If you have questions or are encountering any issue with the mod, please refer to this FAQ (Frequently Asked Questions)BEFORE posting said issue in the comment or bug section. I will know if you don't.
Mod conflict causing mesh issue? Sections of this interior and the interiors of other HS mods disappear. The dreaded blue-sky abyss. Interior mesh issue? I have a large LO and am trying to find the issue. I love this series!
A big thanks to HyliosSykes for putting in the imagination and talent to build these mods.
You solved my problem so quickly! Endorsements coming!
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Q. Objects appear/disappear when I come close to them. A. It's usually due to room bounds or occlusion planes present in the cell. They could be residual persistent records in that case try it on a fresh save, or they may come from some other mods that are placing them for the Vanilla layout, therefore being incompatible, such as mods like "Project Optimization."
Saying goodbye to Project Optimization.
And, funny, I had just found this video on YouTube Skyrim CK Invisible walls - YouTube so I was at least on the right track, but it would have taken me hours, and I did not want to uninstall the 55+ beautiful HS mods that I use.
For some reason It has the winking skeever both inside solitude and directly outside solitude on the right side, Its overlapping "Solitude Expansion" mod
Hello Hylios, thanks for this beautiful redone for the capital's most famous inn ! The city worth it !
Would you please help making a small patch for Keep It Clean ? This mod adds a small private bathroom with a trap door on the floor near the reception (also placed a flower basket). Yeah it adds just 2 clutters, however they are too close to the stair entrance to get down to our new public bath. Could you please just move them somewhere not disturbing? Thanks a lot !
Hi, love your mods! On this one i have some issue:
-when i enter the Winking Skeever, i'm in a difference room and i start to fall. after that my character return to the door in the entrance. Even with More Informative Console i can't understand if is some other mods or not. imgur.com/GmgbRIw imgur.com/eMJsUWA
- second problem is with Open Cities. Using LOOT, OC is loaded after your mod, but in that case the door vanish. if OC is loaded before the mod the door come back, but when i leave the Winking Skeever my character is in the "secondary" map of OC (the one without NPC).
Btw, thanks for all your mods. i know how hard is make something like that, and I appreciate it. (i'm making the translations for Italian players)
My guess would be that something is messing with the door markers, in the first case it's reverted back to it's initial position and you're reset either to the center marker or the coc marker. The second one is probably due to how OC works, they must be redirecting the doors to go to the correct map / Navmesh, which is getting overridden here, I'm not using it so I wouldn't know for sure but that would require patching I think.
Thanks for your reply :) I will wait for a possible fix in the future, I don't want to rush you so take all the time you need. Thanks again for your work.
I have the same problem, once inside, I fall and reappear inside. The door does not exist anymore and it is impossible to get out. I have to go upstairs and exit the building through the balcony.
Probably a late comment however I also find this issue and fix it, simply by putting this new overhaul lower than my city overhaul Redbag's Solitude, and everything gets back to normal, no more falling from void, no more NPC injured due to falling down with me, and all interior clutters including the inn door works as intended. I think for OC or something else it might be the same logic, Hope it helps.
Just tested and noticed the balcony, specifically, is not appearing for me, but all the clutter loads just fine! Everything inside looks great. Also, would it be possible to provide an AI overhaul patch? Thank you
The balcony is integrated to the winking skeever building, it's probably overridden by another mod, surely the conflict was highlighted in vortex, mine needs to load after. As for the patch, I'm not using AI overhaul.
Late but just in case someone finds themselves in the same situation, if you use lux orbis, and its located on the left pane after HS winking skeever, the solitude mesh gets overriden causing the balcony to be invisible. Hide the winking skeever nif mesh (lux orbis one) with Mo2 and it will use the HS one, making the balcony visible again. Another solution is to put lux orbis before HS on the left panel.
I really like your style for making interiors, everything always looks so nice and fitting to what they are without going overboard. I'm especially liking the bard stage in this one, that's an interesting idea and I could definitely see Corpulus having one installed.
This is a problem. :-/ Your overhaul makes the Winking Skeever a much more interesting place, but if I have to choose between overhauling one inn and overhauling the entire area around Solitude, I'm afraid the mod with the grander scope will inevitably win.
65 comments
FAQ (Frequently Asked Questions) BEFORE
posting said issue in the comment or bug section. I will know if you don't.
A big thanks to HyliosSykes for putting in the imagination and talent to build these mods.
You solved my problem so quickly! Endorsements coming!
Q. Objects appear/disappear when I come close to them.
A. It's usually due to room bounds or occlusion planes present in the cell. They could be residual persistent records in that case try it on a fresh save, or they may come from some other mods that are placing them for the Vanilla layout, therefore being incompatible, such as mods like "Project Optimization."
Saying goodbye to Project Optimization.
And, funny, I had just found this video on YouTube Skyrim CK Invisible walls - YouTube so I was at least on the right track, but it would have taken me hours, and I did not want to uninstall the 55+ beautiful HS mods that I use.
Would you please help making a small patch for Keep It Clean ? This mod adds a small private bathroom with a trap door on the floor near the reception (also placed a flower basket). Yeah it adds just 2 clutters, however they are too close to the stair entrance to get down to our new public bath. Could you please just move them somewhere not disturbing? Thanks a lot !
But like I said in the FAQ, I don't do patches, sorry.
On this one i have some issue:
-when i enter the Winking Skeever, i'm in a difference room and i start to fall. after that my character return to the door in the entrance. Even with More Informative Console i can't understand if is some other mods or not. imgur.com/GmgbRIw imgur.com/eMJsUWA
- second problem is with Open Cities. Using LOOT, OC is loaded after your mod, but in that case the door vanish. if OC is loaded before the mod the door come back, but when i leave the Winking Skeever my character is in the "secondary" map of OC (the one without NPC).
Btw, thanks for all your mods. i know how hard is make something like that, and I appreciate it. (i'm making the translations for Italian players)
My guess would be that something is messing with the door markers, in the first case it's reverted back to it's initial position and you're reset either to the center marker or the coc marker. The second one is probably due to how OC works, they must be redirecting the doors to go to the correct map / Navmesh, which is getting overridden here, I'm not using it so I wouldn't know for sure but that would require patching I think.
I will wait for a possible fix in the future, I don't want to rush you so take all the time you need.
Thanks again for your work.
If so i will ask others to do this as i myself am unable to do so.
This is a problem. :-/ Your overhaul makes the Winking Skeever a much more interesting place, but if I have to choose between overhauling one inn and overhauling the entire area around Solitude, I'm afraid the mod with the grander scope will inevitably win.