which can cause Your Highness to sink in the ground (not studmuffin107 problem). Second (most likely) possibility : something is affecting landscape in this area and reverting my changes. It's easy to spot in Xedit.
    4. it44123
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      my friend a patch is needed for the Jk Ryn's Exterior patch! it is destroyed completely by the aformentioned patch even after follwing load order mentioned by you in the above comments!
    5. psychoweebslayer
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      i'm having the same issue, raised land, on a new save and triple checked load order
    6. Aromov
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      It's definitely a load order issue. One or more mods are being loaded after this patch which is affecting the terrain around the shop, you can check this by opening all your mods in xEdit and looking under this patch's Worldspace data to see if there are conflicts. If you're using MO2, you can potentially fix this by moving this patch further down in your load order and locking it in place.
    7. gokucarrot
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      Does anyone know how I could help fix this if I'm on Vortex? I plan to switch over in the future but I just got this all working again so maybe next time. For now though, I need help with a vortex version.
  4. 0CLOUD0
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    SamLowry42  Champion works perfect Endorsed Much appreciated.
  5. Lancedaly
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    Jk outskirts patch whiterun Metropolis and whiterun valley holds 👍
    1. SamLowry42
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      Hi! Does the patch work with Metropolis and Valley Holds?
  6. Cpteuan50
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    Brilliant!!!!! but will this take out The Mystery of Pine Lake at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com)
    If not I`m deffo gonna download you mod
    1. SamLowry42
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      I haven't tried Mystery of Pine Lake but looking at the pictures, it may be on the same spot. I don't think it would fit in JK's Outskirts either. You should check Cannabis SE original mod page : there's a compatibility version that might work for you.
    2. Cpteuan50
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      Thank you
  7. Begly
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    i made a bug report about this and double checked my load order (whiterun outskirts then cannabis then the patch) and went in game to see and MOST everything was fine except that your highness was IN the environment not on the the ground but IN the ground. i couldnt get to the door of the building as the building was buried in the ground itself.

    bur thars farm was fine as was everything else but your highness building was clipping into the ground itself and i couldnt get to the door of the building as the door was halfway buried. does WRO (whiterun outskirts) and CS (cannabis skyrim) have to switch places before setting the patch or is cannabis loaded after whiterun outskirts then the patch?

    Edit: i moved the patch under cannabis update.esp and it fixed the issue (and the synergy patch for shrooms was just closure i didnt know i needed) but all is well thank you for making this patch now me and my followers can contemplate the universe in all its mysterious ways when baked off our asses! thank you again (also you can ignore the bug report i updated that as well)
  8. Blasg
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    it didn't worked here... its overlapping with a smith shop or something
    1. SamLowry42
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      There's something wrong with your load order. Load the patch after JK's Outskirts and Cannabis SE.
    2. Blasg
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      i forgot my cannabis was in a merge, lol. It indeed works beautifuly, thank you
      edit: only thing overlapping now is my provincial courier, i guess i should learn how to move entire buildings in ck xD
    3. SamLowry42
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      I play both SSE and VR so my Cannabis is in a merge too. My other patch (Cannabis - Psylocybin) is compatible with this one and everything is of course mergeable (as you already know!).
      I checked in CK, Provinvial Courier Services clips with JK's Outskirts (not Your Highness). I write it here if others ever wonder.
      I won't give you an ETA (I'm working on an extensive Skooma mods synergy project) but I will see if I can come up with a patch eventually.
  9. SKYKLF
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    I've never noticed a need a for a patch. I play with JK and Cannabis and never had guards get stuck. Is that a better roads issue?
    1. SamLowry42
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      This patch is not for JK's Whiterun but for JK's Whiterun OUTSKIRTS. Your Highness is on the same spot as a workshop added by JK and the guard from the new gate got stuck in one the signs I moved (before I tweaked the navmesh).
    2. SKYKLF
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       My bad I didn't read the title correctly. Also thanks for pointing me to JKs outskirts I've always wanted something more outside WR.