Skyrim Special Edition
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Sworishina

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Sworishina

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17 comments

  1. Sworishina
    Sworishina
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    Guys I didn't visit Nexus for a few months because of IRL stuff and I come back to SO MANY DOWNLOADS???

    Thank you guys so so so much! I even get a lifetime membership to premium because of y'all... I can't believe it! Thank you!!
  2. Sworishina
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    I said there was a patch for the iBeasts 3DNPC patch when I meant there was a patch for the Project ja-Kha'jay 3DNPC patch. My bad lol. The iBeasts 3DNPC patch doesn't even add any races, so it wouldn't need a patch anyways.
  3. TheHunterWithTools
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    Are these fine to use even if you don't have all the mods?
    1. deleted170934748
      deleted170934748
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      yeah
    2. Sworishina
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      The other guy is correct. If you don't have the mod, the ini just won't do anything.
  4. cvc888
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    Can you help create an Mihail Monsters and Animals collection patch?
    1. Sworishina
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      Sorry man, I only make patches for mods I use. And my life's been super busy lately, so I haven't even played Skyrim in a while, unfortunately.
  5. Mur4s4me
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    Hi there! I saw you added DBM_PretorianRace to SteamCenturion, but isn't that creature using the skeleton and animation from a Flame Atronach? Wouldn't that cause issues?
    1. Sworishina
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      Hmmm let me check. Sorry I didn't respond till now, it's been a while since I messed with my mods because I need to either switch to ReShade or move everything to my SSD to reduce lag and I've been avoiding it by avoiding mods as a whole lol.

      Okay, so its body part data is "DwarvenSteamCenturionBodyPartData", which would be why I assigned it to what I did. But it IS actually using the atronach skeleton, which is bizarre. So I guess it probably shouldn't be assigned to the Dwemer Centurion category? I don't know for sure, but I'll update it to not assign the Pretorian just in case.
  6. shocefire
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    I don't know if you take requests but can you make one for Daedric Beasts made by Opuglass and Sensual Hagraven
    1. Sworishina
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      I don't take requests, sorry. On this mod's description page, there's a link to a guide to make patches yourself.
  7. Ygnlight16
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    i keep backstabbing enemies easily
    1. Sworishina
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      I'm glad it's going well!
    2. Ygnlight16
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      >???? is this mod supposed to do that
    3. Sworishina
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      It just adds kill animations to proper enemies. So yes, being able to execute certain modded enemies is a feature added by this mod.
  8. deleted136622868
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    is there any way with these patches have a auto greatsword backstab killmove fix that happens with every weapon i use
    1. Sworishina
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      These inis just assign which killmoves work on which creatures based on their skeletons. It has nothing to do with weapon type, unfortunately.

      That sounds like an issue with either:

      • Your load order
      • An incompatibility between Valhalla Combat and one of your other mods
      • One of your animation mods or Valhalla Combat being out of date
      • Your Nemesis and/or FNIS engines needing to be rerun, if you use them
      • A bug with Valhalla Combat itself

      I would recommend the following to try and fix it (I have no clue how knowledgeable or not you are, so I'll explain this in simple terms):

      • Checking for any reports on Valhalla's bug tracker first (don't post one yourself if you don't know for sure that Valhalla Combat is the issue)
      • Have your mod manager scan your mods for updates to make sure nothing's out-of-date, update anything that is (as long as it's safe to update on an existing save)
      • Update and re-patch Nemesis and FNIS, if you use them
      • Check the pages of any combat and animation mods you use for incompatibility warnings
      • In xEdit, check for conflicts between Valhalla Combat and other mods that can be resolved by changing load order (but mind the Rule of One!)
      • For conflicts that cannot be solved by changing load order, search Nexus for a patch, or make your own (for example, if one mod makes a basket bigger and another mod assigns it a sound effect, the patch would simply both make the basket bigger and change its sound effect. This circumvents the Rule of One).

      Hope this helps!