Skyrim Special Edition

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Created by

Pragasette DavidJCobb NiLib jayserpa Revoith macpherb

Uploaded by

rotol

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14 comments

  1. Schneckenhof
    Schneckenhof
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    This looks very interesting. The retextures look really nice.

    I am going to track and keep an eye on this for future use, once I know that Alchemy Requires Bottles works well in my game.

    This mod definitely reminds me of Awesome Potions Simplified by Revoith which I am currently testing out with Alchemy Requires Bottles.
    But if those don't work well together, I'm definitely going to come back to this. :)

    Awesome Potions Simplified by Revoith
    1. rotol
      rotol
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      Thank you!
      That's where my ressources are from :)
      You can see it in the description.
  2. War42
    War42
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    i use both Apothecary wich adds potions and Animated Potions from Juhaaaa, so some potions don't get the appearance rom your mod in the inventory, and the animation models ar the vanila bottles. could you maybe make a patch for both of these, please? your models are amazing and i love the immersion about a single bottle format in the game, thank you very much for the hard work you do
    1. rotol
      rotol
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      Dear War42, this mods seam to do a lot of things. Sry, but I fear I cannot help you... I don't even know this mods. But feel free to use my assets to make a patch. But must be a requirement or you need to get permission from the authors of the asset I use.
  3. Qreelana
    Qreelana
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    Rotol
    IMHO this bottle design is a huge improvement to the vanilla potion bottles.  I never understood why the originals were so big, or needed to get bigger to denote more powerful contents.  The only bottle size that made sense to me was the Skooma bottle, so many thanks for this mod.
    Would you consider making a version using the same bottle shape as 'Simple and Pretty Potions', which I think has an even more practical bottle shape (IMHO)?
    Regards
    1. rotol
      rotol
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      Thank you very much! That was exactly my thought.
      I would need permission to do so. But you can simply rename the .nif files from the other mod to mine and replace them. Don't forget to add the texture. Maybe you can even ask for permission and host the mod. You also would need to find a empty model. That's why used this bottle. :)
  4. VaustMortifera
    VaustMortifera
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    I really enjoy the mod, but when I started using CACO, the models reverted back to normal for all the potions. I'm not expecting a fix anytime soon, and I'm not all that experienced with getting mods to work with each other cleanly, but if you (or someone else, it doesn't matter who, I just need a good tutor) could point me in the right direction until an official patch can be made, I'd be grateful.
    1. rotol
      rotol
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      Dear VausMortifera,
      I don't use CACO and by the looks of it it changes a lot. I don't know how to resolve this. But you can try to load this mod it after CACO via Loot. Also Wyre Patch could help and you can check for conflicts in SSEEDIT. This mod here changes only the path to the models for all the potions. So that is most likely overwritten. Please report here if you found something.
      Kind regards
    2. VaustMortifera
      VaustMortifera
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      Thanks for taking the time to respond. I haven't yet tried to swap the two plugins, but I did try to cobble a patch together using what little I know about both Wyre and SSEEdit. I managed something that kinda-sorta works, but not all of the po(ti/is)ons received the model. I'm going to keep looking at getting the right models/names for all the po(ti/is)ons and see how it goes.
  5. kimstr
    kimstr
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    love the look! is it possible to have a version without the empty bottles? i want this mod, but not the one it depends on XD 
    1. rotol
      rotol
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      You can simply use this mod:
      https://www.nexusmods.com/skyrimspecialedition/mods/57607
      Or delete the empty bottle in xedit and clean it of master (dependency).
    2. kimstr
      kimstr
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      oooh, nice, didnt know about this one, thx!
  6. TheBrotherhoodInitiate
    TheBrotherhoodInitiate
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    Can you do the same for ElSopa - Potions Redone
    1. rotol
      rotol
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      Dear dmun93, sadly this is not possible for me. I have not created any meshes or textures for the mod, I simply used what was available. And as good as ElSophas Potions are they look all different so I can't use a matching set to make them consistent.