About this mod
Vanilla torch sprint animations with adjusted annotations to fix doubled footsteps sfx bug, and tutorial how to fix it on custom animations.
- Permissions and credits
- Changelogs
Basically you will hear footsteps, but they will be doubled.
It happens because game plays two animations at the same time - one to handle torch, and one to handle rest of the body. Both have footsteps applied separately, and if they are inconsistent, they will be doubled.
My fix is simple - if two footstep sounds are playing, get rid of of one. I've provided premade fix in main files, but it's using vanilla animations. It should be compatible with most animations, but if you see it behaving in goofy way you need to fix your custom animation.
This is how you do it:
- Download hkanno64 and it's requirements. Tutorial is already provided so I won't explain it again
- Go to hkanno64 folder
- Copy and paste your sprint animation to the folder (torch_sprintforward.hkx)
- Open windows terminal in the folder
- Run command: hkanno64 dump -o anno.txt torch_sprintforward.hkx
- Open anno.txt
- Remove last two lines (FootSprintRight and FootSprintLeft, only lines commented with # should be left)
- Save and close anno.txt
- Run command: hkanno64 update -o anno.txt torch_sprintforward.hkx
- Now you have converted animation that no longer contains footstep sound effects
In theory it can be used to fix all kinds of doubled footsteps sfx problems thanks to DAR, so you can prepare custom animation for specific situation.
Can be installed and uninstalled any time, absolutely harmless animation replacer.