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INFUSION SMITHING (Version 1.2.1) - by Aardvark123, aka Aardvark1998

Thank you for downloading Infusion Smithing, the no-magic-needed alternative to enchanting. Infusion Smithing enables you to craft enchanted versions of regular equipment at any smithing station. I hope you enjoy hunting high and low for materials and crafting your way to success.

REQUIREMENTS:

Skyrim Special Edition or Anniversary Edition, patch 1.5.97 or newer.

FEATURES:

* Hundreds of enchanted weapons, armour and jewellery are available to craft. Most use the same smithing recipe as the base unenchanted version, plus a gemstone and a themed ingredient.
* The lore behind this is that a sufficiently talented blacksmith can infuse their equipment with the magical properties of added materials.
* Infused weapons and armour can be tempered without the Arcane Smithing perk. They aren't "arcane", you forged them with your own fair hands, right?
* Infused weapons don't require recharging with soul gems.
* You can also smith your own hunting bows, longbows, fur armour and silver weaponry.
* Feel free to temper your longbow with a strip of leather as well, instead of using a massive wedge of wood.
* In addition to the ultimate equipment forged from dragon parts, you can craft enhanced versions of early- and mid-game equipment with stronger enchantments and the base stats of ebony or glass. Find these under "Masterwork Items" in the item list below.
* To maintain consistency with the rest of the game, armour has been spelled incorrectly as "armor".

COMPATIBILITY:

This mod adds a lot of equipment and recipes, as well as its own magic and object effects on the items, which shouldn't conflict with any mod as far as I can tell.

A few vanilla records are edited, to alter the long bow's tempering recipe, rename a few items or change their equipment keywords for Construction Object Keyword Crafting System compatibility. As of version 1.1.0, these edits are kept in a separate ESP file which can safely be ignored or merged into your Bashed Patch.

Tamrielic Distribution adds its own conditions for smithing Imperial armour which differ from Infusion Smithing's conditions for infused Imperial armour. If you have Tamrielic Distribution as well as Infusion Smithing, you could be in the strange position of knowing how to craft infused Imperial armour before the basic sets.

The infused Blades cuirass has 44 armour rating, so the Unofficial Skyrim Special Edition Patch will make normal Blades armour seem weak by comparison. In fairness, though, you need a dragon scale to craft it.

Infusion Smithing has been tested with Construction Object Keyword Crafting System and works just fine, although the infused fur armour is found in the miscellaneous category.

ITEM LIST:

-Basic Items-

--Long Bow: Crafted with firewood and leather strips.

--Hide Armour and Long Bow of the Hunter: Enchanted for a stealthy hunter. In addition to the original hide armour ingredients, these require common flowers, animal parts and a garnet or two.

--Wooden Sword: Crafted with firewood.

--Wooden Sword of Destruction: Enchanted with chaos damage. Requires mountain flowers and a garnet.

--Fur Armour: Crafted from leather strips and various animal pelts.

--Fur Armour of the Hedge Mage: Enchanted for a versatile mage. Requires some common items and a garnet.

--Iron Armour of the Fighter: Enchanted for a close-quarters warrior. Requires common flowers, animal parts and a garnet.

--Iron Weapons of Searing and Chilling: Enchanted with fire or frost damage. Requires mountain flowers, garnets or amethysts.

--Basic Jewellery: Gold and silver bands and pendants with various minor enchantments. These require common alchemy ingredients in addition to the precious metal.

--Hunting Bow: Crafted from leather strips, firewood and a steel ingot.

--Leather Armour and Hunting Bow of the Rogue: Enchanted for stealth and thieving, with poison damage on the bow. Requires common alchemy ingredients and gemstones.

--Steel Armour of the Warrior: Enchanted for a defensive warrior. Requires animal parts, common alchemy ingredients and gemstones.

--Steel Weaponry of Witchbane and Beastbane: Enchanted for stamina or magicka damage. Requires amethysts and common alchemy ingredients.

--Imperial Weaponry: Crafted more or less like the steel sword and hunting bow.

--Imperial Weapons of the Protector: Enchanted with minor magic damage. Requires amethysts and torchbug thoraces.

--Imperial Armour of the Protector: Standard heavy imperial armour, enchanted to support a versatile warrior. Requires common gems and alchemy ingredients.

--Imperial Armour of the Dragon Knight: Slightly stronger heavy imperial armour, including the full-face helmet. Enchanted with stronger combat effects. Requires uncommon alchemy ingredients, flawless rubies and sapphires.

--Stormcloak Armour: Fur boots and gloves are crafted with wolf pelts, and are renamed to Soldier's Fur Boots and Soldier's Fur Gauntlets in the Vanilla Record Changes file. The Stormcloak helmet and armour are crafted like iron armour. The Windhelm guard shield can be crafted with firewood, and is renamed to a Stormcloak shield in the optional file.

--Stormcloak Officer Armour: Crafted like fur armour, but with extra steel and a few sabre cat teeth.

--Stormcloak Armour of Resistance: A Stormcloak helmet and cuirass, fur boots and gloves, and a Windhelm guard's shield, enchanted for a dangerous barbarian warrior. Requires animal parts and common gems.

--Stormcloak Officer Armour of the Rising Bear: Slightly strengthened Stormcloak officer armour and a Windhelm guard's shield. Enchanted for an even more dangerous barbarian warrior. Requires animal parts and flawless uncommon gems.

--Blades Armour: Crafted like steel armour, with corundum or quicksilver in place of the iron trim.

--Blades Sword: Crafted like a steel sword, except with corundum instead of iron.

--Blades Armour and Sword of the Samurai: Enchanted with a wide range of effects for powerful warriors. Requires rare gemstones and various ingredients.

--Silver Weaponry: Crafted like steel weapons, but with silver ingots in place of steel ones.

--Silver Weaponry of Netherbane: Enchanted with banish and turn undead. Requires garlic and amethysts.

--Bonemould Armour of the Armiger: Enchanted for a battlemage. Requires common gems and some ingredients found on Solstheim.

--Oiled Leather Armour: Basic armour in the style the Thieves Guild use. Crafted like leather armour with additional dwarven oil.

--Infused Thieves Guild Armour: Infused with the standard thieves guild armour enchantments. Requires various resources and flawless common gems.

--Assasin Armour: Basic armour in the style the Dark Brotherhood use. Crafted like leather armour with additional bone meal.

--Infused Shrouded Armour: Infused with the standard shrouded armour enchantments. Requires poisonous flowers and flawless common gems.

--Wolf Armour: Crafted like steel armour with quicksilver in place of iron.

--Infused Companion Armour: Enchanted with magic resistance and effects to support a fierce warrior. Requires animal parts and flawless common gems.

-Intermediate Items-

--Elven Armour of Luminescence: Enchanted for a mage who is also an archer. Requires uncommon alchemy ingredients, rubies and the occasional sapphire.

--Elven Weapons of Starlight and Moonlight: Enchanted with magic damage and your choice of Banish or Turn Undead. Requires sapphires and uncommon alchemy ingredients.

--Dawnguard Weaponry: Crafted like steel weapons with added silver. For copyright reasons, only members of the Dawnguard can craft them.

--Dawnguard Weapons of Sacred Fire: Enchanted to deal fire and magicka damage and banish weak Daedra. Requires sapphires and garlic. The crossbow can only be crafted once you've learned how to from Sorine.

--Dawnguard Light Armour: Crafted like scaled armour with extra silver. Only craftable by members of the Dawnguard.

--Dawnguard Heavy Armour: Crafted like steel plate armour with added silver. Only craftable by members of the Dawnguard.

--Dawnguard Armour of the Witchhunter: Light Dawnguard armour, enchanted for a versatile fighter with strong disease resistance. Requires uncommon gems, some herbs and alchemy ingredients, including a few flowers found in the Forgotten vale. Only craftable by members of the Dawnguard.

--Dawnguard Armour of the Paladin: Heavy Dawnguard armour, enchanted for a powerful fighter with strong disease resistance. Requires uncommon gems, some herbs and alchemy ingredients, including a few flowers found in the Forgotten vale. Only craftable by members of the Dawnguard.

--Vampire Armour: Crafted like leather armour with a few pieces of steel. Anybody can craft the basic vampire armour; the hardest part is finding enough red dye.

--Vampire Armour of the Night: Enchanted for a stealthy dark mage. Requires alchemy ingredients, including ancestor moth wings, and uncommon gemstones.

--Vampire Armour of Scarlet Devilry: Vampire royal armour available as an upgrade for the standard "of the night" chestpiece. Requires void salts and a diamond.

--Vampire Weaponry of Bloodletting: These are just steel weapons and an Imperial bow under new names, but let's draw a (forgotten) veil over that little detail. u.u Enchanted to drain health and inflict frost damage. Requires sapphires and deathbells.

--Chitin Armour of the Nightblade: Enchanted for a stealthy fighter or thief. Requires Solstheim alchemy ingredients and uncommon gemstones.

--Dwarven Armour of the Architect: Enchanted for magic and utility. Requires uncommon alchemy ingredients and gems.

--Dwarven Weapons of Victory: Uniquely for enchanted weapons, the Victory set fortifies your health and weapon skills, or sneak in the case of the bow. Requires uncommon alchemy ingredients and sapphires.

--Orcish Armour of the Marauder: Enchanted for fearsome warriors. Requires plants, animal parts and uncommon gems.

--Orcish Weapons of Overthrowal, Retribution and Vengeance: Enchanted with poison damage and various unpleasant side effects. Requires animal parts, plants and sapphires.

--Nord Hero Weapons of Conquest: Enchanted with shock damage, frost damage and a magic debuff. Requires sapphires and ice wraith teeth.

--Steel Plate Armour of Shielding: Enchanted for protection against magic and poison, plus support for warriors. Requires various metals and uncommon gems.

--Scaled Armour of Let Them Have It: Enchanted to strengthen the wearer and their abilities. Requires uncommon gems and parts from dangerous animals.

--Nordic Armour of the Thane: Enchanted for support mages. Requires uncommon gems and ingredients from Solstheim.

--Nordic Weapons of the Hawk: Enchanted with frost damage. Requires netch jelly and sapphires.

--Intermediate Jewellery: Rings and necklaces with various useful enchantments. These need a wide variety of uncommon resources to craft.

-Advanced Items-

--Glass Armour of the Sorceror: Enchanted for a mage. Requires rare alchemy ingredients, emeralds and a diamond.

--Glass Weapons of Spiritburn and Vitalburn: Enchanted with poison damage and magicka or stamina damage. Requires poisonous flowers and diamonds.

--Ebony Armour of Giantslaying: Enchanted for powerful archers. Requires rare alchemy ingredients and gems.

--Ebony Weapons of Breathleech, Heartleech and Spiritleech: Enchanted with shock damage and attribute drain. Requires diamonds and void salts.

--Fur Armour of the Werewolf: Enchanted for versatile warriors. Requires animal parts and trophies from magical creatures, emeralds and a diamond.

--Guard Armour of the Defender: Enchanted for a warrior with defensive magic. Requires various alchemy ingredients, emeralds, a diamond, and a bottle of Nord Mead.

--Dwarven Armour of the Forgemaster: Enchanted for a battlemage. Requires various parts and ingredients from underground, emeralds, and a diamond.

--Stalhrim Armour of the Ice Wolf: Light stalhrim armour enchanted for an agile archer with a bit of magic. Requires alchemy ingredients and rare gems.

--Stalhrim Armour of the Snow Bear: Heavy stalhrim armour enchanted for a strong warrior. Requires alchemy ingredients and rare gems.

--Stalhrim Weapons of the Ice Wraith, Wispmother and Vampire Lord: Enchanted with frost damage and your choice of side effects. Requires rare Solstheim ingredients and diamonds.

--Daedric Armour of the Destroyer: Enchanted for a powerful mage. Requires the flesh of the innocent and rare gems.

--Daedric Weapons of Balefire, Soulfire and Reaping: Enchanted with fire damage and various unpleasant side effects. Requires fire salts, diamonds, and a little extra something.

-Masterwork Items-

--Hide Armour of the Cave Troll: Enchanted for unarmed combat. Requires various ingredients, flawless emeralds and a flawless diamond.

--Wooden Sword of Eternity: Enchanted with shock damage and buffs for the user. Requires alchemical salts and a flawless diamond.

--Iron Armour of Dragonslaying: The classic iron armour, enchanted for a stealth archer with the Thu'um. Requires dragon bones, flawless emeralds and a flawless diamond.

--Iron Weapons of Winter: Enchanted to drain health and inflict frost damage. Requires frost salts and flawless diamonds.

--Leather Armour of the Fox: Enchanted for sneak thieves and infiltrators. Requires rare ingredients, money and the finest of gems.

--Steel Armour of the Valkyrie: Enchanted for battlemages. Requires animal parts, fine gems and a few other bits and pieces.

--Steel Weapons of Thunder: Enchanted to drain stamina and inflick shock damage. Requires void salts and flawless diamonds.

--Elven Armour of the Starmage: Enchanted for an archer who is also a mage. Requires rare alchemy ingredients and fine gems.

--Elven Weapons of Starfire: Enchanted to drain magicka and inflict fire damage. Requires fire salts and flawless diamonds.

--Dwarven Weapons of Underblight: Enchanted to inflict poison damage and paralyse. Requires crimson nirnroot and flawless diamonds.

--Orcish Weapons of Sundering: Enchanted to damage stamina and temporarily weaken the enemy's combat abilities. Requires spriggan sap and flawless diamonds.

--Nordic Weapons of Runic Light: Enchanted to deal pure magic damage. Requires heartstones and flawless diamonds.

--Nord Hero Weapons of Might: Enchanted with shock damage, frost damage and health drain. Requires mammoth tusks and flawless diamonds.

--Scaled Armour of the Wyvern: Enchanted for battlemages with the Thu'um. Requires dragon scales and fine gemstones.

--Steel Plate Armour of the Titan: Enchanted for versatile warriors. Requires various metal ingots and fine gems.

--Chitin Armour of the Nightblade: Enchanted for an assassin or dark mage. Requires rare ingredients from Solstheim and fine gems.

--Glass Weapons of Breaking: Enchanted to weaken an enemy's armour and blocking ability and deal frost damage. Requires mammoth tusks and flawless diamonds.

--Ebony Weapons of Devouring: Enchanted to drain health and inflict fire damage. Requires daedra hearts and flawless diamonds.

--Stalhrim Armour of the Hailstorm: Light stalhrim armour enchanted for mages. Requires dragon scales and fine gems.

--Stalhrim Armour of the Avalanche: Heavy stalhrim armour enchanted for mages. Requires dragon bones and fine gems.

--Stalhrim Weapons of Neutering: Enchanted to weaken the enemy's magic capabilities and inflict shock damage. Requires netch jelly and flawless diamonds.

--Dragonscale Armour of Kyne: Superb light armour enchanted for a versatile warrior, archer and Tongue. Requires flowers, animal parts, flawless emeralds and a flawless diamond.

--Dragonplate Armour of Akatosh: Superb heavy armour for a mighty warrior and Tongue. Requires flowers, rare alchemy ingredients, flawless emeralds and a flawless diamond.

--Dragonbone Weapons of Ysmir, Alessia and Shezarr: Powerful weapons enchanted with chaos damage and your choice of side effect. Requires alchemy ingredients and flawless diamonds.

--Masterwork Jewellery: A range of grand rings and amulets made with flawless diamonds, infused with strong and varied efects. Requires rare and valuable ingredients.

VERSION HISTORY:

1.0.0: Initial release.
1.1.0: Added Constructible Object Custom Keyword System support.
Added recipes for vanilla Stormcloak, Stormcloak Officer, Blades and Wolf armour, the Blades sword, the wooden sword and Imperial weapons.
Added two tiers of infused Stormcloak and Imperial armour and some basic infused Imperial weapons.
Added infused Blades armour and an infused Blades sword.
Added a normal and masterwork infused wooden sword.
Added Infusion recipes for Shrouded and Thieves Guild armour, as well as for a new set of Companion armour balanced similarly to the other faction sets.
Added Oiled Leather armour and Assasin armour, which are non-enchanted sets of Thieves Guild and Shrouded armour that anybody can craft.
Added infused Nord Hero weapons.
Added recipes for Dawnguard weapons, Dawnguard armour and vampire armour.
Added infused vampire armour and "vampire weapons", which are steel weapons with a unique effect.
Added infused Dawnguard armour and weapons.
Added a separate ESP to tweak the names and keywords of a few vanilla items for consistency and crafting menu organisation.
1.2.0: Added Werewolf and Defender armour, two sets of infused light armour available with the Glass Smithing perk.
Added Forgemaster armour, a set of heavy armour available with the Ebony Smithing perk.
1.2.1: Corrected perk requirements for the new armour sets.
Forwarded some USSEP changes in the vanilla changes plugin.

AFTERWORD:

A more experienced modder than I could probably take this idea further. I can imagine doing something with a fork of the enchantment or tempering systems, allowing a player to infuse a gem and an ingredient into ANY piece of equipment for whatever effect(s) they please. If you want to try doing that, please go ahead.