Hi, are there any plans to update the LOTD patch for the new version of LOTD? Dyndolod keeps giving me the following error for it:
"Unresolved FormID [1213E178] LegacyoftheDragonborn.esm might be the wrong version.
Error in Solitude Skyway SE - Legacy of the Dragonborn Patch.esp [REFR:12757067] (places ImpDoorExtHoleDoorLoad01 "Wooden Door" [DOOR:0004E2C2] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -14,24)"
V6 LOTD did make a fair few changes to the museum exterior, looks like something may need looking at. To confirm, there is no Solitude Skyway patch in LOTD's official patch hub, the one on this page is the only one out there.
the error is due to legacy of the dragonborn being a newer version than when the patch was created, the patch just needs to be updated to the new lotd version for the dyndolod error.
i just got the error now and came to check out the versions and dates and that lines up with what dyndolod was telling me. its just the door thats conflicting with lotd atm, would it be ok to request it be updated please? this mod is amazing alongside enhanced solitude and enhanced solitude docks (finally got it all stable enough to play with constant 60 fps).
for now im just going to disable the patch, run dyndolod and re enable the patch lol, i know this is not ideal, but its my only option at this point.
The explanation is that the Solitude Skyway patch moved a "Secret Passage" door in LotD that no longer exists in the newest version of LotD. Since there's no point in the patch moving something that doesn't exist, deleting the record from the patch makes the most sense. If there's something different that needs to be moved for the new version of LotD, hopefully that can be sorted in the future.
i see, thanks for that. im going straight there to remove it since i just reran dyndolod just no and forgot about that lol, although i didnt have a single issue with my last dyndolod generation after disabling and re enabling the patch, it is much safer to remove the record than to do what i did before
All you need to do is remove xx757067 from the plugin which places ImpDoorExtHoleDoorLoad01, LOTD removed the entrance to the Secret Passage since there is now an exterior stairway.
Well technically the problem with LOTD and Skyway is they redid the entire of the outside of the arch which makes over 70% of the way path blocked off by the cliff and unless the mod developer makes a LOTD Edition only, otherwise this mod is incompatible
Them doing this is why they removed the door and would probably put it back if the Skyway is fixed to work with it
Hi There Urtho! Was wondering if it was ok to port the stair fix for Drengin's blue palace to xbox? I already got the green light from KhrysINXS but he said I should check with you also. I attached our convo to the comment. Thanks so much!
Hello! Can I have permission to port the stair fix for Drengin's blue palace to xbox? His blue palace is already on there, but it would be really nice to have the stairs fixed with the great city of solitude patch. Thanks so much.
07 October 2024, 5:33PMI personally dont have a problem with it so long as you put in there a link somewhere to the nexus page, a credit to I and Uthro. I would however (just like you did here now), ask the same in the Skyway page post section if its ok. I use some of Uthros skyway models reworked. Just ask Uthro if they are ok with it and show them a picture in the post from my page media "what is this skyway staircase" (because likely they wont know what it is like I do) and wait for there reply. If they are ok with it, then its all fine by me. If you get both our blessings (bc you have mine), be caeful uploading because I have 3 stairway versions... Make sure you upload the correct ones in respect to yoir xbox pages description and what not
I have no issues with this considering the work was mostly from KhrysINXS and seeing as you already have their blessing - go ahead. All I ask is basically the same as what they've said - link back to the original Nexus page for this mod with a short credit note.
HEADS UP (actually, mind your head): Skyrim 1.6.1190 Solitude Expansion 2.66 Solitude Skyway 1.3
With this combination of mods, the northern end of the skyway is impassably blocked by a series of rock outcrops that almost (depending on how suspicious you are) seem to have been placed there SPECIFICALLY to bury that end of the Skyway. You can clear them with the console and make the skyway usable again. Get into the skyway from the southern end, go as far as you can open the console, click the blockage.
The first two blocks will be baseID 0005f59a. There will be two successive blocks; in my case, the first was RefID 170018d3, the second 170018d5. The next block you need to clear will be baseID 000206cf, and you may need to disable the one next to it as well. disable all four problerm blocks in the console, and you're all set.
I was hoping that there would be a patch for this mod when using both the 'Dev Aveza' AND 'Drengin's Blue Palace Terrace'? The Swamp side of the skyway is blocked by a rock extension.
The specific patch you want doesn't exist to my knowledge. That said, there are patches for the Terrace and LotD (which includes Dev Aveza) on the Modular Patch pages linked in the description.
So I'm confused or maybe stupid. So basically if I'm using Lotd I should use your patch and not the one from the Lotd official patch hub? Please and thanks.
I wasn't aware there was a patch for the two mods that wasn't the one I posted so I don't know what to tell you really. Choose one or the other I suppose, don't use both.
I was prepared to say no due to the significant amount of conflicts but I can almost see how some workarounds could be made to make such a patch possible. Not promising this will actually happen but maybe if I get some time and feel like an extensive rework project.
I like the idea of a patch for the Skyway (since I am using it), so +1 for the request. I just wish there was a way to get the architectural buildup across the river that The Great City of Solitude and Modular XPress adds. Without the main part of TGCoS. IE the estuary fortress, etc. Is there a mod that builds up that area without conflicting with Redbag's Solitude and JK's Solitude Outskirts, that you know of, since I am almost ready to add those mods to my list?
378 comments
"Unresolved FormID [1213E178] LegacyoftheDragonborn.esm might be the wrong version.
Error in Solitude Skyway SE - Legacy of the Dragonborn Patch.esp [REFR:12757067] (places ImpDoorExtHoleDoorLoad01 "Wooden Door" [DOOR:0004E2C2] in GRUP Cell Persistent Children of [CELL:00037EE6] (in SolitudeWorld "Solitude" [WRLD:00037EDF]) at -14,24)"
V6 LOTD did make a fair few changes to the museum exterior, looks like something may need looking at. To confirm, there is no Solitude Skyway patch in LOTD's official patch hub, the one on this page is the only one out there.
i just got the error now and came to check out the versions and dates and that lines up with what dyndolod was telling me. its just the door thats conflicting with lotd atm, would it be ok to request it be updated please? this mod is amazing alongside enhanced solitude and enhanced solitude docks (finally got it all stable enough to play with constant 60 fps).
for now im just going to disable the patch, run dyndolod and re enable the patch lol, i know this is not ideal, but its my only option at this point.
love this mod btw and endorsed!
edit: xx37c0ce is also causing issues
Them doing this is why they removed the door and would probably put it back if the Skyway is fixed to work with it
Hello! Can I have permission to port the stair fix for Drengin's blue palace to xbox? His blue palace is already on there, but it would be really nice to have the stairs fixed with the great city of solitude patch. Thanks so much.
- REPORT
- REPLY
07 October 2024, 5:33PMI personally dont have a problem with it so long as you put in there a link somewhere to the nexus page, a credit to I and Uthro. I would however (just like you did here now), ask the same in the Skyway page post section if its ok. I use some of Uthros skyway models reworked. Just ask Uthro if they are ok with it and show them a picture in the post from my page media "what is this skyway staircase" (because likely they wont know what it is like I do) and wait for there reply. If they are ok with it, then its all fine by me. If you get both our blessings (bc you have mine), be caeful uploading because I have 3 stairway versions... Make sure you upload the correct ones in respect to yoir xbox pages description and what notSkyrim 1.6.1190
Solitude Expansion 2.66
Solitude Skyway 1.3
With this combination of mods, the northern end of the skyway is impassably blocked by a series of rock outcrops that almost (depending on how suspicious you are) seem to have been placed there SPECIFICALLY to bury that end of the Skyway. You can clear them with the console and make the skyway usable again. Get into the skyway from the southern end, go as far as you can open the console, click the blockage.
The first two blocks will be baseID 0005f59a. There will be two successive blocks; in my case, the first was RefID 170018d3, the second 170018d5. The next block you need to clear will be baseID 000206cf, and you may need to disable the one next to it as well. disable all four problerm blocks in the console, and you're all set.
The Swamp side of the skyway is blocked by a rock extension.
I just wish there was a way to get the architectural buildup across the river that The Great City of Solitude and Modular XPress adds. Without the main part of TGCoS. IE the estuary fortress, etc. Is there a mod that builds up that area without conflicting with Redbag's Solitude and JK's Solitude Outskirts, that you know of, since I am almost ready to add those mods to my list?