Anyone know for a fact if you can zmerge these single towns/hamlets together? The only ones I'm unsure of are ones that add quests or maybe even this ferry system? I would get the AIO but I really like the current city mods I use, great mods btw!
Edit: Nevermind I just realized the thanedom series lists the unofficial patch as a master T.T
I plan to, but for the last several weeks and for several more ive been absorbed in a job. said job will end in a month and ill resume Skyrim Modding, with plans to start creating the various Thanedoms of Whiterun hold
Looks incompatible to me. Even if they buildings dont touch, likely would require a patch for Navmesh at the very least, assuming the buildings aren't on top of each other.
Working great, love it! Thanks for not touching Navmeshes where you added the boats - huge increase in compatibility.
I've tested it and can confirm it is compatible with: Oakwood (both versions, but I particularly like it with https://www.nexusmods.com/skyrimspecialedition/mods/61007 because the architectural style matches) Lake Haven Undeath
Almost guaranteed to be compatible with anything that modifies the Southern / North-Western shore of Lake Ilnata.
Small issue with Carriage and Fast Travel Overhaul - either a tiny shift of the boat from CFTO will be needed at Half-Moon Mill, or (as I did) - simply disable the CFTO boat with the console in-game. The ferryman from CFTO works just fine without a boat, and immersively it makes sense he'd use the boat this mod adds.
Thanks for that i was wondering, about both points CFTO and Oakwood helps alot thanks to you im downloading this...i love all of his mods sadly not all work with some mods so i have to pick and choose thankfully i can choose and pick this one :)
Hi there, i am haviing a little trouble, in the patches Redux and Citizen of tamriel by Craftian dont work anymore cause he merged all his great stuffs in a AIO file https://www.nexusmods.com/skyrimspecialedition/mods/78663 Could you do something about it? Thanks in advance I know this is not the partches page but had no answer so far by Cecell
Cecell is sick right now, He handles all the patching I don't. He will return, I haven't dealt with the patches nor do I use Xedit enough (main tool he uses) to likely be of much help. So it will take time.
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Edit: Nevermind I just realized the thanedom series lists the unofficial patch as a master T.T
EDIT: Yep. Sadly.
I use Moon and Star in my game too, so this mod + Little Vivec makes the lake look great.
I've tested it and can confirm it is compatible with:
Oakwood (both versions, but I particularly like it with https://www.nexusmods.com/skyrimspecialedition/mods/61007 because the architectural style matches)
Lake Haven
Undeath
Almost guaranteed to be compatible with anything that modifies the Southern / North-Western shore of Lake Ilnata.
Small issue with Carriage and Fast Travel Overhaul - either a tiny shift of the boat from CFTO will be needed at Half-Moon Mill, or (as I did) - simply disable the CFTO boat with the console in-game. The ferryman from CFTO works just fine without a boat, and immersively it makes sense he'd use the boat this mod adds.
https://www.nexusmods.com/skyrimspecialedition/mods/78663
Could you do something about it? Thanks in advance
I know this is not the partches page but had no answer so far by Cecell
it Oaks
it Holds
Endorsed :)