Something is wrong here, I completely reinstalled the whole game and this mod refuses to work, something about the new updates to skyrim potentially??? (there was two more after the big random one they did about 2-4 months ago because they just can't leave our mods alone)
I keep getting a no ASDF and no ASDSF detected from the console, which makes me think certain requirements might be missing from the recommended install for this page or this mod is just broken atm till they update for the new patch, either way though i'm swapping back to FNIS since this is too much of a hassle to figure out what went wrong.
Is it seriously that difficult to add proper instructions on how to make this thing even work? No matter what i try, whenever i try to load in animation i get the " ADSF Amended. No ASDSF detected, and unable to retrieve ASDSF from default templates. Verify install!" message. Can someome please explain what is wrong with this mod or how to install this thing manually step by step?
Edit: Out of hours of trying i got it to work once but only with T-Posing NPC´s. Tried to reinstall everything, did the same thing again and "No ASDSF ...." This garbage mod is not worth it.
I FIGURED OUT WHY IT WONT INSTALL RIGHT. When it asks for for the directory for cbg.exe for a tool, it's not talking about the folder in the vortex application, it's talking about the actual skyrim se folder. Ex: skyrimspecialedition/data/tools/creaturebehaviorgenerator/ Still super vague and it took forever to figure it out
glad some of you can figure out how to get this to work because these instructions are Vague and after two hours of trying to get this to work ....screw this mod.
in theory it may be able to, but the tool has not been updated since release and many (if not all) DLC creatures & animation behaviors seem to be bugged or missing.
When I try to run CBG in Vortex, it briefly opens a cmd window and closes. I tried running it in Explorer to see what happens and it gives this error. Does anyone have any insights on this? I'm not very savvy on modding, but I bought a copy of SSE just to play around with this and have no idea how I fix it.
Attempting to use this framework. Installed CBG and the Test animations. When setting up the tool in Vortex I have set the Target as the CBG.exe and the Start In Location as the Creature Behavior Generator Folder itself found in the tools folder. When I follow the instructions listen in the Quick Start guide provided in the README file I do as instructed in regards to having FNIS already apart of my active mod tools. When I then run CBG it cannot detect the test animations provided.
Have I done something wrong? Perhaps missed a step? I would really like to try out this mod and possibly have it as part of my Mod Tools moving forward and better understanding it would go a long way.
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Edit after an extend period it outputs: No available nodes in 0_master!
I keep getting a no ASDF and no ASDSF detected from the console, which makes me think certain requirements might be missing from the recommended install for this page or this mod is just broken atm till they update for the new patch, either way though i'm swapping back to FNIS since this is too much of a hassle to figure out what went wrong.
No matter what i try, whenever i try to load in animation i get the " ADSF Amended.
No ASDSF detected, and unable to retrieve ASDSF from default templates.
Verify install!" message.
Can someome please explain what is wrong with this mod or how to install this thing manually step by step?
Edit:
Out of hours of trying i got it to work once but only with T-Posing NPC´s. Tried to reinstall everything, did the same thing again and "No ASDSF ...." This garbage mod is not worth it.
Still super vague and it took forever to figure it out
Attempting to use this framework. Installed CBG and the Test animations. When setting up the tool in Vortex I have set the Target as the CBG.exe and the Start In Location as the Creature Behavior Generator Folder itself found in the tools folder. When I follow the instructions listen in the Quick Start guide provided in the README file I do as instructed in regards to having FNIS already apart of my active mod tools. When I then run CBG it cannot detect the test animations provided.
Have I done something wrong? Perhaps missed a step? I would really like to try out this mod and possibly have it as part of my Mod Tools moving forward and better understanding it would go a long way.