It works now. Turns out the trigger didn't work, some scripts were borked, and I didn't assign the dialogue to her. Fixed it all. The only strange thing about Kasia that happens is that she'll be in farm clothes when you fire her. But, she goes back to normal when you hire her back. Also, try not to send her on maid missions if you don't want to lose her again. It's fine for other maids cause they're disposable randos, you'll find a replacement for them. Kasia is different since she's a one-off spawn.
Let me know if anything else is screwy. Even made a LOTD patch for myself, but can't post that since that whole mod is a bureaucratic nightmare for adding displays.
love discovering this mod after so many years. Any chance on also bringing back the other sirens as potential followers or at least populating the palace?
Maybe someday. It would be comparatively easy compared to what I've done already. Katana shop lady would be one if I did. I was content filling the palace with maids as...
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I hate Matari. Rip in pieces.
Chances are not as followers though. The two I've done are the only ones with any suitable dialogue. It's likely from the dropped epilogue. :,( Though, at this point, I just want Todd to release the starfield creation kit already.
OMG i just finished maids 2 and i was so sad when i found out i couldnt save kasia, but still wanted to finish the mod. but when i finished it everyone was gone :( the person that decided on removing everyone should be fired :'c
SindSieEcht, Thanks for making this. I haven't got anywhere near the end, but I have played through this twice before. I always tried to resurrect some of the npc's because it seemed like such a waste an empty Jonestead, Palace, prison and island. Ent77 was doing an epilogue and then quit. Can't wait to see them back.
Yeah, I like to use MHIYH to have people in these places. Made this cause the ending didn't sit right with me either. Stuck with only 'literally whos', and with all main characters being put out to pasture.
Ok, so I got through the Misha meeting and decided to test it out. I resurrected her and sent her to my home in this case Ends of paradise mod. Everything was fine till we got back and heard project unity killed everyone at the check points. At that point she disappeared. I used her ref ID and did prid then player.moveto and it sent me to her. Still not there. I tried moveto player and her name popped up, still not there. I saw in sseedit something about "is ghost". I deleted it nothing. My creation kit crashes when I try to open Maids II. Do you know any way to stop the disappearance? How did you get around the creation kit crashing? Thanks. Doesn't crash on any other mod.
Unpack SMSkyrim.bsa. It's because he packed the scripts too, causing CK to crash. I don't know why it does it. And yeah, she depends on the maids system you get after you finish the MQ. She's basically the same as them but with all her dialogue and appearance stapled on. That might be why she disappeared. The same theory goes for the other two, I just copy-pasted the follower scripts from vanilla, in addition to their dialogue and appearance. Mostly for compatibility reasons, so I can use NFF.
Thanks for the suggestion. I unpacked just the one you said, but I don't do this so I wasn't sure. I unpacked it right back where MO2 has the BSA. If i open the game the quest for Jonesstead is there. If I open the mod in CK, and do Nothing but hit save, when I go back in the game The quest Diamond is still there, but the wording isn't. The whole line is blank. On the map the diamond where Jonesstead is is there but no name. The first guy on the bridge doesn't talk. I most be doing something wrong. Am I missing a step? Also, the only BAE extractor was for fallout in 2017, but said also for Skyrim. Thanks for all your help.
Hi,I have 2 requestsFirst of all, could you do an import on LE if it wouldn't be a problem for you Second, could you resurrect the bosska as well. Why am I asking for this. I personally think that this Argonian is one of the most interesting characters in mod and deserves to be a companion or redemption ark and possibly dragonborn's advisor.To be honest, I didn't want to kill the character.I'd appreciate it if you did
I haven't played LE in 3-5 years. It shouldn't be too much work unless it breaks my scripts all over again. Also, depends on whether or not I can backport the esp. I know of an xedit script that might do it. Won't happen until I get into modding Skyrim again at some point after Starfield. If anyone else wants to backport it themselves in the meantime, they're more than welcome to. I'll attach the source script if there's interest.
Using the Trio Replacer, for some odd reason Lilith has a potato face. Kasia and Freya are fine. I do have all mods necessary, any help please? Started a new game with all necessary mods, still same potato face for Lilith
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Turns out the trigger didn't work, some scripts were borked, and I didn't assign the dialogue to her. Fixed it all.
The only strange thing about Kasia that happens is that she'll be in farm clothes when you fire her. But, she goes back to normal when you hire her back. Also, try not to send her on maid missions if you don't want to lose her again. It's fine for other maids cause they're disposable randos, you'll find a replacement for them. Kasia is different since she's a one-off spawn.
Let me know if anything else is screwy. Even made a LOTD patch for myself, but can't post that since that whole mod is a bureaucratic nightmare for adding displays.
Chances are not as followers though. The two I've done are the only ones with any suitable dialogue. It's likely from the dropped epilogue. :,(
Though, at this point, I just want Todd to release the starfield creation kit already.
Thanks for making this. I haven't got anywhere near the end, but I have played through this twice before. I always tried to resurrect some of the npc's because
it seemed like such a waste an empty Jonestead, Palace, prison and island. Ent77 was doing an epilogue and then quit. Can't wait to see them back.
And yeah, she depends on the maids system you get after you finish the MQ. She's basically the same as them but with all her dialogue and appearance stapled on. That might be why she disappeared. The same theory goes for the other two, I just copy-pasted the follower scripts from vanilla, in addition to their dialogue and appearance. Mostly for compatibility reasons, so I can use NFF.
Second, could you resurrect the bosska as well. Why am I asking for this. I personally think that this Argonian is one of the most interesting characters in mod and deserves to be a companion or redemption ark and possibly dragonborn's advisor.To be honest, I didn't want to kill the character.I'd appreciate it if you did
Won't happen until I get into modding Skyrim again at some point after Starfield. If anyone else wants to backport it themselves in the meantime, they're more than welcome to. I'll attach the source script if there's interest.
sadge
You rock