If you are reporting an issue, please use the "BUGS" section. Posting there sends me a notification on nexus. When posting, please check if someone else has already reported the same issue. You may post in their thread if they have, or make a new one if the bug was incorrectly labeled as fixed.
When reporting an issue, please include a copy of the mods log file from when you encountered the problem. This file will contain information which will help me resolve the issue promptly.
Notice about INI file loading changes.
As of version 2.0.0, the INI file is *not* automatically generated. It is included with the mod zip file. The automatic generation of the INI has been removed, as it has historically caused issues for a lot of users. Many people failed to have the INI generate, or simply could not locate it (its location would change depending on what mod manager the person was using).
As of version 2.2.0, automatic INI file updating has been re-implemented in a way which should address the shortcomings of the original implementation. This new system does not rely on the version field of the INI file, and should preserve any comments/formatting in the file being updated.
Note that versions 2.0.0-2.1.5 do not automatically update the INI file.
hey so when i launch the game i get the "failed to installed requested set of patches, game should run normally" message then the game crashes before the main menu
im running 1.5.97 with csf and experience through mo2 with the associated ini file adjustments in the compatibility section, when i remove this mod the game runs normally and i dont have any obvious conflicts
Getting back to you late to say that I would appreciate that. I'm putting together a mod list for Skyrim VR and in it I'd like to use your Skyrim Skill Uncapper alongside tjhm4's Exercise - Incremental Growth.
Wanted to give another +1 to this. I tried looking into what it would take for me to try and convert this on my own. I will likely still try, but even finding a starting point is a challenge.
I can move this up in my list of priorities for this mod, too, since it'll probably be easier than adding SE support was.
Likely, it'll look like this: - Add VR loading detection to the init function/address library loader. - Verify that all address locations are in the VR database (I think a few are missing). - Make any necessary patch changes (I'm not sure how different VR is from SE on this front. If its not very different, this will be trivial).
I took some time to look at this today, here's the current status: - Not many changes need to be made to the mod itself for this. Most patches will "just work". Legendary stuff is a mess, and I'll need to find the new offsets in the functions. - The VR versionlib db is missing 15/23 of the address IDs this mod uses, so I'll need to submit an update to that file before I publish a VR compatible version of this mod. I was able to find most of them today (13/15).
+1 here. Looking for a new Uncapper for VR Thank you in advance. And hope the coding is smooth.
I'm messing around with {Skyrim Skill Uncapper for VR Edition} https://www.nexusmods.com/skyrimspecialedition/mods/28701
But it keeps crashing my Skyrim VR. Can't start the game. Only some lucky moments that I'll get through into the game. And not sure if it loaded properly or not. Not sure what happened or what conflicts.
It worked before, but I didn't have the chance to try much in VR.
The most up to date version is compatible, you just need to change a setting in the INI file. The home page for this mod lists the changes you need to make.
Is there any hope that eventually we'll be able to use bUseLegendarySettings = true and Custom Skills Framework simultaneously? I would really like to be able to do that.
Maybe. I think I've found a way to resolve the incompatibility, but it's so involved that I may not get around to implementing it.
In the past, when there was an incompatibility (usually also with CSF, actually), I could just move the patch. However, this one would require making rather strange changes to two of the patches and then making one patch only install when CSF isn't there (or at least be aware if CSF is installed).
Could you please guide me to where I can find the information about unccaper ini file and CSF on the Home Page? I'm having trouble locating it. Thank you.
hm... that's a shame that it'd be so difficult to implement as i was hoping to use them both. oh well. all i can do is hope you do and not be disappointed if you don't.
Is there a feature that makes it so you don't gain level experience from certain skills? For example, I don't want my character to level up by smithing, only my smithing skill.
Unlike other uncapper mods, this works in 1.6.1130!
Apperently, these "uncapper" mods are for more veteran players, or people that are looking for something specific as I don't even know the reason behind "uncapping" a skill beyond 100. This is very complex for me as the formula has 3 different variables. I was searching for something very basic, e.g. "2x exp gain to Sneak, 0.5 exp gain to Archery" but I think I need to tinker with the base formula along with the multiplier values to have the results I want in the end, or, even more tinkering to have "less player XP per level up of a skill"
"Failed to install the requested..." (error message)
So... the reason why I partially put was the error was, is because I found the source of the problem. If you are using Vortex (and maybe with other mod manager as well), you need to change the ini inside the Data folder, not (or maybe both, as I changed both) the mod folder Vortex is managing.
If I use this alongside CSF, will the Uncapper framework recognize custom skills? Will I be able to edit them like the vanilla skills, or will custom skills be stuck with vanilla values? I'm considering adding some custom skill mods to my load order, but I want to be able to match them to my personal Uncapper preset.
I would like experience gained in Smithing, Enchanting, SpeechCraft, Alchemy to increase a little faster but without contributing to increasing the character's level, which setting should I change?
If you changed the bUsePCLevelSkillExpMults to false and it still doesn't work it might be from another mod, in my case it was SPERG who also have a INI of skill uncapper, I hope this helps.
544 comments
If you are reporting an issue, please use the "BUGS" section. Posting there sends me a notification on nexus. When posting, please check if someone else has already reported the same issue. You may post in their thread if they have, or make a new one if the bug was incorrectly labeled as fixed.
When reporting an issue, please include a copy of the mods log file from when you encountered the problem. This file will contain information which will help me resolve the issue promptly.
Notice about INI file loading changes.
As of version 2.0.0, the INI file is *not* automatically generated. It is included with the mod zip file. The automatic generation of the INI has been removed, as it has historically caused issues for a lot of users. Many people failed to have the INI generate, or simply could not locate it (its location would change depending on what mod manager the person was using).
As of version 2.2.0, automatic INI file updating has been re-implemented in a way which should address the shortcomings of the original implementation. This new system does not rely on the version field of the INI file, and should preserve any comments/formatting in the file being updated.
Note that versions 2.0.0-2.1.5 do not automatically update the INI file.
im running 1.5.97 with csf and experience through mo2 with the associated ini file adjustments in the compatibility section, when i remove this mod the game runs normally and i dont have any obvious conflicts
is there something im missing or that i can do?
Likely, it'll look like this:
- Add VR loading detection to the init function/address library loader.
- Verify that all address locations are in the VR database (I think a few are missing).
- Make any necessary patch changes (I'm not sure how different VR is from SE on this front. If its not very different, this will be trivial).
- Not many changes need to be made to the mod itself for this. Most patches will "just work". Legendary stuff is a mess, and I'll need to find the new offsets in the functions.
- The VR versionlib db is missing 15/23 of the address IDs this mod uses, so I'll need to submit an update to that file before I publish a VR compatible version of this mod. I was able to find most of them today (13/15).
Thank you in advance. And hope the coding is smooth.
I'm messing around with
{Skyrim Skill Uncapper for VR Edition}
https://www.nexusmods.com/skyrimspecialedition/mods/28701
But it keeps crashing my Skyrim VR. Can't start the game.
Only some lucky moments that I'll get through into the game. And not sure if it loaded properly or not.
Not sure what happened or what conflicts.
It worked before, but I didn't have the chance to try much in VR.
So that it can work with Experience.
bUsePCLevelSkillExpMults must be false, to work with Experience.
From Kaelroth, Experience's Posts Tab.
In the past, when there was an incompatibility (usually also with CSF, actually), I could just move the patch. However, this one would require making rather strange changes to two of the patches and then making one patch only install when CSF isn't there (or at least be aware if CSF is installed).
have a wonderful day anyway!
Apperently, these "uncapper" mods are for more veteran players, or people that are looking for something specific as I don't even know the reason behind "uncapping" a skill beyond 100. This is very complex for me as the formula has 3 different variables. I was searching for something very basic, e.g. "2x exp gain to Sneak, 0.5 exp gain to Archery" but I think I need to tinker with the base formula along with the multiplier values to have the results I want in the end, or, even more tinkering to have "less player XP per level up of a skill"
So... the reason why I partially put was the error was, is because I found the source of the problem. If you are using Vortex (and maybe with other mod manager as well), you need to change the ini inside the Data folder, not (or maybe both, as I changed both) the mod folder Vortex is managing.
If I use this alongside CSF, will the Uncapper framework recognize custom skills? Will I be able to edit them like the vanilla skills, or will custom skills be stuck with vanilla values? I'm considering adding some custom skill mods to my load order, but I want to be able to match them to my personal Uncapper preset.