Skyrim Special Edition

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Pieter82

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Pieter82

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14 comments

  1. Xanderlew
    Xanderlew
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    Hey thanks for the mod! do you reckon it would work with this? https://www.nexusmods.com/skyrimspecialedition/mods/89880
    1. Pieter82
      Pieter82
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      Hi there. Thanks!
      Seems like Yuril's mod replaces the existing Whiterun wall spikes with his custom ones (Yuril's meshes are nicer than mine, though, so it's all good ;).
      Anywhere else in skyrim where the WhiterunWallStockate meshes are used though, will still benefit from my mod. But I'm honestly not sure where, or even if, these meshes are used anywhere else.
      Having both installed shouldn't cause any issues, though. 
    2. Xanderlew
      Xanderlew
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      I see! yeah can't hurt! :)
  2. whamy03
    whamy03
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    thank you for this awesome mod! i'm using all your high poly meshes. :)

    quick question.. is there by any chance you'd do the wall spike added from northern roads?
    UV is a little bit wonky and could use a better meshes.
    1. Pieter82
      Pieter82
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      Hi Whamy03.
      Thank you for your support, I really appreciate it.
      Currently I am working on a mod list for myself that includes Northern Roads but have not used it as of yet.
      I can find only one spikes/stockade mesh in the Northern Roads files, so I assume that is the one you are referring to (RTStockade.nif)
      I will certainly add this to my to-do list. 
      Thank you for the suggestion. 
    2. Pieter82
      Pieter82
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      Hi there whamy03.

      Following your suggestion I've made Northern Roads - Higher Poly Stockade. 

      Thanks again for suggesting this, hope you enjoy it ;) 
  3. stalkermonk
    stalkermonk
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    Thanks for your work!
    Q: Do you have any plans to round out the insides of the farmhouses?

    https://ibb.co/bs7dJxv
    https://ibb.co/smcLjbV
    https://ibb.co/R4PZRVx
    https://ibb.co/F6bq5B7
    1. Pieter82
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      Hi there.
      No plans at this stage, currently I'm working on a few other projects, but it is something I will keep in mind.
      I will consider it for a future project.
      Thanks for the suggestion.
  4. HedyL
    HedyL
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    There is a visible seam on the model and the spike looks too rounded, you might want to address that.
    1. Pieter82
      Pieter82
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      Hi. 
      Thanks for letting me know. 
      I do plan in refining the meshes further and will post an update some time in the future. 
  5. xBalthasarx
    xBalthasarx
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    Much appreciated thanks

    If I can make a suggestion, could you make a version where they are more closely spaced?
    It definitely will add realism,  defensive wise, the vanilla spacing is a nonsense imho
    1. Pieter82
      Pieter82
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      Hi. 
      I prefer to keep changes like these as close to vanilla as possible. Reason being that if these meshes are used somewhere other than the walls around Dragonsreach you might get some odd clipping. Since I can't be sure of the implementations (both vanilla and modded world spaces) of these meshes I feel it's safer to stick to the vanilla layout. 
      Thank you for the suggestion though, I do appreciate new ideas and suggestions that could possibly better my work. 
      Maybe I'll do an alternate version at some stage, but right now I'm focusing on improving these meshes further and allso continuing work on some other projects I have in the works. 
      Hope you understand. 
  6. Lexifer452
    Lexifer452
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    Nice work man. On the other upload today too. Thanks for sharing. ;)
    1. Pieter82
      Pieter82
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      Thank you. 
      Glad you like it.