My mod simply increases the power of the spells, the required original mod is the one that controls the spellbooks and prices. That being said, may have to utilize some self control! 😛
Self control is no issue. I want my game to make sense balance wise regardless. I found some alternatives. With increase destruction damage enchantments (mod) and ordinator perks I can increase their damage if needed.
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With increase destruction damage enchantments (mod) and ordinator perks I can increase their damage if needed.