Compatible with Ordinator!!!! Perk Mods are no problem aslong as you load my Mod last!
Archery Gameplay Overhaul is compatible, if you disable following Setting in the MCM: Arrow Wounds (Player), Arrow Wounds (NPC), Persistent Arrows, Arm Fatigue
whenever I try to pick up arrows or bolts it immediately drops them and says that my quiver has 0/0 arrows. any fix for this? I'm using the no ammo cap option btw.
Getting some real "thief" vibes from the freezing, water and fire mod. Sneak Tools used to me my go to mod for these types of arrows. Great job! Now we're just missing gas and oil arrows and we can RP as Garrett!
My only question is how is the compatibility for mesh texture and mesh replacers such as Elsopa - Quivers Redone. Would love a patch so I could use your mechanics ^-^
I already finished the patch. You can download it in the File Section. But you first have to download the Elsopa - Quivers Redone mod. Then use only the texture folder from Elsopa. After that download my patch and copy past that into your game directory.
I know it's a hassle but I feel like ABT helps gives a decent sense of progression for damage ratings with each type. And while your arrowheads have damage modifiers, I feel like the base rates make sense with their table. And with your arrowheads the differences would be even more noticeable. Plus it effects the CC content which is always helpful.
And with I want better arrows it just makes each arrow set feel a lot more unique.
Either way I really appreciate your work and thank you for everything you've created.
When installing the mod you can select "No Ammo Limit". This way you can pick up ammo even without quiver and as mutch as you want. This way quivers will only be optical/ no functions.
Not sure when you will see this but I would love to try this mod out but have a tiny concern. I am a huge Requiem player and would like to know if this will work with it or not? Hope to hear back soon!
I dont have Skyrim installed anymore, so I cant give any precise answers. To make it compatible with Requiem I would check following things: - Does Requiem add new Bows/Arrows. Then this Bows/Arrows needs to be patched for my mod, tutorial for that is found in the "Articles" Tab on the Modpage. (Or remove them from Requiem, to make it easier) - Crafting, Requiem might have changed the way crafting works. This might conflict with the crafting recipes from my mod, causing my arrows not to show up in the crafting workbench. So check for the keywords, that are connected to the Crafting Skilltree, if there has been any change. -Skill Tree. Requiem has its own skilltree for archer, There are maybe some skills you want to transfer into the skilltree from Skyrim Arrow Overhaul, that are important for the Requiem Experience, IDK. -Leveled Lists. Requiem might have changed the Leveled Lists from Skyrim, this could cause arrows/quivers not to spawn in shops.
Something in your LoadOrder is editing Vanilla Skyrim Arrows. Make sure my mod is last in List, or open all your Mods with TES5Edit to see which mod is editing AMMO Records. And then load my mod after that mod.
would it be possible to add a slider that adjusts how much stamina is required to shoot arrows? I really like the feature but feel like it should be adjustable or improve the higher your archery level is
812 comments
Perk Mods are no problem aslong as you load my Mod last!
Archery Gameplay Overhaul is compatible, if you disable following Setting in the MCM:
Arrow Wounds (Player), Arrow Wounds (NPC), Persistent Arrows, Arm Fatigue
Equip Enchantment Fix
You have to set ScriptEquipEventFix=true in the EquipEnchantmentFix.ini
This fixes many bugs regarding other mods, that unequips/reequips the quiver, like "dirt and blood", sleeping mods,...
https://www.nexusmods.com/skyrimspecialedition/mods/39494
https://www.nexusmods.com/skyrimspecialedition/mods/4683
I know it's a hassle but I feel like ABT helps gives a decent sense of progression for damage ratings with each type. And while your arrowheads have damage modifiers, I feel like the base rates make sense with their table. And with your arrowheads the differences would be even more noticeable. Plus it effects the CC content which is always helpful.
And with I want better arrows it just makes each arrow set feel a lot more unique.
Either way I really appreciate your work and thank you for everything you've created.
To make it compatible with Requiem I would check following things:
- Does Requiem add new Bows/Arrows. Then this Bows/Arrows needs to be patched for my mod, tutorial for that is found in the "Articles" Tab on the Modpage. (Or remove them from Requiem, to make it easier)
- Crafting, Requiem might have changed the way crafting works. This might conflict with the crafting recipes from my mod, causing my arrows not to show up in the crafting workbench. So check for the keywords, that are connected to the Crafting Skilltree, if there has been any change.
-Skill Tree. Requiem has its own skilltree for archer, There are maybe some skills you want to transfer into the skilltree from Skyrim Arrow Overhaul, that are important for the Requiem Experience, IDK.
-Leveled Lists. Requiem might have changed the Leveled Lists from Skyrim, this could cause arrows/quivers not to spawn in shops.
would it be possible to add a slider that adjusts how much stamina is required to shoot arrows? I really like the feature but feel like it should be adjustable or improve the higher your archery level is