Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

Parapets Dopesan Ashingda

Uploaded by

Kelthrayden

Virus scan

Safe to use

Tags for this mod

46 comments

  1. Mattweenx10x
    Mattweenx10x
    • premium
    • 1 kudos
    Locked
    Sticky
    Thank you! but it work with the SE version?
    1. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      Yes, it will work with both SE and AE versions.
    2. ElaszRomulus
      ElaszRomulus
      • premium
      • 18 kudos
      The NG one will work as well?
    3. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      Affirmative. NG only updates the .dll, of the AE version, so the mod will work with both SE and AE.
  2. goat9988
    goat9988
    • member
    • 1 kudos
    Locked
    Sticky
    Thanks! DOes it cover 21:9 version?
    If not, woukd you mind to supprt it as well?

    Thanks!!
    1. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      No it doesn't cover 21:9 monitors but you can change it pretty easily with JPEXS.

      - Open the constructibleobjectmenu.swf in JPEXS
      - Click on the Header on the left and then click Edit at the bottom in the middle
      - In Display Rect. change the twip value from 25600 to 33600 (If it's in pixels then change it from 1280 to 1680)
      - Then hit save at the bottom and then save at the top left.

      That should change it for you. Enjoy!
    2. goat9988
      goat9988
      • member
      • 1 kudos
      It works like a charm!
      Thanks my friend, happy new year:)
    3. Harkonnen
      Harkonnen
      • supporter
      • 3 kudos
      I didn't know this could be done, it works very well, thank you.
    4. FSampaio
      FSampaio
      • premium
      • 23 kudos
      Just to help those playing on 32:9 displays.

      Change the value from 25600 to 51200 in twips (in pixels: 2560).
    5. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      Thanks for adding that!
  3. ChildofDragons
    ChildofDragons
    • premium
    • 21 kudos
    Hello, could you help me figure out why the menus for the Workbench and Grindstone aren't appearing properly using AE 1.6.1170?

    Workbench
    Spoiler:  
    Show

    Tanning Rack
    Spoiler:  
    Show

    Grindstone
    Spoiler:  
    Show
    
    1. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      It looks like it's working fine on your end as it appears to be working on your Tanning station. Constructible Object Custom Keyword System only works on the Crafting stations as listed on their modpage: Blacksmith Forge, Tanning Rack, Smelter, Cooking Pot, Aetherium Forge, Grain Mill, Oven, Drafting Table, Carpenter's Workbench, Staff Enchanter, Mod-added crafting stations. It doesn't do anything for the Workbench, Grindstone, or Enchanting stations.
    2. ChildofDragons
      ChildofDragons
      • premium
      • 21 kudos
      Ah, okay. Not sure why those menus specifically aren't working then :\
    3. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      The original mod wasn't made to work on those stations. So those will always be that way.

      edit: you would need to get the NORDIC UI mod to cover the Workbench, Grindstone, and Enchanting stations. If you have that mod already, then something is overriding it causing them not to show the Nordic UI textures. Which would be unrelated to this mod
  4. xkito93
    xkito93
    • member
    • 0 kudos
    thx
  5. hishin
    hishin
    • premium
    • 1 kudos
    is it possible to make this compatible with "Constructible Object Custom Keyword System - Seperate Weapon and Armor"?
    Or just give us an option to separate weapons and armor?
    1. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      This mod only adds the NORDIC UI textures. That mod only changes the json files. So there won't be any compatibility issues if they're used together.
  6. ChildofDragons
    ChildofDragons
    • premium
    • 21 kudos
    Is there a way to make the Categories window a bit smaller so there's more space for the items list? I'm referring to the "WEAPONS & ARMOR" tab. If it could be resized I'd love to know how.
    1. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      I'm sure there's a way, but I don't know how you would go about doing it. That would be a better question for Parapets, the author of the Constructible Object Custom Keyword System. This is only a NordicUI style texture replacement for it.
    2. ChildofDragons
      ChildofDragons
      • premium
      • 21 kudos
      Ah, I'm not super familiar with how swf files work. Thanks
  7. NordicRaiderX
    NordicRaiderX
    • supporter
    • 19 kudos
    Much appreciated!
  8. Shwerta
    Shwerta
    • premium
    • 16 kudos
    Could you make an extended version for compatibility with mods like SkyUI AIO Survival (SAS) at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) that have an extended option that makes the menus wider, there's also has a nordic ui patch for that mod so it'd just all fit together nicely
    1. darkphoenixff4
      darkphoenixff4
      • premium
      • 22 kudos
      Yeah, I can confirm that if you have SAS and you use this mod, the text sticks out of the right side of the menu.
    2. prxcbrda
      prxcbrda
      • member
      • 0 kudos
      Please Kelthrayden, we need this patch.
    3. airbag02
      airbag02
      • premium
      • 0 kudos
      same here. Need a wider, extended constructableobjectmenu.swf to play nice with extra columns from SAS
    4. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      I don't plan on making a patch for it as I don't use that mod. Personally, I don't like the extra columns. Your best bet would be to ask the author of that mod to make a patch for it. They've made patches for a few other mods so maybe they'll make one for the Constructible Object Custom Keyword System.
  9. diomedcoolbro
    diomedcoolbro
    • member
    • 0 kudos
    Thank you for this!
    I would appreciate any advice here, is there a way to make the font brighter for the nordic ui version? Or whether it's even possible in the original mod, as it's been a problem for me to see the menus there in the first place
    1. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      Download JPEXS and just mess around with that program. Open the .swf you're wanting to change and go to the texts. Then find the darker text you want to make brighter, click on it and then click edit. Delete the line for Font # (whatever the number is) and then change the color="######", the bottom line of that text, to the hex color of your choosing and save. It should then change to the color you just set. Then test in-game to see if the change is working. I've never tried changing the text color but that seems like it should work. Trial and error!
    2. diomedcoolbro
      diomedcoolbro
      • member
      • 0 kudos
      Awesome, thanks for the pointers! I def gotta check that out
  10. Metall1st3
    Metall1st3
    • member
    • 1 kudos
    Thanks a lot! Hopefully, one day someone'll cover the paper version of Dear Diary as well.= )
    1. diomedcoolbro
      diomedcoolbro
      • member
      • 0 kudos
      agreed, that would be perfect!
  11. hitray0220
    hitray0220
    • member
    • 0 kudos
    Great mod, I always want to make a patch like this for NORDIC UI but I don't know where to begin learning, any suggestions. 
  12. deleted74338003
    deleted74338003
    • account closed
    • 1 kudos
    does this need updated for newest Quick Loot EE?
    1. Kelthrayden
      Kelthrayden
      • premium
      • 77 kudos
      No, this mod doesn't have any conflict or issues with QuickLoot EE. It's just texture replacements for the constructibleobjectmenu.swf from the C.O.C.K.S. mod.
    2. deleted74338003
      deleted74338003
      • account closed
      • 1 kudos
      Oh crap I commented on the wrong mod, sorry!