Hi friend !Today I no longer make mods, but if you want to do it yourself, I don't think it's a code problem."Rat king - Other creatures" is a simple replacement of the race, name and meshes of the creatures invoked in "Ordinator", all done with Xedit.By linking "NWS_Elana_EFF.esp" as master to "Ordinator" it should be easy to perform replacements without touching the lines of code. Good luck :)
yes, link as master to ordinator and rat king - oc.loading order: Computer, nws Elana, rat king - oc.Try to see which lines are modified in the scheduler by my mod, and replace the modified line in rat king - oc.
First off thank you for making this mod, but just a heads up, there seems to be issue with the death hounds 1. they don't attack often or ever at all just runs around or waits 2. while horseback riding the effects seems to shift back to rat king. Hopefully this helps and again thank you for the awesome mod
Hi ! 1. The death hounds use the Wolf Race and combat style, like in vanilla game. If you have mod who edit the wolf race, your Death hound reaction can be affect (This is my case too). 2. Never had it happen for me, you are the first to report the problem. I'll take a quick look later to see if I made my adjustment properly for Death Hound.
I have the same issue with the death hounds. I don't have anything that obviously changes wolves, but perhaps better vampires? I tried explosive fire wolves, and they work perfectly.
Hi, is it possible to create an illusion type of summon? Like the spell "Simulacrum"? Or a ghost-like summon that you can pass through. Your mod is very awesome but its kinda annoying to be blocked by the auto summons.
Thank you for your mod. I tinkered in sseedit and found that to make the weapons not pickup able from the corpses you need to have a weapon that can't drop. i found some dummy weapons and modified them to match the look and power of the draugr weapons and made them not droppable. i prefer this as the draugr seem to switch weapon more often than the bound weapons. Thank you again as i couldn't have done this small thing without you doing most of the work
Draugrs and corrupt shade have bound bow and sword. I do this first cause your can't loot these weapon. (If you pick up the weapon before the creature disappears, the weapon does not disappear.) Maybe change this later, work on other things now.
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I've been attempting to create a concoction using the Deadly Vermin spell from this mod: https://www.nexusmods.com/skyrimspecialedition/mods/96707, but alas, without any luck.
Imagine having Deadly Pink Bunnies in hot pursuit of NPCs — it would be absolutely incredible!
If there's anyone out there who can bring this whimsical scenario to life, count me in!
Meanwhile, I'm still trying to crack the code on this, though I haven't had much success thus far.
Good luck :)
I think my mistake was to try to add the master to yours, will try back by adding master to ordinator !
Have a nice day !
Unfortunately today I no longer make mods, but if I come back I will think about doing it.
1. The death hounds use the Wolf Race and combat style, like in vanilla game.
If you have mod who edit the wolf race, your Death hound reaction can be affect (This is my case too).
2. Never had it happen for me, you are the first to report the problem.
I'll take a quick look later to see if I made my adjustment properly for Death Hound.
I work on other 2 other things now, but yes when I finish them :).
(If you pick up the weapon before the creature disappears, the weapon does not disappear.)
Maybe change this later, work on other things now.