What do you do when you need to cut a spider's web, but you can't do it yourself and you can't ask your sidekick to do it for you? I need it to find Ariel and then free him.
tried it, loved it, hated it, nice job overall! Would be nice to test spells to see if they cause damage/debuff/detrimental. Warmth or candlelight and such could be inline with this trope/lore (non-violent, using Frostfall, iNeed, etc).
As implied by ||One||AleMX's suggestion there has to should be a way to "influence" events in a more gradual and subtle way. Lest you just end up trembling everywhere you go and little to effectively do. Even pacifists have a self-defense clause, or breaking point, a turning-hulk moment, or even "you know what? that makes me mad" buff/cloak. Where outside of this mod am trying to create a "reasonably realistic" environment. So I can't outrun a bear or saber tooth.
Or, as is strongly suspect: violence IS the answer in the end. But there can be "consequences" like conscience or karma.
In the end the cowardly lion had courage, was just afraid of it at the start. Also: Non-violent is a form of courage.
Again, nice job, (endorsed) love the concept for a non-agressive approach, just suggesting it should have it's own form of progression.
Would there be a way to cast cowardice on others? I think it would be funny to cast it on a group of bandits and watch them all drop their weapons in fear.
Think you can make it so, that the negative effects (dropping weapons, fizzling magic, etc) apply when entering combat? Other than that it's good fun, keep it up!
is a great idea, ah... I was wondering if of some way you can add that whit the time the dragonborn can learning to figth, that every time he view a figth lower the scared and maybe first use a dagger and whit the time learning a use a sword.
what ever this mod is nice job, and sorry for my bad english xd
P.S. i maked a litle translation to spanish, yyou give me permission of shared?
Thanks! Do you mean when the Dragonborn watches people fight, he will slowly gain courage/experience to have more successful attempts at attacking? It's an interesting idea, but I'm not sure if I can do that yet. ^_^"
Yes, you may do translation for my mod. Just include a link back to my page and it's all good. :)
22 comments
Please, can you make an enchanted ring so I can put it on my follower to make them not be so aggressive. cowardly is good.
Please, please...
Would be nice to test spells to see if they cause damage/debuff/detrimental.
Warmth or candlelight and such could be inline with this trope/lore (non-violent, using Frostfall, iNeed, etc).
As implied by ||One||AleMX's suggestion there
has toshould be a way to "influence" events in a more gradual and subtle way.Lest you just end up trembling everywhere you go and little to effectively do.
Even pacifists have a self-defense clause, or breaking point, a turning-hulk moment, or even "you know what? that makes me mad" buff/cloak.
Where outside of this mod am trying to create a "reasonably realistic" environment. So I can't outrun a bear or saber tooth.
Or, as is strongly suspect: violence IS the answer in the end. But there can be "consequences" like conscience or karma.
In the end the cowardly lion had courage, was just afraid of it at the start.
Also: Non-violent is a form of courage.
Again, nice job, (endorsed) love the concept for a non-agressive approach, just suggesting it should have it's own form of progression.
ALL HAIL THE SH!T KING!
Other than that it's good fun, keep it up!
what ever this mod is nice job, and sorry for my bad english xd
P.S. i maked a litle translation to spanish, yyou give me permission of shared?
Yes, you may do translation for my mod. Just include a link back to my page and it's all good. :)